The previous update will be reduced to 50% destroyed: threshold remains the same (2x carrying capacity), but we overestimated the corruption by the people in your realm, apparently they only steal 50% of what was stolen éxtra on top of it. (So: [spoiler]
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Carrying capacity: 100M
Threshold: 200M
15AT attack above threshold: 100M stolen *and* 50M destroyed. (as opposed to current 100M stolen and 100M destroyed.
We are introducing a daily max per player you can steal, of 10 times your current carrying capacity. Only the Naquadah stolen counts, not the Naquadah destroyed by the above measure. The counter resets every day. This functions as a feeder limiter.
The science is that with that much energy (Naquadah in hyperspace transport) travelling over the same spacetime path, there is the risk of collapsing spacetime on that location - such catastrophe would prevent you from ever reaching that destination again. Your captains know that you are not a physics expert, and will simply not attack when such Naquadah has been taken.
To illustrate:
- Player A has 100M carrying capacity.
Player B has 4B Naquadah in the open.
Player A attacks: 100M N stolen, and another 50M N destroyed, player B has 3.850B N left.
Player A attacks 9 more times: each hit 100M N is stolen, and another 50M N destroyed. Player B has 2.500B N left.
Player A cannot attack player B again until the next day.
(However: Player B can still be attacked by Player C, D, ..
Player A can still attack player C, D, ..)
This update will be implemented in the coming days; BEFORE the next Market Reset. Consider this due warning.