will look...
mine goes down the higher my realm alert...
Chronus wrote:It used to be the lower your realm alert level they higher the naq you generate per turn. now its the opposite.
is this a bug?
Chronus wrote:It used to be the lower your realm alert level they higher the naq you generate per turn. now its the opposite.
is this a bug?
Thriller wrote: Look at your comment, now back to mine. Now back at your comment, now back to mine.
Sadly it isn't mine, but if you stopped being an idiot and started posting legitimate comments, it could look like mine. Look down, back up, where are you? You're scrolling through comments, writing the comment your comment could look like.
What did you post? Back at mine, it's a reply saying something people want to read. Look again, the reply is now diamonds. Anything is possible when you think before you post.
I'm on a horse.





Call me Grim wrote:Also the cap for perg was lowered and that i feel wasnt a good change, possibly because im about capped now. Other than that, good job Jason.
MaxSterling wrote:Call me Grim wrote:Also the cap for perg was lowered and that i feel wasnt a good change, possibly because im about capped now. Other than that, good job Jason.
8 members of Maelstrom have been autokicked from Perg and can now face accounts in Main. How can that be a bad thing?








Call me Grim wrote:Perg is about coordination, norm u can sit there and mass someone by urself, but perg is all about alliance coordination, now ask urself, whats harder to do? Group 10 ppl up for a massive massing on a target or to sit there by urself and click ur button a bunch of times to destroy him? Also living with a 63m (now 49m) unit cap is a pretty big difference than norm having over 10 times as much yet we still take alot of the high spots in the rankings
Call me Grim wrote:I agree with u max, true we dont really have much competition in perg but not many people really care to deal with a low unit cap, with no trade market etc. I mean ur right on most counts, I have yet to play with the update to see how the new things are implemented. But seeing as we in perg have a 60 turn limit, i think its still that...The massings will get much harder for us as well since the defense has been increased.
No one really comes to perg to cause trouble with us anyway, ud think that if you guys really had a problem with us ud come to perg in a group to attack us.


