June 29th updates RELEASED - comment here.

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Re: June 29th updates RELEASED - comment here.

give me an ID, adn the value at each 'level' in the bug forum for the new updates (in hte for admin/bugs section).
will look...
mine goes down the higher my realm alert...

Chronus wrote:It used to be the lower your realm alert level they higher the naq you generate per turn. now its the opposite.

is this a bug?
Don't make me use this!!!
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Re: June 29th updates RELEASED - comment here.

Just so everyone knows the surveys do work (or atleast one of em)


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Subject: 337,000,000,000 survey naq given: ID 1949714

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You (ID 1949714) received 337,000,000,000 currency (into bank) for a completed and validated offerpal survey. Thank you.[/spoiler]
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Re: June 29th updates RELEASED - comment here.

never mind mine is working right again
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Re: June 29th updates RELEASED - comment here.

LOL at the surveys LOL

get all the information, and then say we don't have a survey for you so go buzz off!
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Re: June 29th updates RELEASED - comment here.

[smirk]

Well the new perg boot is working, as I watched countless maelstrom members get flung to norm. Just so admin knows.

[/smirk]
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Re: June 29th updates RELEASED - comment here.

yea only 1 good thing same old stuff different day houses just follow norm naps boring n lame not worth hanging around for games dead

thanks admin for trying to change things
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Re: June 29th updates RELEASED - comment here.

I havent seen any bugs so far, then again I havent really been searching for them. The surveys, i completed 2, rewarded me with the naq within probably about 5-10 minutes after each. So for me that added feature is working properly. It also seems that the surveys are area based, and not everyone even gets a chance to do the same surveys. Update is looking pretty good, making the game more balanced is a good thing, The AT upgrade is great for me, really is going to add a good amount to my farming capability. I think that the prices on the weps should double since the power behind them doubled as well. I dont really care for the 3 turn minimum attack, i liked the 1 turn ability, but i have yet to see how that truely affects the things i do. In theory it would be a bad thing, but I have yet to truely test it. Also the cap for perg was lowered and that i feel wasnt a good change, possibly because im about capped now. Other than that, good job Jason.
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Re: June 29th updates RELEASED - comment here.

Call me Grim wrote:Also the cap for perg was lowered and that i feel wasnt a good change, possibly because im about capped now. Other than that, good job Jason.

8 members of Maelstrom have been autokicked from Perg and can now face accounts in Main. How can that be a bad thing? :P
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Re: June 29th updates RELEASED - comment here.

MaxSterling wrote:
Call me Grim wrote:Also the cap for perg was lowered and that i feel wasnt a good change, possibly because im about capped now. Other than that, good job Jason.

8 members of Maelstrom have been autokicked from Perg and can now face accounts in Main. How can that be a bad thing? :P


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Re: June 29th updates RELEASED - comment here.

Perg is about coordination, norm u can sit there and mass someone by urself, but perg is all about alliance coordination, now ask urself, whats harder to do? Group 10 ppl up for a massive massing on a target or to sit there by urself and click ur button a bunch of times to destroy him? Also living with a 63m (now 49m) unit cap is a pretty big difference than norm having over 10 times as much yet we still take alot of the high spots in the rankings
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Re: June 29th updates RELEASED - comment here.

what the turn limit(amount we will generate) up to now? i didnt see that anywhere
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Re: June 29th updates RELEASED - comment here.

Call me Grim wrote:Perg is about coordination, norm u can sit there and mass someone by urself, but perg is all about alliance coordination, now ask urself, whats harder to do? Group 10 ppl up for a massive massing on a target or to sit there by urself and click ur button a bunch of times to destroy him? Also living with a 63m (now 49m) unit cap is a pretty big difference than norm having over 10 times as much yet we still take alot of the high spots in the rankings

It's way too easy keeping a rank in perg.
1.) you have no competition.
2.) your enemies can only do so much damage to you.

Admin made changes so that massing will take much longer and will require more ATs to actually do any damage, which will only make statbuilding in Perg that much easier.

Massing an entire alliance by yourself isn't really as easy as you think, even with a top 20 MS. Weapons lasting twice as long will only make it even more difficult and tidious for someone to take on an entire alliance by themself.
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Re: June 29th updates RELEASED - comment here.

I believe it is 9 AT per turn
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Re: June 29th updates RELEASED - comment here.

I agree with u max, true we dont really have much competition in perg but not many people really care to deal with a low unit cap, with no trade market etc. I mean ur right on most counts, I have yet to play with the update to see how the new things are implemented. But seeing as we in perg have a 60 turn limit, i think its still that...The massings will get much harder for us as well since the defense has been increased.
Last edited by Call me Grim on Tue Jun 29, 2010 7:15 pm, edited 1 time in total.
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Re: June 29th updates RELEASED - comment here.

Call me Grim wrote:I agree with u max, true we dont really have much competition in perg but not many people really care to deal with a low unit cap, with no trade market etc. I mean ur right on most counts, I have yet to play with the update to see how the new things are implemented. But seeing as we in perg have a 60 turn limit, i think its still that...The massings will get much harder for us as well since the defense has been increased.

No one really comes to perg to cause trouble with us anyway, ud think that if you guys really had a problem with us ud come to perg in a group to attack us.


the reason i will never go to perg is just the slow farming. i farm people every turn 2T+ a turn near inactives, i couldnt do that in perg, not 500mill army size no def incomes, and only 4-5 hits a day

no wai!
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