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Sabotage

Posted: Sun Jun 10, 2007 10:54 am
by Omoc
I was thinking, if a sabotage is really successfull, how come spies die? Do you think we should change that?

At least make a limit, if your covert is like 10 times bigger than theis, you have no losses, i mean it is silly that you lose spies no matter what...

What do you think?

Re: Sabotage

Posted: Sun Jun 10, 2007 12:38 pm
by Teal'auc of the Void
Not good idea, mate. That would make sabbs very cheap. Basically you could do a lot of damage for nothing. As such, it's not good idea.



Teal'auc

Re: Sabotage

Posted: Sun Jun 10, 2007 12:59 pm
by EliteAceMan
so people can sit there and sab you 100x a day with no loss? :-p

Re: Sabotage

Posted: Sun Jun 10, 2007 1:06 pm
by Taure
I think sab should be made that you can sab a person indefinitely, so long as you have the covert turns. None of this "max covert activity against this person" rubbish. Still the same amounts of loss (perhaps even more) just remove the limits onhow many times you can do it.

As it is, while sab can cost a person lots, you can't actually remove a person's strike with it like you can remove their defence through massing. I think you should be able to, though perhaps with a very high cost.

Re: Sabotage

Posted: Mon Jun 11, 2007 9:01 am
by Hansbrough
Now this sounds like a good when it suits your side... lol you guys are too funny.

That said... I go generally agree, the stronger forces should be allowed to defend themselves by destroying all or most all of an enemy's attack weapons.