Large game guide, needs funding
Posted: Sat Nov 24, 2007 3:55 pm
I will be making a very large game guide (which covers main and ascension and everything you can think of) which will take a long time to complete, at the same time I am also trying to get to 100mil army size by the end of the year, so i need to balance my time between the two. Basically I am looking for "funding", I will work on the game guide for a full day for 2 million uu (which is a pretty good price lol!), if i can't get any funding i will only be working on it for a few hours at night and it will not be public. I could also make it just for your distribution (I will also be able to give it to a few people like my officers). At the end of the project I will write a list of donations which helped make the game guide possible. At the moment i have written a draft outline (which doesn't display well here, some are sub categories) of what i want to include which is shown below as well as an example of what a section will look like when it is completed. It will be done in word so i can link everything together. i'll also need some volunteers that have been playing the game for a while to go over it with me and make sure all the information is correct. The estimated time for me to complete it is 1-2 weeks if i work on it full time with around 20000-40000 words, currently i have done about 1000 lol.
Units
Covert
Spying
Sabotage
Other uses for spies
How to kill spies
Alert level
Anti covert
Defensive units and strategies
Offensive units strategies
Miners/Income
Other units
Unit Production (UP)
Growth strategies, UP or Miners?
Massing (putting it all together)
Getting massed
Farming (hitting for naq)
Raiding (hitting for untrained units)
Ascensions and benefits from ascending
How do you actually ascend? G and R
Buying dmu from players vs ascending (how to calculate it)
Just ascended, what should I do first in main?
Purgatory realm, advantages and disadvantages
I just started playing…what do I do?
Vacation Mode
Commanders
Officers
Attack log
Technology
Intelligence
Market place
Market turns
Planets
Covert
Attack
Defence
Income
Units production (UP)
Ascension
Starting out
Techs (power up)
Energy Attack Power Level and Energy Attack Skill
Energy Absorbtion Power
Energy Absorbtion Skill
Energy Repulsion Strength
Personal Constitution
Energy Flow Ability
Energy Channeling Skill
Maximum Natural Energy Capacity
Outward Charisma
Production Capacity
Physical Realm Attack Power
Physical Realm Defence Strength
Physical Realm Covert Capacity
Physical Realm Assassin Prowess
Military operations 8
Intelligence operations
Assassin operations
Ascended Being Action
Recommended fleets verse charisma
Historic battles and history of deceit
Cosmic trade
Command star
Miscellaneous stuff
Difference between ascended races (yes, it actually matters)
Turn generation rate
Ranking modifiers (and how to get around them)
There will of course be many more topics (and sub topics) when i think of them over time.
1. Covert
Spying
When spying always spend all your spies BUT if you can’t see their army size and naq do not send any spies otherwise you may sustain heavy losses (ie lose 50% of your spies). If you send all your spies to recon people that you can see you will never lose any, unless you are unfortunate enough for them to be online and they increase their covert before u spy on them. To send all your spies at once you can just type 9999999999 or what ever number u want over your number of spies you have and it will send all of them. When spying to see stats such as defence, UP, number of defenders etc the higher your covert the more stats you can see, the less your covert the less stats you can see, if your covert is low compared to theirs when spying u can see almost all question marks, if your covert is much higher you will see no or very few question marks.
When you are trying to spy on planets, no matter how much higher your covert than theirs you still don’t have a better chance of spying on their planets than somebody that can only just spy on them. However, you still need the spies required to spy on the rest of their stats otherwise you may sustain heavy losses, to prevent this send all and send only to people you can see their army/naq.
Sabotage
The best time to sabotage somebody is when they have almost no covert (see “how to kill spies”). The less spies you send, the less you will lose per sabotage, this is where a high covert level comes in handy (every 2 levels your spy power doubles). A good guide of how many spies to send can be found here: http://jason.streamdown.net/calc/index.php?c=0&p=6 just go to the sabotage section and fill in the fields. If you are successful in sabotaging, you will lose 5% of your troops sent and kill some of his weapons (around 2% I think). However be careful when sabotaging because if you fail you will lose 50% of your spies. Sabotage can also be affected by covert planets, see “Covert planets”.
Other uses for spies
Spies also prevent people from spying on you, seeing your army size (they need 1/5th your covert), seeing your naq (they need 1/3rd your covert) and sabotaging you (a higher covert then you).
