Z E R O wrote:@ everyone whining about the cutback of alliance repair..
remember back in the dark ages, when there was no such thing? We did just fine back then, and we still could today. J was kind to give us the gift of alliance repair in the first place, now everyone relies on it too much, I personally think 10 a day is fine. Between alliance PPT, and the alliance repair, you could save key person's stats with a little strategy and good timing.
As for the farming aspect of alliance repair, this never should've been done in the first place. As it only benefits few members of an alliance where the whole alliance submits to the bank...
Much Kudos to you j.
On another note, I agree with whoever it was that said that covert attacks should initiate an auto-war. Would also i think help shift people's reliance on sabbing an only means of destroying someone.
Well said
Alliance repair was never intended to make farming cheaper
Even 1 repair per turn can stop massings and make someone phase before they are taken down
Alliance repairs every turn only benefit the largest alliances and empires who can maintain 24/7 rota coverage to protect the stats of their memebers
Sarevok wrote:Z E R O wrote:On another note, I agree with whoever it was that said that covert attacks should initiate an auto-war. Would also i think help shift people's reliance on sabbing an only means of destroying someone.
I'd only agree if you were found out. If your not known, then I hardly think it should count. Perhaps 5 maybe 10 spies/sabs where you failed/were identified, THEN the war setting
Agreed, hence my suggestion several weeks ago about sending in more covert to increase odds of annominity
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971