Untrained Mercs -- not the cliché

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agapooka
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Untrained Mercs -- not the cliché

Ok dudes, I've had enough of paying these guys to loiter around my planet, so I thought I'd say a few things here. Of course I'm not gonna say "oh but they should do SOMETHING", hah. I shall make a variety of suggestions and maybe even hold a contest as to who else can make the best other suggestion :).

My suggestions for different possible uses for these units are the following. If you don,t like some, it's ok, I like some more than others as well :P :

1. Have them produce income at 1/10 or maybe 1/20 the rate of UU.
2. Have them contribute to bank size
3. Have them become trainable as not only attack and defense, but maybe even covert or miners/anti-covert when that is released. Maybe not all of them, maybe just trainable into spies at 3x the cost of training a UU into a spy.
4. See them as cheap labour, the more you have, the less the cost of weapons is (limited to 10% rebate, we need limits in life :P)
5. Have them affect the morale in a battle, the faked great number would make the enemy ill-at-ease and they would steal less or something, or have more losses, dunno
6. Make them like birth mothers in "The Giver", they would basically augment total UP. :P
7. Have them repair the mothership, lowering the amount of shields to completely rebuild after every attack.
8. They can pose as super soldiers with weapons, so unless someone has a way higher covert than you, they will think that you are stronger than you really are when they recon you
9. They are really medics that heal your wounded and decrease your losses in battle!!! :o
10. They are really repairmen that decrease the repair costs of weapons, seeing as you have already bought a contract with them.
11. Your ideas here :)

These are 10 suggestions, they are not all good, but some are creative. I will give 100,000,000 naquadah to the person that has the best new idea that is reasonable and I judge good enough :).
Agapooka wrote:The argument that because a premise cannot be proven false, it must be true, is known as a Negative Proof Fallacy in logic.
Mister Sandman wrote:Nothing at all near the negative proof fallacy in logic. If it cannot be proven false, it has to be true.
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~mist~

nononononononononono bad idea..... becuase if the peopel have lots of untrained mercs now....... they will have a complete advantage over everyone... and i dont like it... they are onnly suppposed to make your army bigger
NoDot
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I just need three base answers:
(A) Newbs buy them up suddenly
(B) The Big Guys buy them up immediately.

1) A
2) B
3) B
4) A/B
5) B
6) A/B
7) B
8) A/B
9) B
10) B
11) How about Untraineed Mercs increase Naq. production by -50%! (i.e., They cut your Naq. production in half.)[/list]
Last edited by NoDot on Thu Dec 29, 2005 11:00 am, edited 3 times in total.
Ailm

11. to balance things out a little bit they lower your naq per turn ( as they need paying and food)
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But than a goauld teh realy sux
agapooka
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NoDot wrote:I just need three base answers:
(A) Newbs buy them up suddenly
(B) The Big Guys buy them up immediately.

1) A
2) B
3) B
4) A/B
5) B
6) A/B
7) B
8) A/B
9) B
10) B
11) How about Untraineed Mercs increase Naq. production by -50%! (i.e., They cut your Naq. production in half.)[/list]


Then we take the A/B ones, that way it benefits everyone. According the decrease income logic, trained mercs should decrease income by 75%. Also, if they don,t do anything, they should be removed from the game. pfft. :P
Agapooka wrote:The argument that because a premise cannot be proven false, it must be true, is known as a Negative Proof Fallacy in logic.
Mister Sandman wrote:Nothing at all near the negative proof fallacy in logic. If it cannot be proven false, it has to be true.
Pooka's UU Market Loyalty Card:

Rudy Pena: 1 stamp!

A Spider: 1 stamp!
Ailm

well then as a goa'uld you would have to make an educated decision on whether or not to invest in mercs...
NoDot
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Agapooka wrote:Then we take the A/B ones, that way it benefits everyone.
In those three cases, they become vital to success.

According the decrease income logic, trained mercs should decrease income by 75%.
THAT'S A GREAT IDEA! (I'm serious.)
LBWMTE- D4rk S1de
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How about the untrained mercs increase the amount of naq u get after attacking soemone if u win, and lowers the amount of naq ppl get if they attack u and win. So they scavange battle feilds for naq.
Cant be bothered logging in with my full name- so i shortened it :D
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NoDot
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THE EVIL WITHIN wrote:How about the untrained mercs increase the amount of naq u get after attacking soemone if u win, and lowers the amount of naq ppl get if they attack u and win. So they scavange battle feilds for naq.
How about: this idea has been suggested before and has been shot down every time!
LBWMTE- D4rk S1de
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And i see you shooting it down now :wink:
Cant be bothered logging in with my full name- so i shortened it :D
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fredrabbit
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they will pick up unused wepons for attack and defense but only dohalf the damange of trained soliders
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