INGAME market suggestion
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INGAME market suggestion
Add new multiplies to MT like 10x 20x 25x 40x and 50x instead of limitating it to 5x. Like that MORE people will use the INGAME market, so LESS people will run to FORUM market, so prices in FORUM market will go DOWN, but NOT ENOUGH DOWN to make sellers going off forum market as there prices will be still HIGHER than ingame and even with 50x multiplies people will still NEED to use forum market. As big raiders wouldn't have enough of game market considering 2 market turns represent a PPT.

Silver XIII says:
odd i reckon lol
ill end up using the one you posted me lol
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newbie
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Re: INGAME market suggestion
absolutely horrendous idea.
It would make them worthless and would allow bigger players almost unlimited attacking capabilities. Would seriously aid farmers and cripple us small folk removing a good source of naq.
It would make them worthless and would allow bigger players almost unlimited attacking capabilities. Would seriously aid farmers and cripple us small folk removing a good source of naq.
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Re: INGAME market suggestion
no
would only be temporary solution and we would eventually be right back where we are.
would only be temporary solution and we would eventually be right back where we are.
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Re: INGAME market suggestion
newbie wrote:absolutely horrendous idea.
It would make them worthless and would allow bigger players almost unlimited attacking capabilities. Would seriously aid farmers and cripple us small folk removing a good source of naq.
You're sooooo wrong! I want to see you happy then when ATs prices will reach 100-125uu/AT and 90bil naq/K ok?
Game is BORING right now. Only BIG people who make 5bil+/turn can play for real and they have biggest strikes so they take interesting naq and biggest uu places soooo stop with the big bad players comin to burn us if it becomes like that PLEEEEASE!!!
I NEVER said it would grow the amount of ATs provided in ingame market damn! When ATs will be burnt people will have to wait to see it coming back, not like now where there's a TRUE UNLIMITED AMOUNT.
With YOUR opinion, there will be FOR EVER those 1.7bil uu in market and 8mil ATs waiting to be bought to come back to original amount in a small amount of time.
People stop to whine seriously, instead find a BETTER thing than mine, try it! And DO NOT SAY let's keep as it is, as I'm 700% sure in 2 monthes you'll be crying that prices will be at 100uu/AT or 90bil naq/K and only biggest players who can now grow with CURRENT system (NOT mine) would get easily, since caps will follow them.
Do you wish to have a Q wave 12 alike main? Visit Q forum to see what I mean)

TacticalCommander wrote:no
would only be temporary solution and we would eventually be right back where we are.
Better doing something than nothing and waiting worse case happens isn't it?

Silver XIII says:
odd i reckon lol
ill end up using the one you posted me lol
keep to the XIII tradition
S T E E L E wrote:oh shut up silver
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Hansbrough
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Re: INGAME market suggestion
I'm a no on this idea... the last thing main realm really needs are more AT's.
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Re: INGAME market suggestion
Taxonomist3 wrote:I'm a no on this idea... the last thing main realm really needs are more AT's.
If you have noticed I did mention we would run out of ATs with that...
What I forgot to mention is that the market would not produce ressources in itself anymore with that
...at least not ATs. For naq and uu it can be talked on. I was just posting basic ideea to go on discussions as I wasn't sure everyone would be ok with making ATs not generating auto anymore. But apparently it's not only me who thinks it 

Silver XIII says:
odd i reckon lol
ill end up using the one you posted me lol
keep to the XIII tradition
S T E E L E wrote:oh shut up silver
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Saber
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Re: INGAME market suggestion
Well if your solution is to try and make AT cheaper I don't see how this would do that. Since the market is based off of a supply and demand system so within the first week the demand would be that of 10 weeks so the AT would be gone in 1 or 2 weeks. Which would make AT prices on the forum like 200/1 and 180bil/1k so this infact would worsen the rates. Now if what you are trying to accomplish is this so that small players can just sell AT to grow then this would work but other then that it most likely wouldn't.

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Re: INGAME market suggestion
Saber wrote:Well if your solution is to try and make AT cheaper I don't see how this would do that. Since the market is based off of a supply and demand system so within the first week the demand would be that of 10 weeks so the AT would be gone in 1 or 2 weeks. Which would make AT prices on the forum like 200/1 and 180bil/1k so this infact would worsen the rates. Now if what you are trying to accomplish is this so that small players can just sell AT to grow then this would work but other then that it most likely wouldn't.
Hmmm you have valid points...I've an idea that would only advantage small people, not big ones, they would get no good or bad from that as nothing would change for them.
ATs can't be bought with new multiples. JUST naq/uu can be done, and caps are NOT to be raised with this, so smaller people would can buy more quickly off market, while turns would remain as they are (or no autogenerate n market, but without new multipliers).
What you think?

Silver XIII says:
odd i reckon lol
ill end up using the one you posted me lol
keep to the XIII tradition
S T E E L E wrote:oh shut up silver
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Re: INGAME market suggestion
would require a lot more coding than just for all...


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Re: INGAME market suggestion
But saving this game and making it more appealing, as there are for SURE, more small and average people than big ones, is enough good reason for hard work I think.
Not to mention for satisfying $$$ making of admin, there would be until 25x multiplier available for "free". For higher multipliers, it would need an USS for 30x 40x 50x multipliers.
They would not be available for people above caps as the multipliers wouldn't be for ATs but uu, so this way would be a good system to "create" new "money players" from new generations for supporting the game.
More supply= more lifetime.
Not to mention for satisfying $$$ making of admin, there would be until 25x multiplier available for "free". For higher multipliers, it would need an USS for 30x 40x 50x multipliers.
They would not be available for people above caps as the multipliers wouldn't be for ATs but uu, so this way would be a good system to "create" new "money players" from new generations for supporting the game.
More supply= more lifetime.

