ap's to turns

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noone
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ap's to turns

As the topic says,

My ascension points are kinda worthless realy, >.>

so ... having the option to trade ascension points for turns would be nice :D
say every 5 or 10 points is equal worthy of 1 turn. (or something, more ascensions, more ap's per turn)
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D3str0y3r
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Re: ap's to turns

they do get quite worthless yea.. :roll: so I support any idea that could change that :-D
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Mordack
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Re: ap's to turns

I don't like this idea.

Personally, I think the turn system on ascension is fine as it is. I like that there's a server where you have to think strategically and use your turns wisely. Anything which makes turns easier to obtain, or gives more to certain players, is a bad idea in my book.
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Re: ap's to turns

It could be used so smaller players 'could' profit more from it turnwise.

Simply turn the worth around.

First ascension, 1 ap per turn
second ascension, 2 ap's per turn
thrid ascnesion, 3 ap's per turn
fourth ascension 4 ap's per turn
fith ascension and any above 5 ap's per turn

Smaller players can get more turns, larger players will have some usefullness to them ap's ^_^
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Re: ap's to turns

These new "smaller" players are all becoming these sniper accounts! Lets not give them even more help nto achieving a massive UP, etc in a few days time

As u guessed my thoughts on this idea is no i do not support this idea
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Mordack
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Re: ap's to turns

Ascension was originally supposed to be a server of skill and strategy; one where the 'elite' players of SGW could compete in a restricted, serious environment. No trading, no alliances and no buying your way to the top. Just the crème de la crème duking out in a game of tactics.

All of this is gone now, of course. Various updates, and the emergence of the DMU market, have seen to that, but one of the last remaining vestiges of forum's original vision for ascension is the limited turn system. Everyone gets the same amount of turns. You can't buy more; not with your cash and not with your DMU. Everyone is on an equal footing. It's what you do with your turns which determines your effectiveness as a player; seperating the men from the boys, so to speak.

I really can't express how strongly I'm against this suggestion...
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Re: ap's to turns

I see Mordack, and I think I understand where your coming from.
I started playing ascended last year august, the current trade things were 'almost' all already there, one's been added since I believe.

Anywaysz, I never experienced it that way with the turns ....
But I do understand now.

I'll refrain from further requests for such an option ^_^
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Re: ap's to turns

I agree with Mordack on this one. As much as I would love to have more turns sometimes, especially when I just need a few more turns to finish massing or decending some guy...it wouldn't be good for the server as a whole. The 3/turn we get now is enough.
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Re: ap's to turns

Mordack wrote:Ascension was originally supposed to be a server of skill and strategy; one where the 'elite' players of SGW could compete in a restricted, serious environment. No trading, no alliances and no buying your way to the top. Just the crème de la crème duking out in a game of tactics.

All of this is gone now, of course. Various updates, and the emergence of the DMU market, have seen to that, but one of the last remaining vestiges of forum's original vision for ascension is the limited turn system. Everyone gets the same amount of turns. You can't buy more; not with your cash and not with your DMU. Everyone is on an equal footing. It's what you do with your turns which determines your effectiveness as a player; seperating the men from the boys, so to speak.

I really can't express how strongly I'm against this suggestion...


Well said mate, well said.
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