Massing Updates

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Re: Massing Updates

Scar Face wrote:Think this is too much of a cutdown, halfing it or smth would be better. From 480 to 10 is absurd :)

R8 wrote:i agree with this. even down to soemthing liek 3 a turn or 40-50 a day is reasonable.
10 is far too low
I agree because changes should be incremental not radical.

3 Alliance Repairs a turn would have been a more appropriate change (from 10).

The other suite of updates look good.

Although I still think Alliance PPT is a much bigger barrier to massing (than Alliance Repair).

Lithium wrote:Alliance PPT has proven to be the most strategic move to ruin massing , one see massing happens and set 3 hrs ppt and u get massed while u are offline. better completely remove it.
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Re: Massing Updates

Yes robe we agree :D

not one or two but 3 per turn is what it should be.
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Re: Massing Updates

@ everyone whining about the cutback of alliance repair..

remember back in the dark ages, when there was no such thing? We did just fine back then, and we still could today. J was kind to give us the gift of alliance repair in the first place, now everyone relies on it too much, I personally think 10 a day is fine. Between alliance PPT, and the alliance repair, you could save key person's stats with a little strategy and good timing.

As for the farming aspect of alliance repair, this never should've been done in the first place. As it only benefits few members of an alliance where the whole alliance submits to the bank...

Much Kudos to you j.

On another note, I agree with whoever it was that said that covert attacks should initiate an auto-war. Would also i think help shift people's reliance on sabbing an only means of destroying someone.
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Re: Massing Updates

Z E R O wrote:On another note, I agree with whoever it was that said that covert attacks should initiate an auto-war. Would also i think help shift people's reliance on sabbing an only means of destroying someone.
I'd only agree if you were found out. If your not known, then I hardly think it should count. Perhaps 5 maybe 10 spies/sabs where you failed/were identified, THEN the war setting
viewtopic.php?f=13&t=162732
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Re: Massing Updates

Robe wrote:
Scar Face wrote:Think this is too much of a cutdown, halfing it or smth would be better. From 480 to 10 is absurd :)

R8 wrote:i agree with this. even down to soemthing liek 3 a turn or 40-50 a day is reasonable.
10 is far too low
I agree because changes should be incremental not radical.

3 Alliance Repairs a turn would have been a more appropriate change (from 10).

The other suite of updates look good.

Although I still think Alliance PPT is a much bigger barrier to massing (than Alliance Repair).

Lithium wrote:Alliance PPT has proven to be the most strategic move to ruin massing , one see massing happens and set 3 hrs ppt and u get massed while u are offline. better completely remove it.


I agree with everything Robe said.
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Re: Massing Updates

Z E R O wrote:@ everyone whining about the cutback of alliance repair..

remember back in the dark ages, when there was no such thing? We did just fine back then, and we still could today. J was kind to give us the gift of alliance repair in the first place, now everyone relies on it too much, I personally think 10 a day is fine. Between alliance PPT, and the alliance repair, you could save key person's stats with a little strategy and good timing.

As for the farming aspect of alliance repair, this never should've been done in the first place. As it only benefits few members of an alliance where the whole alliance submits to the bank...

Much Kudos to you j.

On another note, I agree with whoever it was that said that covert attacks should initiate an auto-war. Would also i think help shift people's reliance on sabbing an only means of destroying someone.



Well said =D>

Alliance repair was never intended to make farming cheaper

Even 1 repair per turn can stop massings and make someone phase before they are taken down

Alliance repairs every turn only benefit the largest alliances and empires who can maintain 24/7 rota coverage to protect the stats of their memebers

Sarevok wrote:
Z E R O wrote:On another note, I agree with whoever it was that said that covert attacks should initiate an auto-war. Would also i think help shift people's reliance on sabbing an only means of destroying someone.
I'd only agree if you were found out. If your not known, then I hardly think it should count. Perhaps 5 maybe 10 spies/sabs where you failed/were identified, THEN the war setting


Agreed, hence my suggestion several weeks ago about sending in more covert to increase odds of annominity
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Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: Massing Updates

OK - as for the alliance repair. A suggestion that allows more repair, without hurting the small accounts getting hit (when they otherwise would not) due to free attack repair, was: limit alliance repair to def only.
I like this, and unless there is a reason to not do this, I can use this to increase the alliance repair to 2 or 3 / turn (def weapon repair), without hurting smaller accounts.

