I think the numbers should be left as they were (not in millions, I dont think it looks as good)
Also, any chance of being able to do more than one powerup per click by adding a box where we can insert the number of ugprades we want to do (like exploration fleets).
NEW changes to Ascension (already in beta)
-
Tanith
- Forum Regular
- Posts: 697
- Joined: Sun Nov 19, 2006 4:08 pm
- Race: Ancient
- ID: 86581
- Location: USA
- WeaponX
- Forum Intermediate
- Posts: 798
- Joined: Fri Dec 22, 2006 8:16 pm
Re: NEW changes to Ascension (already in beta)
i HATE this million scale. i guess im one of the weirdos who likes to see exactly how many planets he has in each stat.
-
Munchy
- Forum Expert
- Posts: 1408
- Joined: Sat Apr 01, 2006 8:54 pm
- Alliance: Tauri Alliance
- ID: 60881
Re: NEW changes to Ascension (already in beta)
Here is my concern/comment. Even going up 1.2 per day will be irrelevent. I believe I know how you came up with that number. You took the current number that you established(877.225, and hopefully don't stick with
) and divide it by the time the server has been around(I put it for simplicity sake at 730 day). That gave me a number of about 1.18. However, remember that because ascension grows in an exponential manner that amount of increasing will quickly become obsolete(some would argue anything below 1.5 k is far too low as it is).
The way I look at it is simple. The average active guy grows between .75% and 2.5% a day(those who made bigger ascensions usually have the larger %'s.) At that point active people double in size/strength every 40-90 days. Yet the APP rate will only go up about 12-15% in that time(and if it is a given rate even that % will decrease).
So my suggestion would be to have the APP rate go up at a rate in relation to the total APP rate. If you wanted to start it at 1.2 per day it would increase by a factor 1.00136795 per day,or 0.36795% a day, or by a factor of 1.000028498959 per turn, or 0.00284989597% per turn.
Of course I would have it start at a rate higher than 1.2, but the method works none the less.
The way I look at it is simple. The average active guy grows between .75% and 2.5% a day(those who made bigger ascensions usually have the larger %'s.) At that point active people double in size/strength every 40-90 days. Yet the APP rate will only go up about 12-15% in that time(and if it is a given rate even that % will decrease).
So my suggestion would be to have the APP rate go up at a rate in relation to the total APP rate. If you wanted to start it at 1.2 per day it would increase by a factor 1.00136795 per day,or 0.36795% a day, or by a factor of 1.000028498959 per turn, or 0.00284989597% per turn.
Of course I would have it start at a rate higher than 1.2, but the method works none the less.

ID=60881
- Wepwaet
- Forum Regular
- Posts: 567
- Joined: Thu Jun 01, 2006 10:45 pm
- Alliance: Mayhem
- Race: System Lord
- ID: 1926916
Re: NEW changes to Ascension (already in beta)
Just fyi, even though the trade box has room for 4 digits when trading turns you can only sell 999 at a time.
Also, were any changes made with regards to ranks (there had been talk about something to do with # of planets owned or some such)?
Also, were any changes made with regards to ranks (there had been talk about something to do with # of planets owned or some such)?
MaYHeM ID:1926916 Feedback


Tell the preening egos to put a sock in it! Vote "None of the above" for Ombudsman now!
Spoiler

Lore wrote:We can not police human stupidity, carelessness, rudeness, or abiquity.
Mordack wrote:You know that your acronym is TOOL, right?
Wakko wrote:[2010-05-14 12:31:36] <LegendaryApophis> See admin, he massed me because he didn't like the update
[2010-05-14 12:31:50] <Wepwaet> no cause we don't like you
[2010-05-14 12:31:54] <adminHere> lol legend

Tell the preening egos to put a sock in it! Vote "None of the above" for Ombudsman now!
-
Sinath
- Fledgling Forumer
- Posts: 216
- Joined: Sun Feb 26, 2006 6:16 pm
- ID: 0
Re: NEW changes to Ascension (already in beta)
Just curious, but why would you even want to sell ats?
your only going to get 15m dmu/15 at
even for the small people you can farm inactives for more than that.
your only going to get 15m dmu/15 at
even for the small people you can farm inactives for more than that.

