Assassins.... Same thing as sabbing but against troops.
Any comments? Soz if this has been said before.
Assassins
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Aussie Babsy
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The Dalek Empire
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So... Upgrading Spies to Assassins at a high cost, much like upgrading Attack troops to Super Soldiers?
Would they use Attack Turns, Covert Turns or some new sort of Assassin Turn? You'd have to take balance and potential horrible abuse into account with this - a great many people loathed the Raid feature if memory serves.
Would they use Attack Turns, Covert Turns or some new sort of Assassin Turn? You'd have to take balance and potential horrible abuse into account with this - a great many people loathed the Raid feature if memory serves.
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Rukia
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ex fighter
Vosk wrote:So... Upgrading Spies to Assassins at a high cost, much like upgrading Attack troops to Super Soldiers?
Would they use Attack Turns, Covert Turns or some new sort of Assassin Turn? You'd have to take balance and potential horrible abuse into account with this - a great many people loathed the Raid feature if memory serves.
Perhaps they could reduce the covert capacity by 5 per assassination.
Make them like 1mil each or something tho
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Aussie Babsy
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ex fighter
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ex fighter wrote:Vosk wrote:So... Upgrading Spies to Assassins at a high cost, much like upgrading Attack troops to Super Soldiers?
Would they use Attack Turns, Covert Turns or some new sort of Assassin Turn? You'd have to take balance and potential horrible abuse into account with this - a great many people loathed the Raid feature if memory serves.
Perhaps they could reduce the covert capacity by 5 per assassination.
Make them like 1mil each or something tho
A million might be a bit too steep. Perhaps 500,000.
Furthermore, I would suggest that their numbers be limited by a continously upgradeable Assassin Technology. That too would have to be expensive (perhaps based on the your current Covert Action, a lot like Merc Tech is based on Unit Production).
Everyone would agree that Assassins should no longer count towards your Covert Action, right?
Moving on to their functions. What would Assassins actually assassinate? Enemy Spies? Untrained Units? A 25% chance to hit Attack, Defence, Covert or Untrained Units respectively? Actually, if that were to be implemented then I syggest that it should be Mercs that are killed first... thus giving some purpose to Untrained Mercs (living shields for those precious Untrained Units).
Clearly a rank modifier would also need to be built into this - if your target is say... more than a 1000 ranks below you then your Assassination damage is reduced by 50%, 2000 ranks below would be by 75% and so on, up to 99% for 3000 ranks below (representing the fact that it is harder to locate people to kill if they are few in number and therefore easily hidden. Similarly, a positive modifier for attacking those ranked above you, representing the ease of finding a target if the target system is swarming with enemies.
Would you have Assassins die once they complete their mission? It would certainly stop people hoarding them.
Lastly, if this were to be implemented I think we would see a lot more offensive actions between players, so I would suggest that if you are targetted by Assassins then you can see who sent them (unlike a successful Sabotage), so that you can respond appropriately.
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Rukia
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lets leave assassins to acsension server so we hab something to look forward too. also see the paradox thread because assassins would be a top ranking players toy only. i could support random events (as suggested before)...i dun realli feel like finding the thread
Rukia previously known as Shizune
Sode no Shirayuki! Hakuren!
"Those who abandon their friends are worse than trash" - Uchiha Obito
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Sode no Shirayuki! Hakuren!
"Those who abandon their friends are worse than trash" - Uchiha Obito
*does Kuroigakure no justu and vanishes*

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Aussie Babsy
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for this to work this:
and
to protect the weeker players from being wiped out
their numbers be limited by a continously upgradeable Assassin Technology. That too would have to be expensive (perhaps based on the your current Covert Action, a lot like Merc Tech is based on Unit Production)
and
if your target is say... more than a 1000 ranks below you then your Assassination damage is reduced by 50%, 2000 ranks below would be by 75% and so on, up to 99% for 3000 ranks below
to protect the weeker players from being wiped out
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Thanks!
Aussie Babsy

Thanks!
Aussie Babsy

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Lord Dougy
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