How about a "sleep" mode?!

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Bob_2007
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How about a "sleep" mode?!

Set "sleep" mode, and you can't be attacked. Nor would you be able to do anything for the duration. Make it maximum once per 24 hours, minimum 4 hours duration before you could "wake" it manually, automatically "wakes" after 8 hours. Bit like vacation, really, except much shorter and your production would continue.

Or, in sleep mode all production is halved and all defences are doubled.

Or... (suggestions?)

Can't see this being a very popular option with the farmers, but it would make it a lot fairer...

Open to abuse? Hit someone then go to sleep... well, they'd still have a minimum of 16 hours out of 24 to hit you back. Goes to sleep to escape a massing? You'd have to wait 4 to 8 hours to mass him... So the problem is? He could've just run away to pergatory anyway to escape it, for a lot longer than 4 to 8 hours (7 days minimum IF he decides to come back)...

The people worst affected would be the bigger guys farming the smaller guys while they sleep. The smaller guys *don't have* the luxury of being able to farm the bigger guys while they sleep. Wouldn't it add a little balance to the game? (This is especially a problem across timezones! I regularly pick up a few tens of bil in the afternoon, when it's 06:00 in the US and everyone's been sleeping through a nice naq buildup... It's really not very fair on active players)

Anyway... I'm off to sleep... :lol:
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Re: How about a "sleep" mode?!

People already use ppt enough as it is...I like the saying use it or use it...relevance to resources in this case.
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Re: How about a "sleep" mode?!

Tok'ra -

Nox+Crit accomplish precisely *nothing* when there's a big imbalance between the attacker and the victim, but you have a point. Coming to that in a minute. Totally disagree it should be "exactly" like vac. What would be the point? You wake up with no no naq, just as if you were farmed.

Iron Duke - couldn't agree more. Personally I think you shouldn't be allowed to run to ppt if you've attacked anyone in the last 72 hours. Or remove it from the market altogether would be my vote, but give people 15 minutes ppt when they make a purchase (non accululative, maximum 15 minutes an hour) which would give plenty of protection. Introduce a new ppt - "ascention" ppt, which you can buy when you intend to ascend. Make it non abusable by enforcing ascention within the ppt period or *serious* penalties are paid with a big red warning sign saying "if you use this and don't ascend, your account will be reduced to shell".

Coming back to the "big imbalance between the attacker and the victim" mentioned above. I am not saying the uberplayers don't deserve to be where they are. Not at all. But they certainly don't deserve to be allowed to abuse their position. You want a server with no resets, fine - BUT, we won't allow someone who's been playing for 6 months start bullying n00bs. Nor will we allow someone who's been playing for 2 years start bullying someone who's been playing 6 months.

I am sure you know, that there are plenty of *very* powerful players (and alliances) who abuse the fact that this server has no resets. Like Mike Tyson going into the school gym and demanding matches. Hell, I know *good* players who have been around for a year who wouldn't stand a chance against the big boys. After 6 months I still feel like a newborn kitten and I'm ranked in the hundreds.

The ratio of players who will hang in there must vastly outweigh those who play for a month and quit, as seems to have been pointed out many times "too hard to get a foothold in the game" etc (usually followed by a tirade of "n00b" ridicule, from the same people who think it's ok to send their lg+1 up against a 3 million army for a few bil naq, wiping out 2 day's rebuilding worth of troop/wpn/ms in the process.

Wouldn't you agree that the massive imbalance which is bound to happen on a server with no resets and not enough reign on how much strong players can abuse weak ones makes for **Filtered** gameplay? Why do you suppose it is, that there are more inactive/abandoned accounts than live ones? Even this "6 months" veteran has thought about abandoning more than once. Thoroughly enjoy the game when played fairly. It's all too easy for ubers and alliances to play unfairly. Fortunately most don't. Sadly, some do. It only takes one, to chase away potential new blood.

Before dismissing the sleep idea altogether, think about it. dumb/lazy/abandoned/inactive won't be using it, so your farms are probably safe. Your farms that *aren't* safe (active players), well if you're farming people *way* below your power while they sleep, shame on you anyway.

Ooohhh... here's an alternative sleep mode.

A sleep mode that just keeps naq in a "vault" for the duration. Raiding already has some limited protection (rank+10)*10 (which I also think should be reduced to (rank+10)*3 to tip the balance further in favour of n00bs but that's another thing altogether) limit, why not a naq vault. Not *another* call for "Automatic banking" I hear you cry... No, that wouldn't work - because n00bs have such small banks. I mean give them the ability to put a VAULT around their naq for 4 to 8 hours (during which time they can't play).

