Yet to test this, but sounds like a good update to me


Forum wrote:now live. was in the 'upcoming enhancements' thread for a long while, getting fine tuned (started as a nerf sabotage thread)
Anyway - I listened once, and *MAY* even do it again if you want to comment on the release
Cheers
j.
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Attack / Massing / Alliance Gifts Changes
The Following changes were all made to bring power back to 'massing' (multiple attack on enemy to bring down their defence) -- which was done in favor of reducing sabotage.
1) Phasing maximum (pre realm alert settings) from 200 to 250 attack turns used on you. So accounts will now take longer to phase out, stopping any further attacks on their realm for a time...
2) Auto-War setting: has moved from 240 to 300 attack turns used on a target in 24hours before the game automatically sets them to a war relationship.
3) The cost of alliance gifts (ppt/repair/bank) is multiplied by members/5 (twice), up from a single multiply of base times members/5. It also doubles the base cost each year (in increments...not all at once.) And alliance repair doubled ontop of that.
4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
5) 7% drop in base attack unit death rate







Sammael wrote: Well done, mate, need my pants lowered thanks
Scar Face wrote:Forum wrote:4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
Think this is too much of a cutdown, halfing it or smth would be better. From 480 to 10 is absurd
EDIT: U got it ok when u posted thisForum wrote:ok leaning towards:
1) phasing taking a bit longer to get to
2) limiting alliance repair to 5 per turn or even 60 a day or so...so per day instead of per turn.
3) increase autowar limit A BIT
4) decrease attack unit deaths A BIT
5) not sure i will change sab at all now
Military Experience 1,xxx,138,430,217 Ranked: 1
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Check out my greatest hitJuliette wrote: Cheapo. You shouldn't go for anything under $100Billion, Gohanman.![]()
Why not make the repair only work on defence? Since to me it seems most of the problem is as a result of large strikes being repaired for freeForum wrote:the pendulum can swing back
lets see how this plays out.
the reason for the big drop was the 'make farming free' thing... making hitting small guys worth it.
thus the per day, not per turn. and if i had 48, it would happen each turn, would it not (ie farm till you have barely any weapons left, then alliance repairs at 1min to turn change, each turn)? ?
thoughts welcome...
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> anotheri am a multi
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
Sarevok wrote:Why not make the repair only work on defence? Since to me it seems most of the problem is as a result of large strikes being repaired for freeForum wrote:the pendulum can swing back
lets see how this plays out.
the reason for the big drop was the 'make farming free' thing... making hitting small guys worth it.
thus the per day, not per turn. and if i had 48, it would happen each turn, would it not (ie farm till you have barely any weapons left, then alliance repairs at 1min to turn change, each turn)? ?
thoughts welcome...



[TL]Brdavs says:
I reckon his mum gonna get him socks and stuff
time for me to step up
keep the childhood rolling
you know its over when you start getting underwear for christmas
I still tear up when I remember when my childhood ended like that
poof
one year legos
next year "brdavs, you`re 23 dont you think youre a bit old for legos now"
brutal I tell you
Mordack wrote:Personally, I am not a huge fan of life. I am of the general opinion that, from start to finish, it's painful and miserable; and that anybody that tells you differently is either trying to have sex with you or sell or you something.
Similarly, I believe that people in general are inherently flawed. Deep down, we are programmed to hurt one another; either physically or emotionally. People are naturally selfish and greedy; governed more by bestial urges than common sense or ethics. Society is a terrible thing, too. The more supposedly civilized we become, the more immorality and decadence become the main staple of our daily diet.
Before Lost concluded, my main flippant excuse for not killing myself was that I wanted to know how it ended. I will get back to you with a new one when I find it.
GrizzZzzly wrote:I think 1 to 2 each turn change is perfect. You might think easy farming would happen but then it would depend. Does the alliance cheap farm or have the ability to repair weps when someone is being massed. 10 a day is hardly going to help at all so it seems useless then. But with 1 to 2 a turn alliances have the choice between cheap farming or covering for any massing.




I like thatGrizzZzzly wrote:I think 1 to 2 each turn change is perfect. You might think easy farming would happen but then it would depend. Does the alliance cheap farm or have the ability to repair weps when someone is being massed. 10 a day is hardly going to help at all so it seems useless then. But with 1 to 2 a turn alliances have the choice between cheap farming or covering for any massing.
~LordRse~ wrote:GrizzZzzly wrote:I think 1 to 2 each turn change is perfect. You might think easy farming would happen but then it would depend. Does the alliance cheap farm or have the ability to repair weps when someone is being massed. 10 a day is hardly going to help at all so it seems useless then. But with 1 to 2 a turn alliances have the choice between cheap farming or covering for any massing.
Yes sir!


R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> anotheri am a multi
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin