Is this within the Rules ?????
1 Covert Infiltrator Bot and 4,462,683 Super Assimilators and 7,586,561 Assimilators.
When it clearly states you are only meant to have a certain % merc's to SS
If so strikes can be made massive, defences can not because of the losses perturn, losses on defences SS wise will be massive compared to loses in SS on strikes.
you all can see where i am going.
A Question for Admin & the SGW community
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S T I
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A Question for Admin & the SGW community
Last edited by S T I on Wed Dec 05, 2007 6:33 am, edited 1 time in total.
Red XIII wrote:Just blame Omega instead. Much easier than writing an entire paragraph about a problem.
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RobinInDaHood
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Re: A Question for Admin & the SGW community
No way to tell for sure that they are all mercs. Could be non-super attackers.
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S T I
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Re: A Question for Admin & the SGW community
what i have found out is you can train up a load of non SS buy merc's & then un train non SS. When using an attack u only need these for a short time unlike defence.
so is it within the rules.?
when like i said it states differant in the rules, like you & I have said, are only meant to have a %.
so is it within the rules.?
when like i said it states differant in the rules, like you & I have said, are only meant to have a %.
Red XIII wrote:Just blame Omega instead. Much easier than writing an entire paragraph about a problem.
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RobinInDaHood
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Re: A Question for Admin & the SGW community
S T I wrote:what i have found out is you can train up a load of non SS buy merc's & then un train non SS. When using an attack u only need these for a short time unlike defence.
so is it within the rules.?
when like i said it states differant in the rules, like you & I have said, are only meant to have a %.
That's also correct. Doing so, you lose 10% of the mercs per turn but that allows someone essentially 5 hours to operate in that mode. Admin coded it in such a way despite my protesting to the contrary. I think once you untrain, the number of mercs as overage should be dumped immediately or you should only be able to buy mercs based on the supers currently trained which, of course, cannot be untrained.
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Lord_Zeus
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Re: A Question for Admin & the SGW community
I'm 90% sure these are my stats your talking about... I do this and those stats look very similar to mine when I power up my strike. The amount of mercs your allowed to have with your supers is about 1:1.7 (supers:mercs) but your limited by the total max amount, troops in defence or troops trained and then untrained let you get to the 1:1.7 ratio. I'm pretty sure this isn't against the rules, training all attack mercs never was, if it is I (and whoever else may be doing this) will stop but I don't think it is.
Cheers,
LZ
Cheers,
LZ
Last edited by Lord_Zeus on Wed Dec 05, 2007 7:17 am, edited 1 time in total.
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S T I
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Re: A Question for Admin & the SGW community
Lord_Zeus wrote:I'm 90% sure this is my account your talking about... I do this and those stats look very similar to mine when I power up my strike. The amount of mercs your allowed to have with your supers is about 1:1.7 (supers:mercs) but your limited by the total max amount, troops in defence or troops trained and then untrained let you get to the 1:1.7 ratio. I'm pretty sure this isn't against the rules, training all attack mercs never was, if it is I (and whoever else may be doing this) will stop but I don't think it is.![]()
Cheers,
LZ
taken from the rules
each Merc (attack or defence) is paired with a 'super soldier' (attack or defence). This means that you can only have as many attack/def Mercs as you have supers of that type. (plus 10% for each merc level)
Red XIII wrote:Just blame Omega instead. Much easier than writing an entire paragraph about a problem.
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Lord_Zeus
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Re: A Question for Admin & the SGW community
As far as I'm aware the extra 10% refers to the merc control techs that you can buy in the technology tab. After you ascend a few times there is quite a few upgrades there. I've got these ones so far but theres at least one more there to buy.
Bot Control Level 1
Bot Control Level 2
Bot Control Level 3
Bot UltraControl Level 1
Bot UltraControl Level 2
Bot UltraControl Level 3
Bot UltraControl Level 4
Bot Control Level 1
Bot Control Level 2
Bot Control Level 3
Bot UltraControl Level 1
Bot UltraControl Level 2
Bot UltraControl Level 3
Bot UltraControl Level 4
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S T I
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Re: A Question for Admin & the SGW community
Lord_Zeus wrote:As far as I'm aware the extra 10% refers to the merc control techs that you can buy in the technology tab. After you ascend a few times there is quite a few upgrades there. I've got these ones so far but theres at least one more there to buy.
Bot Control Level 1
Bot Control Level 2
Bot Control Level 3
Bot UltraControl Level 1
Bot UltraControl Level 2
Bot UltraControl Level 3
Bot UltraControl Level 4
this means that when u have all upgrates you have this, again quoted from the merc rules.
You can only have 105.00 percent (base of 25 plus 80 percent in upgrades) of your trained troops as mercenaries.
Beyond that, you do not have enough troops loyal to you to ensure compliance to your orders.
You now have:
so if you put the two rules together you have what your max merc's either attack or defence should be, not one or the other combined.
Red XIII wrote:Just blame Omega instead. Much easier than writing an entire paragraph about a problem.
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Lord_Zeus
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Re: A Question for Admin & the SGW community
You've got a point there, although I think the penalty for that may just be the losing the 10% of your mercs per day till your back under the 105% (95% for me). Should we query admin at the next meeting?
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Re: A Question for Admin & the SGW community
this is just like many other flaws in the game it is no different then sedning out uu tor aid then have them sent back its a confusing pocess but still happens and i have ideas on who has done it.
if theres nothing in the game that stops people doing it then by past admin-esque speeches it is meant to be
i do however think it is a rule break like many toher flaws but thats just the game and people by passing the usual ways of doing stuff
if theres nothing in the game that stops people doing it then by past admin-esque speeches it is meant to be
i do however think it is a rule break like many toher flaws but thats just the game and people by passing the usual ways of doing stuff


