Tok`ra wrote:Judochop wrote:But an army can fight as long as fresh soldiers are funnelled in and their supply line holds out. so in essance that arguement really has some major holes. the purchasing of AT's would be the supply line working to maintain a ready fighting force.
But how long can ANY army hold out with such conditions.
Trust me, over time youll have to take a standdown period for all your forces.
Plus it would make an intersting effect on the game, not being able to mass/raid endlesely.
I agree with Tok'ra - I understand your point Judochop - but perhaps the main flaw in your argument is that there aren't any fresh troops been sent to the front line - it is the same ones over and over again!
The way it used to be was more realistic/stratgeic - i.e. you had to build up turns (i.e. rest your troops) before you could make another meaningful assault. It also meant that things like 1 player massing an entire alliance wasn't possible (unless they saved up for months on end - but even then they'd need the other resources) - and it was that ability that really ruined the game for me.
Trust me - if this never ending supply of AT (and possibly other in-game resources) was switched off and we could only use/trade what the players actually produced, then a) we'd soon find a lot of the stronger players/alliances be less willing to mass everybody in sight if someone dared even mention attacking them, b) we'd find people selling less - but when they did the actual price would be a true reflection of worth, and c) we'd find a few players whining - but mainly those who make $$ by selling resources.










