New Technology
Posted: Tue May 29, 2007 4:38 am
Ok, lets start by saying what we already all know: the technology section is completely obsolete. Even for new players, it would take about 2 attacks to gain the naq needed to get all the upgrades.
So, it needs a reform.
I'm just going to chuck out a few suggestions, and you can say what you think of them, and make suggestions yourself.
My first two suggestions are pretty simple, and its my third suggestion that's really imho the good one (though it would need the most coding of the three).
Firsty, you could have some sort of progressive tech upgrades, like in Quantum. The only problem of this is that age old problem: it would widen the gap between the powerful and the not-so-powerful. To get around this, prices could be a proportion of income.
Secondly, you could go for "base stat" upgrades, like in Ascension (Am I allowed to mention that?), or Chaos. Again, the same problem about widening the strong/weak gap applied though.
So, the third option.
Basically, this proposes that the tech system is completely revamped. Instead of just buying technology, you'd have a "Research Centre".
In this research centre, you'd assign naquada (the capital), untrained units (the researchers), and turns (the time it takes to research new stuff) in to a variety of areas of research.
These fields could be as follows (there are probably many others I have not thought of):
-Defence
-Attack
-Covert
-Anti-covert
-MS
-Weapons
-Ships
-Unique techs
The results of researching in these areas would be like the following:
-Percentage bonuses to stats, like there are at the moment.
-Fixed bonuses to stats, like with planets.
-New weapons.
-Modifications for MS, or if fleets were introduced to the game, new ships and ship upgrades.
-Unique technologies like those that the Original 4 races have (you could think of hundreds of cool things for these).
-Special bonuses that you could gain which give you an advantage over other races eg. 10% bonus to attack when you attack the Goa'uld if you're Tau'ri.
The idea would be that it takes a while to uncover a new technology, even with large amounts of resources put into the system. There would also be a random factor as to what and when you get stuff.
Alternatively, you could have a set "Research Rate", like UP, which you can upgrade (with naq, UU and turns), which determins how often you get new technologies. Then you'd simply assign what percentage of focus you give to each area, which decides which areas you get the new discoveries in. If you ever played the game "Birth of the Federation", thats the kind of thing I'm thinking of.
In addition to this, you could then have a new type of spy available, that you can use to infiltrate other people's realms to steal their technologies.
So, it needs a reform.
I'm just going to chuck out a few suggestions, and you can say what you think of them, and make suggestions yourself.
My first two suggestions are pretty simple, and its my third suggestion that's really imho the good one (though it would need the most coding of the three).
Firsty, you could have some sort of progressive tech upgrades, like in Quantum. The only problem of this is that age old problem: it would widen the gap between the powerful and the not-so-powerful. To get around this, prices could be a proportion of income.
Secondly, you could go for "base stat" upgrades, like in Ascension (Am I allowed to mention that?), or Chaos. Again, the same problem about widening the strong/weak gap applied though.
So, the third option.
Basically, this proposes that the tech system is completely revamped. Instead of just buying technology, you'd have a "Research Centre".
In this research centre, you'd assign naquada (the capital), untrained units (the researchers), and turns (the time it takes to research new stuff) in to a variety of areas of research.
These fields could be as follows (there are probably many others I have not thought of):
-Defence
-Attack
-Covert
-Anti-covert
-MS
-Weapons
-Ships
-Unique techs
The results of researching in these areas would be like the following:
-Percentage bonuses to stats, like there are at the moment.
-Fixed bonuses to stats, like with planets.
-New weapons.
-Modifications for MS, or if fleets were introduced to the game, new ships and ship upgrades.
-Unique technologies like those that the Original 4 races have (you could think of hundreds of cool things for these).
-Special bonuses that you could gain which give you an advantage over other races eg. 10% bonus to attack when you attack the Goa'uld if you're Tau'ri.
The idea would be that it takes a while to uncover a new technology, even with large amounts of resources put into the system. There would also be a random factor as to what and when you get stuff.
Alternatively, you could have a set "Research Rate", like UP, which you can upgrade (with naq, UU and turns), which determins how often you get new technologies. Then you'd simply assign what percentage of focus you give to each area, which decides which areas you get the new discoveries in. If you ever played the game "Birth of the Federation", thats the kind of thing I'm thinking of.
In addition to this, you could then have a new type of spy available, that you can use to infiltrate other people's realms to steal their technologies.