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REK
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Re: A Question for Admin & the SGW community
if he untrains them then they die at 10^ each turn admin explained this before I think the term is there will always be cowards deal with it 



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JediMasterX
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Re: A Question for Admin & the SGW community
Away Team 0
Super Soldier 14,892,467
Attacking Mercenaries 716,529
Currently most are weaponless, but got enough naq in the ol bank to buy them back after the war.
And the mercs are just there for bullet catching
Super Soldier 14,892,467
Attacking Mercenaries 716,529
Currently most are weaponless, but got enough naq in the ol bank to buy them back after the war.
And the mercs are just there for bullet catching


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Tweety Girl says (11:48 PM)
.. i'm gonna come off vac mode just to mass JediMasterX so i can say "i hit it" .. damn that boy is smokin hot
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Re: A Question for Admin & the SGW community
Not so much as a bug, as a hole in the rules, which is being exploited?


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Re: A Question for Admin & the SGW community
REK wrote:if he untrains them then they die at 10^ each turn admin explained this before I think the term is there will always be cowards deal with it
I agree with Rek here, you're not allowed to do it and the punishment is that you lose 10% each turn if you do. As long as he's losing 10% each turn then he's not breaking the rules.
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S T I
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Re: A Question for Admin & the SGW community
smooshable wrote:REK wrote:if he untrains them then they die at 10^ each turn admin explained this before I think the term is there will always be cowards deal with it
I agree with Rek here, you're not allowed to do it and the punishment is that you lose 10% each turn if you do. As long as he's losing 10% each turn then he's not breaking the rules.
again i will quote from the rules
BEYOND THIS, NOT ONLY CAN YOU NOT GET MORE, BUT THEY WILL RUN AWAY IF GIVEN THE CHANCE!!! ABOUT 10% OF THE 'OVERLIMIT' WILL DISAPPEAR PER TURN.
now put all 3 rules together
each Merc (attack or defence) is paired with a 'super soldier' (attack or defence). This means that you can only have as many attack/def Mercs as you have supers of that type. (plus 10% for each merc level)
You can only have 105.00 percent (base of 25 plus 80 percent in upgrades) of your trained troops as mercenaries.
Beyond that, you do not have enough troops loyal to you to ensure compliance to your orders.
You now have:
This last bit (10% loses) was put in because as we all know, it does happen to certain degree when we buy merc's.
also attack mercs are only usally needed for less than a turn.
The degree which was done is another case, however the person who did it, seems to have done it in all innocence, but it still needed to be raised.
However by what you say, its ok to do it, so u are condoning rule breaking, as how can you say it is wrong & then say it ok
does this apply to every rule or is there seperate rules or differant rules & where can we find about these rules about rules
ahh never mind
Red XIII wrote:Just blame Omega instead. Much easier than writing an entire paragraph about a problem.