Hell, make it something you have to BUY, like msdpd. 3 market turns for a week's worth of ability to enter sleep mode.
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Re: How about a "sleep" mode?!

got to agree with u on a lot of that bob, at the 6 month mark and 10 million army, i still feel small now. the imblance is kinda hard to get past. seen larger players smash small accounts for what, 3 billion naq, something they most likely make in 10 mintues of the turn. Maybe there needs to be a cap on attack ratio can't attack players if your 10x there army size.
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Re: How about a "sleep" mode?!

Thanks for the support Halamander. Glad I'm not the only one who finds the imbalance worrisome. Disappointed to learn I'll still feel small even at 10 mil. :lol:

Good suggestion, but open to abuse (by alliances). The guy with 50 mil will smash you down to 5. Then a 25 mil will step in and smash you down to 2.5, etc etc. But some sort of cap, yeah. At least leave good, active players some gameplay to build back up, instead of from an empty shell.

It's a balance between gameplay and fairness. All to often instead of a healthy slap they'll destroy a player altogether just because they can. Mob justice.

The naysayers will bang their drums about it being stargateWARS, but for the sake of gameplay the "wars" should be fairer to the little guys. Besides, historically wars end diplomatically not through total genocide. (Well, maybe not in fiction... goa'uld symbiote on toast, anyone?).
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Re: How about a "sleep" mode?!

as 2ic of a training allaince, i watch smaller players work hard to acend, only with in days of it be smashed down, and be put off of it weeks. And the cry from bigger players is "build a defence" how big of a defence can a player at 1 million army build vs. some one with a strike build off of 25 million ? Please, those in this size range that read this, i'd love to hear your thoughts. U all started out too, shed some light for others.
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Re: How about a "sleep" mode?!

Well said!
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Re: How about a "sleep" mode?!

Fact 1, YOU WILL NEVER NEVER NEVER NOT IN A MILLION YEARS catch up to the big players without farming/raiding in large quantity.

Fact 2, Compared to farming/raiding in mass quantity, what a small player loses in one night off one or even 5 hits shouldn't even be noticed.

Fact 3 PPT is cheap and by effective farming/raiding should be able to buy your own and with a max of 4 days a week (more than half!!!!) total proctection.

Fact 4 Get a CO that offers good protection.

Fact 5 This sleep mode is simply a free PPT with shorter duration. Last thing needed is something else cheap that offers total realm protection.

Fact 6 Take your per turn income multiply by the number of turns you sleep. Take that number, round to the nearest billion, multiply by 10 and you will see just how big of a defense you need to protect that income. For extra safety, add an extra 15-30bil defense for those mornings when you decide to hit the ol snooze button and sleep in. Keep in mind, anyone who is still hitting at this point is a very poor farmer and is more than likely losing more than gaining, certainly not gaining as much as he should with 15 turns.

Fact 7 Have you checked your covert?

Fact 8 Did I mention that if you try to rely on your own income/up to grow you will NEVER catch the big players even if you one day had free 24/7 protection?

Fact 9 As a small player your basis for growth should be raiding, raiding, and raiding every day. Not 1 day a week, not 3 days, but at least 5 days if you want to grow anywhere fast.

Fact 10 Not so fast there young one, why not spend the next week watching the market first so you can learn how AT prices rise, and how much UU you should be raiding per 15 turns to make sure you make a handsome profit.
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Re: How about a "sleep" mode?!

There's really only one answer to that, and I'll illustrate it using your facts 6 & 7.

def: 90bn
cov: 140bn

income: 300m/turn.

Your figures don't even come close. You're saying that would need only 50 or 60bn def for 7 or 8 hours kip? I wish for that luxury, but it's very out of touch with reality.

Simple fact is, there are uberfarmers out there who take pleasure in farming 4 or 5 bil, with little or no regard for the massive damage they cause in doing so. They're farming *WAY* below where fair play and common sense should allow them. The example above, was losing 30-40k ss every attack (+ac, ms). That's about 2 days of building with a decent up (if you include earning/farming enough to replace weapons, rebuild ms, etc). Who wants to move one day forward and 2 backwards every day? To recover from a one (x 15) hit naq theft? That's *way* out of whack...

Facts 1 & 8. I think it's pretty well established that NO amount of effort will catch up. Period.

As for your advice, thanks but I'm not sure we're all n00bs discussing this. I farm all my at away 7 days a week. Mostly inactives, some worthy opponents. What I *don't* do is farm active players my rank x 30 and then ridicule them for having "not enough def". I might hit them once if their naq was tasty enough. Might hit them again if they didn't ask me to stop (abandoned a/c?). But I'd most likely stop farming someone who asked me to.