- Wepwaet
- Forum Regular
- Posts: 567
- Joined: Thu Jun 01, 2006 10:45 pm
- Alliance: Mayhem
- Race: System Lord
- ID: 1926916
Re: NEW changes to Ascension (already in beta)
Thats true, but then again its not like im keeping anything i do on the dev server... Besides, why would I farm accounts when the turns(game turns) never change?
MaYHeM ID:1926916 Feedback


Tell the preening egos to put a sock in it! Vote "None of the above" for Ombudsman now!
Spoiler

Lore wrote:We can not police human stupidity, carelessness, rudeness, or abiquity.
Mordack wrote:You know that your acronym is TOOL, right?
Wakko wrote:[2010-05-14 12:31:36] <LegendaryApophis> See admin, he massed me because he didn't like the update
[2010-05-14 12:31:50] <Wepwaet> no cause we don't like you
[2010-05-14 12:31:54] <adminHere> lol legend

Tell the preening egos to put a sock in it! Vote "None of the above" for Ombudsman now!
-
Sinath
- Fledgling Forumer
- Posts: 216
- Joined: Sun Feb 26, 2006 6:16 pm
- ID: 0
Re: NEW changes to Ascension (already in beta)
I'm referring to if that aspect of the update goes live.

- PSICOLIX
- Forum Intermediate
- Posts: 871
- Joined: Mon Feb 06, 2006 2:56 am
- ID: 0
Re: NEW changes to Ascension (already in beta)
Forum wrote:i either set a level limit or set an asymtope at a specific point (ie if you go from level 1000 and bounce 49.95% of damage back, level 2000 gets you 49.975% bounceback) -- either way its a limitSinath wrote:sounds opk, but with lowered costs I don't think there should be an overall lvl limit on skills.
That woude be much Better, because it woude make the fist 100 Levels much more valuable, so NOOBS will get much more protected. the way it is the fist levels protect NOTHING...
BUG 1
Personal Constitution
(you will only take 1.75% of the damage that reaches you) 35
-the right its 1-1,75%, shoude be 98,25%
BUG 2
Total Defensive Capacity (per 100 damage) 99.97
Defence Power Level 35 (1,75%)
Defence Skill Level 35 (1,75%)
-my total defence capacity shoude 98,28%{1-(1-DPL%)*(1-DSL%)}, and that ready every 100 DEMAGE i take 98,28%, NOT every 100 demage i protect 98,28%
PS: i really hate that milion scale too, THERE ANY1 THAT LIKE IT? if nobody likes, why keep it?
Will have Refund? how it will work?
Last edited by PSICOLIX on Thu Sep 20, 2007 8:07 pm, edited 1 time in total.
new Sing soon.
- High Empty
- Forum Addict
- Posts: 3274
- Joined: Fri Oct 28, 2005 2:34 pm
- Alliance: Omega
- Race: God's Left Hand
- ID: 102803
- Location: omg who care, pm me and i'll inform yea
Re: NEW changes to Ascension (already in beta)
lol i like the scale
however
I DON"T LIKE HARD CAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
your going to seriously mess the game up.
soft cap better, even if it's 10x more expensive it's a soft cap and it means at some point mabye 2 months down the line that it will make sences to upgrade the skill again!
So, please remove the hardcap, and make it an expensive soft cap, as for making fleets cheaper DON"T they were fine as is, as they were a soft cap and worked fine. i don't mind paying 30 bil per fleet
however
I DON"T LIKE HARD CAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
your going to seriously mess the game up.
soft cap better, even if it's 10x more expensive it's a soft cap and it means at some point mabye 2 months down the line that it will make sences to upgrade the skill again!
So, please remove the hardcap, and make it an expensive soft cap, as for making fleets cheaper DON"T they were fine as is, as they were a soft cap and worked fine. i don't mind paying 30 bil per fleet
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake

"Shut Up Features" -Replijake

- ~lewis~
- Fledgling Forumer
- Posts: 116
- Joined: Sun Nov 19, 2006 8:43 pm
- ID: 0
- Location: Brisbane, Queensland
Re: NEW changes to Ascension (already in beta)
reading this really made my brain go all funny
being in school sucks
so are the updates are on the main server now and are the APP to LF rates fixed and something like that. Can someone tell me?
....
so are the updates are on the main server now and are the APP to LF rates fixed and something like that. Can someone tell me?
....
-
Mojo Rising
- Forum Irregular
- Posts: 375
- Joined: Wed Jun 06, 2007 7:10 pm
- ID: 1975707
Re: NEW changes to Ascension (already in beta)
OK, I cannot respond intelligently to the changes in the server until I actually know what those changes are. Basically, if I understand what you are saying, you are making the levels cheaper, you are putting a hard cap on all levels of 1000 and you are making the DMU - LF conversion rate higher at 2 billion planets. If this is the case, you may as well just reset ascension now and be done with it. I will be the second or third to reach 2 billion planets (long before I reach 1000 in all levels). In the meantime, others with smaller accounts will be able to do massive ascensions and get to the levels more quickly and with greater ease than I can, making my account obsolete within a year. I am very confused. Not sure why the sudden change (yet again causing me to rework my strategy in main).
Jason,
Believe it or not, I really do appreciate the work you are putting into ascension, I really do. But turns are still not running in the development server and until you actually do a "live" update, you will never know how the server will play out.
Also capping LF per turn is a bit unfair to those of us who are above those levels already. But I guess you have to do what you have to do. If you could please post on here EVERY proposed change you are planning to bring over to regular ascension server so we could break it down, point by point, that would be spectacular. Thanks Jason.
Jason,
Believe it or not, I really do appreciate the work you are putting into ascension, I really do. But turns are still not running in the development server and until you actually do a "live" update, you will never know how the server will play out.
Also capping LF per turn is a bit unfair to those of us who are above those levels already. But I guess you have to do what you have to do. If you could please post on here EVERY proposed change you are planning to bring over to regular ascension server so we could break it down, point by point, that would be spectacular. Thanks Jason.
-
Virisken Soshir
- Fledgling Forumer
- Posts: 240
- Joined: Sat Nov 25, 2006 7:26 pm
- ID: 0
Re: NEW changes to Ascension (already in beta)
o god ... i love the updates .... but i cant handle this millions things with dmu and worlds and aarrrrghhh its like i am retarded now lol! pls dont do that aspect of updates on live server x.x its plain horrid 
Dovie'andi se tovya sagain
-
Mojo Rising
- Forum Irregular
- Posts: 375
- Joined: Wed Jun 06, 2007 7:10 pm
- ID: 1975707
Re: NEW changes to Ascension (already in beta)
Also Jason,
Could you please let us know when you are going to do some updates to bring skill and gamesmanship back to the game? It would be nice. Thanks again.
Could you please let us know when you are going to do some updates to bring skill and gamesmanship back to the game? It would be nice. Thanks again.
- Forum
- Site Admin
- Posts: 2844
- Joined: Sun Jan 30, 2005 1:52 pm
-
Honours and Awards
Re: NEW changes to Ascension (already in beta)
i can concede soft caps on the 'multipliers' like attack/covert...
but how you suggest on things like bounceback/repulsion, defence? it cannot go above 100%
and i would prefer the first 100 levels did not take you to 50% of the 'max' then each 100 after 50% closer, as first 100 levels are cheap anyway...
so - soft cap on 'multiplier stats' (mostly physical) and hard on % based? (mostly peronsal)
but how you suggest on things like bounceback/repulsion, defence? it cannot go above 100%
and i would prefer the first 100 levels did not take you to 50% of the 'max' then each 100 after 50% closer, as first 100 levels are cheap anyway...
so - soft cap on 'multiplier stats' (mostly physical) and hard on % based? (mostly peronsal)
High Empty wrote:lol i like the scale
however
I DON"T LIKE HARD CAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
your going to seriously mess the game up.
soft cap better, even if it's 10x more expensive it's a soft cap and it means at some point mabye 2 months down the line that it will make sences to upgrade the skill again!
So, please remove the hardcap, and make it an expensive soft cap, as for making fleets cheaper DON"T they were fine as is, as they were a soft cap and worked fine. i don't mind paying 30 bil per fleet
Don't make me use this!!!
-
Rzagos
- Forum Newbie
- Posts: 7
- Joined: Sun Nov 27, 2005 1:41 am
Re: NEW changes to Ascension (already in beta)
There appears to be a problem with the upgrade cost display on the power up screen. If you upgrade a stat the cost display for the next level stays the same. Although I am sure the next level costs the appropriate amount. It also seems to fix itself on the next refresh of the screen.
Nothing ground breaking but my 2 cents worth. Thanks admin for the fun I have had playing.
Nothing ground breaking but my 2 cents worth. Thanks admin for the fun I have had playing.