Silver XIII says:
odd i reckon lol
ill end up using the one you posted me lol
keep to the XIII tradition
S T E E L E wrote:oh shut up silver
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Re: INGAME market suggestion
I voted no;
the prices will only show a decline for a small amount of time.
after that i will all just go up again..
it might be true that any solution is better then none... but i feel a correct balance in the forum market rate off AT's is yet to be found.
Also i think this makes the game too dependant on ingame market...what ever happened to the 1,4K turns you gain every week on the turn change... that amount isn't very much now, if this system comes into place it will be even less worth... How will new players grow? they can't trade (unless they buy FSS), they can't afford the 30,50X multiplier. so the newer ppl will suffer whilst the ones with big income get the bigger amounts of turns.
If you say that there should be no more creation of turns in the ingame market then indeed the turns would run out.. imagine the ingame market at that time??? 5B naq for 15 turns?? even less?
Everyone gets their turns from the ingame market...only to sell them on the forum market.
And i must agree that we don't need more turns..a surplus of turns will (not for a long time since the market would run dry according to your suggestion) create chaos...if you can get 25K turns with one market turn...what's to stop you from massing everyone you can mass..
the prices will only show a decline for a small amount of time.
after that i will all just go up again..
it might be true that any solution is better then none... but i feel a correct balance in the forum market rate off AT's is yet to be found.
Also i think this makes the game too dependant on ingame market...what ever happened to the 1,4K turns you gain every week on the turn change... that amount isn't very much now, if this system comes into place it will be even less worth... How will new players grow? they can't trade (unless they buy FSS), they can't afford the 30,50X multiplier. so the newer ppl will suffer whilst the ones with big income get the bigger amounts of turns.
If you say that there should be no more creation of turns in the ingame market then indeed the turns would run out.. imagine the ingame market at that time??? 5B naq for 15 turns?? even less?
Everyone gets their turns from the ingame market...only to sell them on the forum market.
And i must agree that we don't need more turns..a surplus of turns will (not for a long time since the market would run dry according to your suggestion) create chaos...if you can get 25K turns with one market turn...what's to stop you from massing everyone you can mass..
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Re: INGAME market suggestion
repli**cator wrote:I voted no;
the prices will only show a decline for a small amount of time.
after that i will all just go up again..
it might be true that any solution is better then none... but i feel a correct balance in the forum market rate off AT's is yet to be found.
Also i think this makes the game too dependant on ingame market...what ever happened to the 1,4K turns you gain every week on the turn change... that amount isn't very much now, if this system comes into place it will be even less worth... How will new players grow? they can't trade (unless they buy FSS), they can't afford the 30,50X multiplier. so the newer ppl will suffer whilst the ones with big income get the bigger amounts of turns.
If you say that there should be no more creation of turns in the ingame market then indeed the turns would run out.. imagine the ingame market at that time??? 5B naq for 15 turns?? even less?
Everyone gets their turns from the ingame market...only to sell them on the forum market.
And i must agree that we don't need more turns..a surplus of turns will (not for a long time since the market would run dry according to your suggestion) create chaos...if you can get 25K turns with one market turn...what's to stop you from massing everyone you can mass..
Agreed.
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Dizzy
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Re: INGAME market suggestion
i voted no on this
this only benefits those that are able to afford a 25x 30x or 50x trade, and would need to be balanced out by a big disadvantage for the large players in order to make it fair (reducing raiding caps etc etc). With more AT's the supply of raidiable UU would reduce and eventually people would go back to buying UU for naq, and that would push the price up even further.
another way to look at it - people are currently burning through AT's in war or at a smallish profit, because they can always buy more so long as they are prepared to pay top $ for them.
Keep the max 5x multiplier and maybe increase the amount to 4 or 5 or 10 MT's per week so that smaller players are still able to make the most out of each MT. Also remove the ability to transfer AT's via the broker or 'give' function. Bring in the ability to get MSS after the first few days, or be able to have an alliance member or commander buy it (I know it is open to multi-abuse). (I'd personally also like to see the ability to buy AT's for $$ to be removed as well, but that definately wont happen)
With less AT's available, growth and war would require more skill, thought and tactics. This also means that those that have worked (or paid) to get the big accounts will remain so, and those that have good strategy and planning will prosper. IMO the way a game should be.
this only benefits those that are able to afford a 25x 30x or 50x trade, and would need to be balanced out by a big disadvantage for the large players in order to make it fair (reducing raiding caps etc etc). With more AT's the supply of raidiable UU would reduce and eventually people would go back to buying UU for naq, and that would push the price up even further.
another way to look at it - people are currently burning through AT's in war or at a smallish profit, because they can always buy more so long as they are prepared to pay top $ for them.
Keep the max 5x multiplier and maybe increase the amount to 4 or 5 or 10 MT's per week so that smaller players are still able to make the most out of each MT. Also remove the ability to transfer AT's via the broker or 'give' function. Bring in the ability to get MSS after the first few days, or be able to have an alliance member or commander buy it (I know it is open to multi-abuse). (I'd personally also like to see the ability to buy AT's for $$ to be removed as well, but that definately wont happen)
With less AT's available, growth and war would require more skill, thought and tactics. This also means that those that have worked (or paid) to get the big accounts will remain so, and those that have good strategy and planning will prosper. IMO the way a game should be.

