Here's what i've been thinking. Wars between alliances tend to go on forever with no one being declared victor until one alliance gets bored and surrenders. Part of the reason is that alliance members sustain themselves by trading or recieving resources from other players.
My suggestion is for a second type of war, an endurance war. This would only come into effect if both alliances agree to it and it would prevent the alliances from getting outside help. they would be unable to trade (except on the game market), they cannot be brokered and they cannot be sent resources directly. The alliance members also cannot attack players who are not members of the opposing alliance.
Please post any thoughts, suggestions, or holes in my idea.
A new alliance war type
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deadeye
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Lord Thanatos
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This is a good idea, but there should be some reward for winning, otherwise what is the point of entering a war you can't rebuild in? If this is implemented, there should be some sort of win/loss tally on the alliance rankings page, not a part of the rankings, just to show the win/loss
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Fallout
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_BlackAsc_
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his idea is to make it so eaqch player must use only THEIR resources so why would it include trading between your alliance???
secondly the whole idea of war is to loss stuff/make the others lose stuff and or to prove a point so why should there be a reward for winning such a war? people now and always haven't entered wars for a reward theyve entered them for the cause it started over.
as for the idea i dont mind it especially the idea of they cannot attack anyone NOT in the war i find it unfair that they can still farm their normal farms yet anyone turning them into a farm is classed a vulture and dealt with after the war, if you dont like being farmed either retaliate AT the time or dont go into war, although whether or not that will mean others outside the war cannot attack i do not know.
the trading will not really change much it will just make it harder for smaller alliances and the bigger ones will take the advantage as they ALL have good per turn resources to it kinda just handy caps it although this would end the CoP vs CIA wars much quicker as more CIA are smaller members and would become somewhat more useless than before.
it has its good points and its bad points but the truth is the wars of this game are for nothing more that loss of stats and a few troops the only way you can make wars a real desicion is by making ALL units killable but that will also make the game unenjoyable as many whom have spent many hours/days/years and/or money will perish and never forgive the game which brings the community to the decision of whether or not you want a REAL war game or as it is a stat building game with a coverup of a war game made by those whom have conquered the stats already and make the illusion war is a great thing at the moment because to the smaller players stats are everything but to the bigger players they arent so much as stats come and go daily. but quiet frankly in prefer it the way it is i like haveing high numbers in my stats screen
.
secondly the whole idea of war is to loss stuff/make the others lose stuff and or to prove a point so why should there be a reward for winning such a war? people now and always haven't entered wars for a reward theyve entered them for the cause it started over.
as for the idea i dont mind it especially the idea of they cannot attack anyone NOT in the war i find it unfair that they can still farm their normal farms yet anyone turning them into a farm is classed a vulture and dealt with after the war, if you dont like being farmed either retaliate AT the time or dont go into war, although whether or not that will mean others outside the war cannot attack i do not know.
the trading will not really change much it will just make it harder for smaller alliances and the bigger ones will take the advantage as they ALL have good per turn resources to it kinda just handy caps it although this would end the CoP vs CIA wars much quicker as more CIA are smaller members and would become somewhat more useless than before.
it has its good points and its bad points but the truth is the wars of this game are for nothing more that loss of stats and a few troops the only way you can make wars a real desicion is by making ALL units killable but that will also make the game unenjoyable as many whom have spent many hours/days/years and/or money will perish and never forgive the game which brings the community to the decision of whether or not you want a REAL war game or as it is a stat building game with a coverup of a war game made by those whom have conquered the stats already and make the illusion war is a great thing at the moment because to the smaller players stats are everything but to the bigger players they arent so much as stats come and go daily. but quiet frankly in prefer it the way it is i like haveing high numbers in my stats screen
.For want of a nail, the horseshoe was lost. For want of a horseshoe, the steed was lost. For want of a steed, the message went undelivered. For want of an undelivered message, the war was lost.
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_Blackmagic_ wrote:his idea is to make it so eaqch player must use only THEIR resources so why would it include trading between your alliance???
Because inter-alliance trade is an accepted part of war, even when attempting to blockade...
It goes something like this:
Hensenshi: Hey, massing Merc1, almost out of naq, got some?
KGC: Yea, broker ID?
Hensenshi: 8500
KGC: broker up
Hensenshi: Thanks
That's what alliances are for.

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Alabrax
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Seems to be either too easy to get around... or if it isn't then its something that only favors the big alliances. I don't think it would be used. It has more disadvantages then the alliance war settings we have now and those are not being used.
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Ston
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the idea of new war types is definatley interesting. atm allaince wars are more a useless addon that needs some tweaks.
adding different war types might make it more interesting. once the war calculations are fixed (naq, uu and merc losses have a fixed value. according to this value points are given to both parties instead of total damage) it might be interesting to have differnt results.
maybe a price to start a war is also set up, so not every noob is declaring them randomly. thought of prices of 250bil-10tn (the more the better/worser will the outcome be)
- one war might end up in reperations:
losing alliance members income cut each by X%, winners ´members income increases (losers naq * 0,X / amount of winner members) or the whole sum is paid out to the allaince leader in advance (if thats simpler to code)
- one is about civilians
same calculation but total army size or UP is affected
- planet war
who destroys most planet defenses/ takes and keeps hostile planets
winner might get free updates or new planets. losers polanets are revolting and destroying facilities and def
- space war
only MS actions count, maybe the winner get a 10% MS boost in all ms stats, loser loses them, both for 2 weeks
- domination
the loosing alliance will be disbanded and the same name cannot be used to create a new one for 2 weeks.
just some brainstorming here...
adding different war types might make it more interesting. once the war calculations are fixed (naq, uu and merc losses have a fixed value. according to this value points are given to both parties instead of total damage) it might be interesting to have differnt results.
maybe a price to start a war is also set up, so not every noob is declaring them randomly. thought of prices of 250bil-10tn (the more the better/worser will the outcome be)
- one war might end up in reperations:
losing alliance members income cut each by X%, winners ´members income increases (losers naq * 0,X / amount of winner members) or the whole sum is paid out to the allaince leader in advance (if thats simpler to code)
- one is about civilians
same calculation but total army size or UP is affected
- planet war
who destroys most planet defenses/ takes and keeps hostile planets
winner might get free updates or new planets. losers polanets are revolting and destroying facilities and def
- space war
only MS actions count, maybe the winner get a 10% MS boost in all ms stats, loser loses them, both for 2 weeks
- domination
the loosing alliance will be disbanded and the same name cannot be used to create a new one for 2 weeks.
just some brainstorming here...
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Squeaky
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hfown
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Ston wrote:- domination
the loosing alliance will be disbanded and the same name cannot be used to create a new one for 2 weeks.
this is an ok idea except for something thats obviously going to be abused unless fixed before implemented....
example: omega declares domination on ihateomega alliance.
omega wins.
ihateomega alliance disbands.
i_hateomega alliance forms.
since there are too many variations the 2week thing will not stop them from restarting with slightly changed name, so something needs to be done to stop this from happeneing.
maybe all alliance members cannot join/create ANY alliance during the 2week period... just a little brainstorming of my own
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Ston
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Juliette Verified
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Ben_S wrote:Ston wrote:worth a sticky? just to give admin some more stuff to read thru
the question is, does he actually read.
Because most of the updates having been suggested in here....
He reads as he brought my suggestion in place (yay
And no I like how wars are actually!
BUT...I'm agreed TO BLOCK the leave alliance option during a war.




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