% on attack/defence loses

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SÅTÅN 666
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% on attack/defence loses

They are shoking...You hit a 50b defence with 350b strike and you lose 20k UUs + and they lose 10 - 15k...I remeber in the day the smaller the defence less loses...so I'd only have like 5k - 7k loses and not 20k +, can this be removed? :)
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Re: % on attack/defence loses

_Ancient God Anubis_ wrote:You hit a 50b defence with 350b strike and you lose 20k UUs + and they lose 10 - 15k


lol, i dont
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Re: % on attack/defence loses

actually i was wrong :o

05:33 XXXX 30,129,445,822 Naquadah stolen 15 46,632 28,558

30k = like 18bil + training to make supers again, plus 600mil weapon repair, + 15 AT, plus a few shields almost makes the hit not worth it :P

edit: actually need to wake up, you said 50bil defense not 150 (the guy above had a 158 i think), so on a 50 i'd imagine to loose 10k tops.
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Re: % on attack/defence loses

The losses are based on the army size involved, not only the attack/defense ratio. If you hit a 1 billion defense with a 1 trillion strike, you will always take higher losses because the attacking force is larger.
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Re: % on attack/defence loses

what thats stupid if there was actualy a war if those forces clashed it would be a rout with most of the defending army dead unless the army marched up slowly with no thoguht for self preservation i dont see how this works
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Re: % on attack/defence loses

ir it was a real battle the army with more men would more likely lose more since theres more people to kill so easier targets
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Re: % on attack/defence loses

yeap that's why i like playing 1 v 3 (with me being the one)

i'll either die with no kills, or kill 2/3 of them and win that round. it's hardly ever 1 for 1.
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Re: % on attack/defence loses

Jack wrote:Anyone who has ever played an FPS (First Person Shooter) game online with highly unbalanced teams (number of players on each team) then you would know, more people to = more kills

Not entirely true. If you meet a few guys that are organized and run around in a pack or squad, they will pwn most everyone. Happens on Halo 3 all the time. One guy takes the brunt of the attack, the others flank and take them down. The guy that took the attack moves to the back and becomes a flanker so they can recharge or heal.

I can see both sides to this argument, though...
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Re: % on attack/defence loses

could ya take the non-sgw game discussion elsewhere? it pretty much doesnt have anything to do with the topic...
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Re: % on attack/defence loses

Almost38 wrote:ir it was a real battle the army with more men would more likely lose more since theres more people to kill so easier targets


Yes, but if it was a real battle, the army with more men would kill all (maybe left few of them who were hidding)... but this is not the real battle... it's a game!

And i agree as well, higher the attack minus defence is, less losses should happen on the attacking side ;)

just my two cents
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Re: % on attack/defence loses

ooo starcraft ums tug o war 1v2 the 1 will always win


anyway i think if you attack really overpowers the defence then the attack should take less damage
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