I was thinking, if a sabotage is really successfull, how come spies die? Do you think we should change that?
At least make a limit, if your covert is like 10 times bigger than theis, you have no losses, i mean it is silly that you lose spies no matter what...
What do you think?
Sabotage
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Teal'auc of the Void
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Re: Sabotage
Not good idea, mate. That would make sabbs very cheap. Basically you could do a lot of damage for nothing. As such, it's not good idea.
Teal'auc
Teal'auc
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EliteAceMan
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Re: Sabotage
so people can sit there and sab you 100x a day with no loss? :-p
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Re: Sabotage
I think sab should be made that you can sab a person indefinitely, so long as you have the covert turns. None of this "max covert activity against this person" rubbish. Still the same amounts of loss (perhaps even more) just remove the limits onhow many times you can do it.
As it is, while sab can cost a person lots, you can't actually remove a person's strike with it like you can remove their defence through massing. I think you should be able to, though perhaps with a very high cost.
As it is, while sab can cost a person lots, you can't actually remove a person's strike with it like you can remove their defence through massing. I think you should be able to, though perhaps with a very high cost.

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Hansbrough
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Re: Sabotage
Now this sounds like a good when it suits your side... lol you guys are too funny.
That said... I go generally agree, the stronger forces should be allowed to defend themselves by destroying all or most all of an enemy's attack weapons.
That said... I go generally agree, the stronger forces should be allowed to defend themselves by destroying all or most all of an enemy's attack weapons.

