"power up" levels

Specific to server: "GateWars: Battle of the Ascended"
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chargin
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"power up" levels

Just wondering around how many techs vs planets do other people have? ie how destroyable are you?! If you can't do the calculations just say around how many planets you have with what power up level.

For example (with calculations, untrained planet values vary from player to player and i guess 99.99% of the server guess their values anyways):
My attack power is level 700, that cost me in total around 674.7 trillion DMU
45million armed super attack planets are worth (to me currently) about 140.8 trillion dmu (so that's around 1/4.79 times the price overall!)
The cost to increase my attack power up now is approx 8.5 times more then building with planets

That's just food for thought, i don't expect other people to be able to calculate it really, the example i expect you to post is below. Just in case you're wondering how powerful that attack is, if i were to train 45mil super attack planets (which i make in less then 4 days) i'd have a 1 quad trillion strike, with a 30% damage bonus it would be perfect for destroying a 1.5tril def without phasing them!

other examples (without calculations).
Level 594 assassin power
around 15 million unspoken planets
Assassin Power 1,108,618,161,454 Ranked 20 (don't need this line if you don't want to post)
If you think it's currently too much too little, i think i have too high a tech

I'd like to get a general idea and hopefully some discussion on how much should be destroyable. I find that around 5-10% of your planets should be destroyable at once and you should be spending at least 5 times more on techs then you do into planets. The 2 stats i mentioned are a lot higher then they need to be, i mentioned them because i'm proud of them lol.
Last edited by chargin on Sat Nov 17, 2007 12:30 am, edited 1 time in total.
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PSICOLIX
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Re: "power up" levels

for strike i have 3,4X Expansive techs {goal 5}
for defence i have 1,75X Expansive techs {goal 5}
for covert i have 5,62X Expansive techs {goal 5}
for assassins i have 8,4X Expansive techs {goal 10 or 15}


i use more assassins than other status, so to save my units i put more into techs.


and whats destroyble in my acount is less than 2 days UP.
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chargin
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Re: "power up" levels

is that what you have spent on them to date or for your next? i also have about 2 days UP worth of destroyable units (100m units/60mil production) but i have very high techs for what i have trained really.
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Re: "power up" levels

lol funny aint it, that what's destroyable in my account is 4-6 days up,

where as mojos account it's about 1month worth, expect that he'll drop below the limit again, and it will only be about 10 days. But it's 20x the number!

Thanks admin
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chargin
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Re: "power up" levels

lol no you should be thanking me and people like me. :P

The problem is that people aren't building big enough defences up there. This is because nobody farms big players through fear of being massed. In main, just say you hit somebody and steal about 10bil, around 80% of that is lost in units value, turns, repairs and about 20% is ur profit because everyone farms each other so people build big defences. In ascension how ever generally 10% is lost leaving 90% profit, then people like me lose about another 10-40% at very most when being massed later. This is not a code problem, it's a player problem! People aren't building big enough defences because everyone is too scared to hit the powerful alliances. I suggested that players shouldn't be able to hit people when they can't hit back (ie while phased) because it doesn't seem right and it allows the big players to destroy the attack supers while being farmed.

I stopped attacking because I knew there was nothing wrong with the game, DD would eventually build up decent defences then when I hit DD for 10tril I would lose 4-5tril (40-60%) worth in planets while taking it, then you would destroy my planets 40-60% (I’d need more to beat DD's defences) so I’d lose out. Not a problem with the game, just the slight flaw of income planets being raided causing a few powerful and allied alliances to rule the server. Half the players in the top 100 don’t know how to play the game really, they are just being protected by DD.

I'm helping make the game work better. :P Anyone with half a brain can farm DD, omega and all the other top alliances, eventually they will build decent defences and they won't be able to run away with the game by building a smaller proportion of their units into defences, the noobs will loose their positions to better players. :)

You say the update screwed over the big players, i say the update screwed over the people that don't know how to play the game and are just relying on protection.

As for mojo, building a defence and asking for it to be knocked down is pretty crazzy. i think it's at about 10 days of his production now by the way.
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Re: "power up" levels

mojo defence is about 36 days of his production. And guess what.

you and eros can both take it out with about 10 days of your production. If you had the turns.
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chargin
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Re: "power up" levels

I don't think its 36 days of his production is it? :shock: I have 2k turns and i can take it out with 4 days of production (unless he increased it recently). :lol: That's because I have a very high attack and assassin levels, was built so it would reduce my losses over long periods of attacking. The reason i can take it out so easily is because he needs to have covert, def and assassin power, i can focus in on the weak one and then he is screwed. I'd take more losses then him during normal strikes but i can take out his def without phasing and then take out the rest later, if i had few turns chances are he doesn't have enough assassin power so just do a few hits like that. Eros was asking me to take it out for him about a week ago, he couldn't do it because he peaced everyone while still at war with mojo but i assume he can take it out now he has stopped being attacked.
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Re: "power up" levels

My defense is seven days of production, and I am decreasing the amount as much as possible.
My strike is less than a day of production.
My assassin and Covert combined is four days production.

In terms of raw units, it would take almost twelve days to recover if I lost everything that relates to the military.
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Re: "power up" levels

All of my combined military planets are slightly more than a day's production. I'm in the middle of increasing my strike, though, so it'll be higher soon.
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Re: "power up" levels

Funny thing is, chargin it's not worth it for the guys that can take out the defence to do so, because then they might have to share.

But over all you can take out anyones defence, and there not a damn thing anyone can do about it, except remove your strike for later dates.

but with your UP you just rebuild very quickly.
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chargin
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Re: "power up" levels

It seems the standard is the lower ranked players have a greater percentage of their army in military because it is more competitive (well they get hit more lol) with only a few powerful players having a large defense.

No it isn't worth taking out the defenses, it would just be done if you are being kicked around, which is fair enough. :P

Really i think ascension works well, the ability to buy turns just cheapens a game in my opinion. That's why i like ascension better then the over server. Pitty everyone is too scared to attack the top alliances. I think i did change the server a bit, DD/omega seem to have slowed down their farming and im guessing a few of their weaker members are sustaining a few hits now.

yeah my UP is pretty good, i think i'm ranked around 25-35 in overall resource growing power now. To get in the top 20 i guess i'll have to use a little skill. :P
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