You sound like my kind of player, and a reasonable tactician / fair player if you stick to your own figures. Absolutely no problem with anything you said. But I'd wager you haven't recently been farmed by people you couldn't even dream of touching if you built for a year.

Redress this imbalance (a cap, like the raiding cap) and you're onto something. Like I said, if you're playing following your own figures you're pretty much doing a self imposed cap anyway, which imho most of the reasonable players do. Why not *impose* it?

Seems to me, most people who disagree don't *want* it to be easier for n00bs. The n00bs DON'T WANT IT EASY. Just FAIR. Seems to me, it's the old timers who want it easy (for themselves). Since I'd call myself "approaching middle age" (I first played over a year ago. Enjoyed it for the most part, but didn't have time. Came back about 5 months ago) I can see the problem from both sides. Perhaps some of the elders have lost sight of this imbalance. That's the problem of a no resets server. I love it. I get bored *very* quickly starting over every few months on reset servers (stopped playing most of them, come to think of it all of them). BUT if there's nothing to curb the ever increasing imbalance I don't see much of a future...

Keep it fair for the elders who have worked so hard from the beginning, to get where they are. All kudos and respect to them. Now, how about some fairness for younger players too?
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Re: How about a "sleep" mode?!

TacticalCommander wrote:Fact 1, YOU WILL NEVER NEVER NEVER NOT IN A MILLION YEARS catch up to the big players without farming/raiding in large quantity.

agreed, it is the only way, but with the avage cost of at at 55 billion for 1k, they are out of reach of smaller players. so given that we only generate 1,008 turns and if you only use one mt for turns (1230 turns) give smaller players a total of 2288 to raid with . say you raid alot and avage 99.9 per at thats a grand total of possible uu of 228,571 uu a week. Thats not a lot .

Fact 2, Compared to farming/raiding in mass quantity, what a small player loses in one night off one or even 5 hits shouldn't even be noticed.

small players do not benfit yet from a large up, one night of hits may eat up 2 days of raw up

Fact 3 PPT is cheap and by effective farming/raiding should be able to buy your own and with a max of 4 days a week (more than half!!!!) total proctection.

ppt cost 9,000 billion, and in uu it's 20k take 40k away from the raiding as culucated above and for some it's not that cheap, but i agree thats it's away to grow both your bank and defence

Fact 4 Get a CO that offers good protection.

Good Co. are hard to find when the total up is low

Fact 5 This sleep mode is simply a free PPT with shorter duration. Last thing needed is something else cheap that offers total realm protection.

don't know if i am sold on this "sleep mode" what needs to be addressed is the small vs. the large

Fact 6 Take your per turn income multiply by the number of turns you sleep. Take that number, round to the nearest billion, multiply by 10 and you will see just how big of a defense you need to protect that income. For extra safety, add an extra 15-30bil defense for those mornings when you decide to hit the ol snooze button and sleep in. Keep in mind, anyone who is still hitting at this point is a very poor farmer and is more than likely losing more than gaining, certainly not gaining as much as he should with 15 turns.

This is very true and of great importance to people starting the game to understand, but with a 200+ defence i have been hit for 11 billion. Stupid farming or not, still takes out a lot of uu and repairs.

Fact 7 Have you checked your covert?

covert levels above 20 become harder and harder for smaller players to compete for, given resources go to repairs and raw up

Fact 8 Did I mention that if you try to rely on your own income/up to grow you will NEVER catch the big players even if you one day had free 24/7 protection?

yes u did and i agree lol

Fact 9 As a small player your basis for growth should be raiding, raiding, and raiding every day. Not 1 day a week, not 3 days, but at least 5 days if you want to grow anywhere fast.

see above about cost of at's with new caps

Fact 10 Not so fast there young one, why not spend the next week watching the market first so you can learn how AT prices rise, and how much UU you should be raiding per 15 turns to make sure you make a handsome profit.

not so young, and i have been buying at's at qualities of 7k a week for a while, i can figure the cost vs. uu vs. farming.




in the end, we will go round and round, and when all is said and done there will be less and less active players. Peole like to be challenged, they just want a chance.
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Re: How about a "sleep" mode?!

I am an elder in the game, id 8742 playing since March 05, elder by age, small by choice.


If your defense is still being farmed by stupid people and repairs are to costly, use nox/critical when you go to sleep, and build a defense based off that.

