Thoughts- A 2nd non-reset SGW server

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The Iron Duke
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Re: Thoughts- A 2nd non-reset SGW server

Mukasa wrote:LOL


I am awed by your intelligent input =D>
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Myseri
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Re: Thoughts- A 2nd non-reset SGW server

How bout a market that there is actually a physical market. I mean they can only have X amount of supplies in stock. You can only buy up to what they have in stock. As with all stores, if the demand is high, and the supply is low, that means prices rise. That also means the store would work on increasing how many it carried of that supply.

Limit Supporter Status. How bout, this supporter status only allows you to buy and sell YOUR items on the market. You stole naquadah, its yours now. So you can buy things with it.

Make the market have a set number of times you can buy things. Such as you can buy up to 15 quantities of turns. This would replace market turns. That way instead of saving your market turns for being able to do a multiple of 5, you could buy a group of 4 now, 3 later and still have 8 more you can buy sometime during the week/month.

Alliances have to be race based, or "friendly race" based. This means you can't really have asgard and replicator be in the same alliance. Those two races hate each other. But the asgard and say the Tau'ri, could be in an alliance together as they were allies. The only way to compensate for this would be having a race the replicators and other enemies could ally them selves with.

Races:

Goa'uld- Have overlords. Basically you have to have so many goa'uld watching over the jaffa so that they don't revolt. I mean you can't have one goa'uld and 300,000 jaffa. They would over whelm him and be free.

I can't think of more at the moment but I agree with the Replicators getting a UP bonus. It would have to be small to be fair, but I mean you could add a slight reduction to income as they have to use the materials to reproduce so quickly...

Nox - The only reason this would be hard to impliment is that they do not attack. They are a peaceful alliance so you couldn't take anyone else's naquadah. They could receive an income boost to counter this, as they are wonderful at protecting what they make... so wait, that would be a defense bonus...

Tok'ra - DO NOT GIVE THEM TUNNELS BEING LIKE THE ASGARD HOLOGRAMS! The reason I say this as the holograms made the game annoying and lopsided. The only way I would say okay to it is if there was a limit the number of times it could be successful while being hit... I mean you can only escape so many times...

More to come later...
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Re: Thoughts- A 2nd non-reset SGW server

Great idea - but has been canvassed before with little response and no chance of it looking like it would happen.

I would probably play if it was more like the old style game.

It would need to have:

- killable UU
- other than SS, discouragement of $ trades (although this can never be removed completely)
- I wouldn't mind raid being in it as raid is not directly responsible for the bad state of Main

It mustn't have:

- Artificially produced AT - for obvious reason - or any other artificially produced resources.
Last edited by Wolf359 on Sun Oct 28, 2007 5:53 am, edited 1 time in total.
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Giovanni
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Re: Thoughts- A 2nd non-reset SGW server

lmao, play Quantum if you want that, don't go complaining here
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Chris M
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Re: Thoughts- A 2nd non-reset SGW server

I would play a old skool version of SGW over the current one anyday. dunno about both

in the old days wars, sabs, masses were big things. now, its all the same thing. this server got too big through raiding, planets. UP is crucial to a account, balancing it with other aspects is also crucial.

bring back old sgw when war was a big deal. and not simply a glorified alliance farm fest
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Re: Thoughts- A 2nd non-reset SGW server

oo you could make it old School such as no supers, back before they were, back before there was a mothership... and back when supporter status was only able to send resources too and from accounts. Maybe have NO market what so ever... That was really a turn down...
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Re: Thoughts- A 2nd non-reset SGW server

Giovanni wrote:lmao, play Quantum if you want that, don't go complaining here


lmao - we know the current quantum is like that - the current (or maybe most recent - don't follow quantum) wave was made that way - but it isn't permanent is it! besides, I don't see anybody really complaining in this thread.
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Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Re: Thoughts- A 2nd non-reset SGW server

The Iron Duke wrote:
Mukasa wrote:LOL


I am awed by your intelligent input =D>


He's like that in most posts. Laughs, says its stupid or something, then moves on.
Below Me.
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Chris M
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Re: Thoughts- A 2nd non-reset SGW server

Myseri wrote:oo you could make it old School such as no supers, back before they were, back before there was a mothership... and back when supporter status was only able to send resources too and from accounts. Maybe have NO market what so ever... That was really a turn down...

i remember when supers came in, not sure if that was a bad thing
MS's either. But SS being the only way to send resources was good.

newer players might not like this too much, but the older heads still around would i imagine.


however, this idea has popped up many times and never happened. cant get your hopes up. would admin really add a new server (or simply replace Quantum)
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*~Starry~*
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Re: Thoughts- A 2nd non-reset SGW server

:? Quantum = click happy lists
{like pheonix clicker}
and rl money investments..
You can never catch up to the big guys who spend money and has SS...
Or the people who jion alliances that have click happy people who click your uni link... :?

Old school... I dun like it much... I think it's not something wrong with the game... it's inflation that's driving it crazy...
Did you know, a newb without SS can get a 300k army size in 2 days.

Back in my day, a 1000 army size would be considered decent.

When the new newb loses, 500 units, it's not a big deal. But before, it was. So it makes the game less... exciting. Wars are no longer devastating. Both sides are reduced to farms and it becomes a waiting game of who bothers to surrender...
Bull-E
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Re: Thoughts- A 2nd non-reset SGW server

i like this idea
RobinInDaHood wrote:When a mosquito bites you on the arm, you might look down and say "Ouch!". For a moment the mosquito has the satisfaction of knowing he was successful, he was the man, and this was his time in the spotlight. Then he gets squashed.

Same situation here. ;)
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Bull-E
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Re: Thoughts- A 2nd non-reset SGW server

Mukasa wrote:LOL


your a noob, a suck up, and a prick
RobinInDaHood wrote:When a mosquito bites you on the arm, you might look down and say "Ouch!". For a moment the mosquito has the satisfaction of knowing he was successful, he was the man, and this was his time in the spotlight. Then he gets squashed.

Same situation here. ;)
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Chris M
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Re: Thoughts- A 2nd non-reset SGW server

Tok`ra wrote:Killable UU is a BAD idea

But if the amount of turns available to be used was significantly lower, and the percentage killable per hit was low too. it would take a hunge investment to completely devestate a army sufficiently to be a big deal. but the option is there.
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Come_Forth
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Re: Thoughts- A 2nd non-reset SGW server

What sucks is that not many people around actually played the original sgw, even this wave in q is not very close. I started playing in Feb. 2005, killable UU is a good idea (keeps power in a flux), no market is a good idea (to limit ats). I fear that most people would be bored if the game went back to early 05. Sure the older sgw had flaws, but it required a lot more teamwork and that is why I miss it.
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Chris M
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Re: Thoughts- A 2nd non-reset SGW server

Come_Forth wrote:What sucks is that not many people around actually played the original sgw, even this wave in q is not very close. I started playing in Feb. 2005, killable UU is a good idea (keeps power in a flux), no market is a good idea (to limit ats). I fear that most people would be bored if the game went back to early 05. Sure the older sgw had flaws, but it required a lot more teamwork and that is why I miss it.

team work and strategy.
i really call this game a glorified farm fest when wars arrive now after the initial defence/spy/MS killing.

if uu was killable, you might see decisive victories by either surrender or through incapability to strike back because funding has been crippled, and even a ppt can produce enough funds to retaliate successfully.

t'is a war game afterall
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