MotherShip call back

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baldey2
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MotherShip call back

i like how we can have the MotherShip sent out to find planets but i think you should add a MotherShip call back mode you know saying if you send your MotherShip out click the link 2hr later MotherShip is back voiding the hunt for new planets so that way if someone takes a planet right after you have sent your MotherShip out you call it back and you can fight to get your one back
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R3B3L
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Re: MotherShip call back

Sending your MS out is a risk, incase someone steals your planets.

The risk should remain.
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Re: MotherShip call back

i like the idea...
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baldey2
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Re: MotherShip call back

R3B3L wrote:Sending your MS out is a risk, incase someone steals your planets.

The risk should remain.

yer i know its a risk thats y im saying you dont have your ms back for about 2hr or soand even if it had found a planit you void that i think its a good deal
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Tyber Zann
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Re: MotherShip call back

I like the idea of 'recalling your MS'.

If your mothership and it's fleets have been sent on a mission to "hunt" for planets to expand your empire. The mothership would have communications with your home planet, keeping them posted on their mission status.

If an enemy realm attacks you with its forces, the home world can recall the mothership to come and aid the defense of your realm, as the mothership is one of your strongest assets in defending yourself. This would be that the motherships main objective, of searching for a new planet will be abandoned, and it turns around to help with the defense of your realm. Taking as much time to get back as it did setting out to its current position, or perhaps longer as a penalty for having to change mission.
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baldey2
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Re: MotherShip call back

yer thats what im trying to get at
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Saber
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Re: MotherShip call back

I would say if this were to be put in that after it has been recalled it must stay within your realm for 24 hours before it can go out on a mission again. If you want a SGW reason the ms had to tax its engines to beyond their max to return in time and so repairs must be done before it can leave again.
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Tyber Zann
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Re: MotherShip call back

Saber wrote:I would say if this were to be put in that after it has been recalled it must stay within your realm for 24 hours before it can go out on a mission again. If you want a SGW reason the ms had to tax its engines to beyond their max to return in time and so repairs must be done before it can leave again.


I like :-D
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AXYS
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Re: MotherShip call back

Saber wrote:I would say if this were to be put in that after it has been recalled it must stay within your realm for 24 hours before it can go out on a mission again. If you want a SGW reason the ms had to tax its engines to beyond their max to return in time and so repairs must be done before it can leave again.

Good idea. 8)
Worths updating.. :D
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repli**cator
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Re: MotherShip call back

R3B3L wrote:Sending your MS out is a risk, incase someone steals your planets.

The risk should remain.


i agree with this post, dont think it's needed, the recall thing
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Informer
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Re: MotherShip call back

I personally think that if this functio was put in

it should take the same amount of time as the MS has been gone to come back + the 2 hrs for repairs ad refuling

so if it has been out for 4 hours before you could use it again once you recall it you would have to wait 6 hrs. (4 hrs for it to come home and 2 hrs for repairs and reamring of weapons)
grimgor
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Re: MotherShip call back

i say no

because people would use it to keep there MS alive durring wars and using it when they attack
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Informer
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Re: MotherShip call back

in that case if war has been declared on someone or by someone your MS cannt be recalled

add that in and it should be alright
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