Your defense should not be so high that repairs take you 2 days to reapir. Go out and raid/farm, sell UU for naq and build a better UP. Today you should only be getting raided if you have at most 50K UU out, more like 70k if thier raiding smart. If you have a big enough UP to generate that in 8 hrs, then you can get a good CO.

Trust me what your going through isn't bad, Going 3 months where any defense above 20 bil is massed to the ground and being farmed 24/7, thats bad...of course its war when that happens and your doing it to them aswell.

Try investing in some small defense planets, they should be pretty cheap on the market these days, get 10 of them with 5 bil defense bonus on each, should give you a good bonus to your defense and help keep your repairs down.
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Re: How about a "sleep" mode?!

If your defense is still being farmed by stupid people and repairs are to costly, use nox/critical when you go to sleep, and build a defense based off that.


I've tried nox. I had 70bn def, all ac's, and 6000 fleet ms reduced to ashes while on nox/critical, which was something of a surprise. No, I wasn't at war but he was.

It's this imbalance we're trying to address here. Everybody seems to get diverted onto why no measures are necessary because this, and that, and forget what the issue is. Players with an enormous advantage abusing rising players.

You seem to be quite active on the forums, so I assume you've seen some of the suggestions. Personally, I favour a cap not unlike the raiding cap, although I think both caps should be based on POWER not rank. If the ratio of your att vs their def is too high, you can't do it. Period.
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Re: How about a "sleep" mode?!

TacticalCommander wrote:I am an elder in the game, id 8742 playing since March 05, elder by age, small by choice.


If your defense is still being farmed by stupid people and repairs are to costly, use nox/critical when you go to sleep, and build a defense based off that.

Your defense should not be so high that repairs take you 2 days to reapir. Go out and raid/farm, sell UU for naq and build a better UP. Today you should only be getting raided if you have at most 50K UU out, more like 70k if thier raiding smart. If you have a big enough UP to generate that in 8 hrs, then you can get a good CO.

Trust me what your going through isn't bad, Going 3 months where any defense above 20 bil is massed to the ground and being farmed 24/7, thats bad...of course its war when that happens and your doing it to them aswell.

Try investing in some small defense planets, they should be pretty cheap on the market these days, get 10 of them with 5 bil defense bonus on each, should give you a good bonus to your defense and help keep your repairs down.


What he was suggesting was using nox/critical when you sleep so you dont make enough naq to be farmed. People with a higher strike will farm people with a smaller defense as long as this game is played. That is the basis of the game... using your resources to take someone elses resources. If you dont have enough resources in the open worth taking then noone will take them. I dont see a cap similar to the raiding limit stopping someone from taking your naq if they think its worth it. What will stop someone is if they are worried about your strike/alliance/commander or if you dont have enough naq out.
IMO a sleep mode makes the game less exciting.
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Re: How about a "sleep" mode?!

Bob_2007 wrote:
I've tried nox. I had 70bn def, all ac's, and 6000 fleet ms reduced to ashes while on nox/critical, which was something of a surprise. No, I wasn't at war but he was.


Why do you have all AC's? AC's do nothing to stop farmers. Covert is what allows you to see other stats and prevents others from seeing yours. All AC does is kill other covert agents when you attack.

A single farm hit shouldn't be reducing your account to ashes.

From what your describing, You were massed. That means reduction of all stats. That is how this war game is played, if he was at war with you then that is why he did it. In this case, you having all AC's helped to you in the long run because it stopped him from killing those units if they would have been coverts.

Oh and there is no way to stop someone massing you. No defense too big as long as someone is willing to pay the price. That is how this war game is played.

Possibly my last piece advice, It is possible to have too much Defense. Players like to use players who invest a significant amount of their army size into defense and/or covert as training targets.

Other than that, I can't really help you or anyone else for that matter without knowing who you are ingame to see exactly what your doing wrong.

Also pay attention to what Manetheren said.

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Re: How about a "sleep" mode?!

TacticalCommander wrote:
Why do you have all AC's? AC's do nothing to stop farmers. Covert is what allows you to see other stats and prevents others from seeing yours. All AC does is kill other covert agents when you attack.

A single farm hit shouldn't be reducing your account to ashes.

This is getting interesting. Some very nice point being raised.

To answer your statement above - it didn't. Sorry perhaps I wasn't clear.

To clarify:

Take a very high ranking player, building strike off a 45m army with ascended tech. Take an "opponent" stats (roughly) non-ascended, 30b strike, 80b def, 130b cov, 25b ms, 300m/turn so about 4 to 5bn would build up overnight.

