Loss of AT vs Improve defences

Which is a better way?

Leave reduced AT
7
13%
Improve defence effectiveness in some way
41
76%
Other Option(please specify)
6
11%
 
Total votes: 54
Chronus
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Re: Loss of AT vs Improve defences

saadsel wrote:yes.

i agree with increasing the strength of the defenders. they are the guys on your homeworld with all the resources right there for them, so basically they should be the stronger part of your army. ME should then also be based on how you defended. the bigger the def, the more ME you would get if attacked :)

increase the AT's again to what it was, 320 is a bit low. what could be done is maybe just limit the amount of 1at hits during massings...ie: you still have unlimited turns to mass ppl, but say after 60 or 80at's used on a player the damage and losses to the attacker increases 3 to 5 or 7times and there could be a massage about how the supers miss their mammas and wane go home and so on thus the higher losses or rather that the attack force will get less effective. let this run for 24hours before it reset's and you can go again with those xx amount of at's before the damage taken double and triples again. this would lead to more organised massings not just one guy that has alot of at's and time on his hands.

give any of the big players( or even mid-sized players) enough turns and naq and they can pimp the whole of normal in a matter of hours..depending on how fast his clicking finger is and the speed of his internet :/ (and the amount of beer at hand :P )



I could live with this.
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Sarevok
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Re: Loss of AT vs Improve defences

saadsel wrote:yes.

i agree with increasing the strength of the defenders. they are the guys on your homeworld with all the resources right there for them, so basically they should be the stronger part of your army. ME should then also be based on how you defended. the bigger the def, the more ME you would get if attacked :)

increase the AT's again to what it was, 320 is a bit low. what could be done is maybe just limit the amount of 1at hits during massings...ie: you still have unlimited turns to mass ppl, but say after 60 or 80at's used on a player the damage and losses to the attacker increases 3 to 5 or 7times and there could be a massage about how the supers miss their mammas and wane go home and so on thus the higher losses or rather that the attack force will get less effective. let this run for 24hours before it reset's and you can go again with those xx amount of at's before the damage taken double and triples again. this would lead to more organised massings not just one guy that has alot of at's and time on his hands.

give any of the big players( or even mid-sized players) enough turns and naq and they can pimp the whole of normal in a matter of hours..depending on how fast his clicking finger is and the speed of his internet :/ (and the amount of beer at hand :P )

I can see how this might work.

Try out origins, with it's fatigue meter. And see if you think that is similar to what you mean (just the faq section)
Except flip it over to offensive potential, instead of income drain
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Chronus
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Re: Loss of AT vs Improve defences

Even though I could live with one of the other suggestions as i stated in a previous post, I will still prefer the improved defense which is what i voted for in the poll.
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Sarevok
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Re: Loss of AT vs Improve defences

Chronus wrote:Even though I could live with one of the other suggestions as i stated in a previous post, I will still prefer the improved defense which is what i voted for in the poll.

Oh i agreee, only needing 30% of the defenders power in attack to damge is just silly.

Who in their right mind, would attack someone 3x larger then themselves, on their own land :neutral:
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
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Re: Loss of AT vs Improve defences

Sarevok wrote:
Chronus wrote:Even though I could live with one of the other suggestions as i stated in a previous post, I will still prefer the improved defense which is what i voted for in the poll.

Oh i agreee, only needing 30% of the defenders power in attack to damge is just silly.

Who in their right mind, would attack someone 3x larger then themselves, on their own land :neutral:

Agreed It would be like a school of Tuna trying to attack a Great White Shark :shock:
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saadsel
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Re: Loss of AT vs Improve defences

Sarevok wrote:
Chronus wrote:Even though I could live with one of the other suggestions as i stated in a previous post, I will still prefer the improved defense which is what i voted for in the poll.

Oh i agreee, only needing 30% of the defenders power in attack to damge is just silly.

Who in their right mind, would attack someone 3x larger then themselves, on their own land :neutral:


yup. that is why i would opt for stronger def and that maybe with the turns aswell. would keep the smaller players with large amounts of turns away from bigger players. war would be alot more fun :)
saadsel
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Re: Loss of AT vs Improve defences

double post :/
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