How to kill spies
Spies are killed by anti covert units. To kill spies you must attack with a greater level of anti covert units then they have spies. You should only attack with anti covert units if the target has no defence.
Alert level
By increasing your realm alert level, to prevent people from sabotaging you, by putting yourself on None/Low/Med/High/Critical alert level you get a 0/10/20/40/70% bonus to your spies effectiveness at preventing sabotage, it means the enemy needs to send 70% more spies, which means they take 70% more losses. Also by increasing your alert level it increases your percentage chance of seeing who did this to you.
Units
Covert
Spying
Sabotage
Other uses for spies
How to kill spies
Alert level
Anti covert
Defensive units and strategies
Offensive units strategies
Miners/Income
Other units
Unit Production (UP)
Growth strategies, UP or Miners?
Massing (putting it all together)
Getting massed
Farming (hitting for naq)
Raiding (hitting for untrained units)
Ascensions and benefits from ascending
How do you actually ascend? G and R
Buying dmu from players vs ascending (how to calculate it)
Just ascended, what should I do first in main?
Purgatory realm, advantages and disadvantages
I just started playing…what do I do?
Vacation Mode
Commanders
Officers
Attack log
Technology
Intelligence
Market place
Market turns
Planets
Covert
Attack
Defence
Income
Units production (UP)
Ascension
Starting out
Techs (power up)
Energy Attack Power Level and Energy Attack Skill
Energy Absorbtion Power
Energy Absorbtion Skill
Energy Repulsion Strength
Personal Constitution
Energy Flow Ability
Energy Channeling Skill
Maximum Natural Energy Capacity
Outward Charisma
Production Capacity
Physical Realm Attack Power
Physical Realm Defence Strength
Physical Realm Covert Capacity
Physical Realm Assassin Prowess
Military operations 8
Intelligence operations
Assassin operations
Ascended Being Action
Recommended fleets verse charisma
Historic battles and history of deceit
Cosmic trade
Command star
Miscellaneous stuff
Difference between ascended races (yes, it actually matters)
Turn generation rate
Ranking modifiers (and how to get around them)
There will of course be many more topics (and sub topics) when i think of them over time.
1. Covert
Spying
When spying always spend all your spies BUT if you can’t see their army size and naq do not send any spies otherwise you may sustain heavy losses (ie lose 50% of your spies). If you send all your spies to recon people that you can see you will never lose any, unless you are unfortunate enough for them to be online and they increase their covert before u spy on them. To send all your spies at once you can just type 9999999999 or what ever number u want over your number of spies you have and it will send all of them. When spying to see stats such as defence, UP, number of defenders etc the higher your covert the more stats you can see, the less your covert the less stats you can see, if your covert is low compared to theirs when spying u can see almost all question marks, if your covert is much higher you will see no or very few question marks.
When you are trying to spy on planets, no matter how much higher your covert than theirs you still don’t have a better chance of spying on their planets than somebody that can only just spy on them. However, you still need the spies required to spy on the rest of their stats otherwise you may sustain heavy losses, to prevent this send all and send only to people you can see their army/naq.
Sabotage
The best time to sabotage somebody is when they have almost no covert (see “how to kill spies”). The less spies you send, the less you will lose per sabotage, this is where a high covert level comes in handy (every 2 levels your spy power doubles). A good guide of how many spies to send can be found here: http://jason.streamdown.net/calc/index.php?c=0&p=6 just go to the sabotage section and fill in the fields. If you are successful in sabotaging, you will lose 5% of your troops sent and kill some of his weapons (around 2% I think). However be careful when sabotaging because if you fail you will lose 50% of your spies. Sabotage can also be affected by covert planets, see “Covert planets”.
Other uses for spies
Spies also prevent people from spying on you, seeing your army size (they need 1/5th your covert), seeing your naq (they need 1/3rd your covert) and sabotaging you (a higher covert then you).
How to kill spies
Spies are killed by anti covert units. To kill spies you must attack with a greater level of anti covert units then they have spies. You should only attack with anti covert units if the target has no defence.
Alert level
By increasing your realm alert level, to prevent people from sabotaging you, by putting yourself on None/Low/Med/High/Critical alert level you get a 0/10/20/40/70% bonus to your spies effectiveness at preventing sabotage, it means the enemy needs to send 70% more spies, which means they take 70% more losses. Also by increasing your alert level it increases your percentage chance of seeing who did this to you.