First question. With such a massive imbalance (he was doing approx 10+ x as much damage in strike as I was doing in def so you can imagine his strike) is it even cost effective for such a player, to be taking 4 or 5bn a day (or if not daily, at least on a regular basis)? Wouldn't the losses outweigh the gains? Do these tactics/figures make any sense? In your opinion, would the stats above be an attractive target for 4 or 5b naq or *in theory* was I right in not worrying too much about going to sleep?

Every time he hit the naq, would take 2 days of rebuilding to repair such was the damage.

That's the annoying part. That's the part that's putting people off the game. Being struck for no apparent reason (assuming using such force to take 4 or 5bn isn't financially sound) by players against whom if they built 24/7 for a month they still couldn't touch.

You see, a scrap we enjoy. A war, we enjoy. Tactics, we enjoy. Skill, we enjoy. But a one sided fight is no fun for either side, and it puts a serious cramp on enjoyment of the game. 90% of the "elders" for want of a better word, seem to "get it". Probably more, I pulled 90% out of thin air. Self imposed limits of how "fair" they play, for the sake of gameplay. Unfortunately a handful seem unable to exercise this self control. It's THOSE that need to be addressed. A few spoiling things for many, which always seems to be the case. Believe me when I tell you it is a problem. Since I started posting I've had pm's from players in similar situation so I think perhaps the problem is more widespread and insidious.

"From what your describing, You were massed. That means reduction of all stats. That is how this war game is played, if he was at war with you then that is why he did it."

Indeed. I asked (nicely) several times why he was farming such (apparently) non cost effective targets AND doing it with "war" set (thereby increasing the damage done for no apparent reason?). I was more curious than anything else, wondering if perhaps there's a tactic I've overlooked/don't understand. I got the usual answer. "build def".
One day I woke up in a very bad mood and put my foot in my mouth (not very abusive at all, just a vague threat to start defending myself. I'd say "cheeky" would best describe it.) 15 minutes later I was practically a shell despite nox/critical. :lol: Because I contributed to my own downfall however unintentionally, THAT one I can laugh about, no problem. I think it was overkill in the extreme but hey, it's a game.

"In this case, you having all AC's helped to you in the long run because it stopped him from killing those units if they would have been coverts."

I didn't have all ac's. 100m cov, 50m ac. 140b action each.

I try to keep *all* my stats, esp def and cov (and I rarely have any uu) in such a way that I'm not a viable target up to a factor of at least my rank / 2 or 3 and looking to increase this all the time (of course this ratio varies from time to time if I artificially manipulate my rank to go farming inactives). But there IS no defence against such a massive imbalance, but then if the game were being played properly why would somebody who's probably capable of making billions *a turn* be interested in a few bil from somebody if it's not just to be "evil"? I'd wager ALL of them are *very* careful about picking a fight with a worthy opponent.

"Oh and there is no way to stop someone massing you. No defense too big as long as someone is willing to pay the price. That is how this war game is played."

Most people are aware of that and accept it. That is not the problem we're trying to address here, which is a few *massive* players abusing small ones. I say po-tay-to you say po-tah-to, these discussions always go round in circles. Invariably it degrades into a discussion about n00bs "want it easy", which they don't. We want it to be harder for vets to abuse junior ranks, which frankly speaking if the measures are done right wouldn't even *affect* the vast majority of the vets. Any measures would simply dial down the overtly abusive capability of the strong vs the weak and *shouldn't* detract from gameplay in any way, for the vast majority of players.

"Possibly my last piece advice, It is possible to have too much Defense. Players like to use players who invest a significant amount of their army size into defense and/or covert as training targets."

Again, fair enough. But again who, of those capable of building a strike off a 50m army, needs any training whatsoever against a 100b def? Training alliances send their trainees out up against progressively stronger targets, isn't it? Hell I'd even accept a medium experienced player with a 4m army "testing" various configurations against my "2m army". Like you said, quite correctly, that's part of the game.

"Also pay attention to what Manetheren said."

I hadn't actually thought of going critical every night, it's a good idea. Not sure it's enough (or cheap enough) - "I'm going to sleep, double the perimeter guard" that doubles def and cov action shouldn't be *that* expensive nor detract from the gameplay for the vast majority of players.

As for nox, I'm all for removing it. It's both a complete waste of time and totally unrealistic. PPT is the equivalent of nox protection, and if you follow in the true spirit of "Stargate" the nox don't do half measures, so what's with "nox insurance"? It's definitely one of the sillier options. I hate ppt also, by the way. PPT should only be available to market traders, for a quick 15 minutes protection to finish their transactions. Period.
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