As for the sab causing auto-war, it is a good idea. Just a matter of 'how' at this point (for technical reasons its hard to add sabs and attacks together) -- could be a 'sab autowar' and an 'attack autowar' independent of each other...
... I will look into it...
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Re: Massing Updates

the cut back in alliance repair isn't my fav move, but i'll live with it, however, it would have been nice to have a 1 off chance to sell strike weapons off at a reasonable refund, since now those of us that keep a decent strike are pretty much modded by ~squishie~ as far as farming/raiding goes. i just built my attack up, wouldn't have bothered if this had been announced with a few weeks notice! (or a slightly better resale value on them permanently)

edit to add, yes pls, alliance repair for def only is a great idea! (still would like the above though lol)
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Re: Massing Updates

The alliance repair should be kept. U need to get rid of alliance ppt because I have seen the exploits of an alliance leader gathering alot of inactive players with big incomes and setting the 12 hour ppt and then farm all the inactive people in his alliance. Not saying everyone in his alliance was inactive but alot of them are. Over 70%
A possible way of fixing that is if they have not logged on in let's say over 10 days then the ppt will not kick in for that account.
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Re: Massing Updates

Forum wrote:OK - as for the alliance repair. A suggestion that allows more repair, without hurting the small accounts getting hit (when they otherwise would not) due to free attack repair, was: limit alliance repair to def only.
I like this, and unless there is a reason to not do this, I can use this to increase the alliance repair to 2 or 3 / turn (def weapon repair), without hurting smaller accounts.



Bad move IMO, it only takes 1 alliance repair per turn on def weapons to stop massings and make people phase, 3 per turn basically means nothing has changed on the massing/sabbing front and this whole update becomes ineffective :(
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Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: Massing Updates

another suggestion is when you phase out and you attack someone, each attack should remove a hit on you and you get unphased. so if u are massed and get phased, and you turn around and hit someone back lets say 40 times. you can be hit another 40 times before u get phased again.
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Re: Massing Updates

MEZZANINE wrote:
Forum wrote:OK - as for the alliance repair. A suggestion that allows more repair, without hurting the small accounts getting hit (when they otherwise would not) due to free attack repair, was: limit alliance repair to def only.
I like this, and unless there is a reason to not do this, I can use this to increase the alliance repair to 2 or 3 / turn (def weapon repair), without hurting smaller accounts.



Bad move IMO, it only takes 1 alliance repair per turn on def weapons to stop massings and make people phase, 3 per turn basically means nothing has changed on the massing/sabbing front and this whole update becomes ineffective :(


your trying to kill 2 birds with one stone here admin. cut back on people farming and using allaince repairs, but also make massing more effective. if you limit it to just defence weapons reparis then all you did was swing the balance onto the favour of the defenders and reduce the effect of amssing.


how about leave 3 at repairs per turn and reduce allaince ppt from 12 hours to say 5-6 as well
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Re: Massing Updates

Forum wrote:OK - as for the alliance repair. A suggestion that allows more repair, without hurting the small accounts getting hit (when they otherwise would not) due to free attack repair, was: limit alliance repair to def only.
I like this, and unless there is a reason to not do this, I can use this to increase the alliance repair to 2 or 3 / turn (def weapon repair), without hurting smaller accounts.

As for the sab causing auto-war, it is a good idea. Just a matter of 'how' at this point (for technical reasons its hard to add sabs and attacks together) -- could be a 'sab autowar' and an 'attack autowar' independent of each other...
... I will look into it...

Upping it to 2-3 per turn will still hurt the smaller accounts. Farmers don't use it to repair after every hit, just after every couple. So all they will do then is hit a bit more and let their weapons be more damaged before they hit repair. SOME accounts may not be hit but if they can repair every 10 mins then that will still be enough for the farmers to do it.

Alliance repair is a luxury to make massing harder, not something to make farming easier hence 10 per day makes it enough to save someone from being massed - if they have nox on but also increases the attackers losses if they suddenly have to retrain. And alliance repair with alliance PPT serves that purpose even with only 10 per day.
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Re: Massing Updates

Alliance repair on just defensive weapons would be an improvement on the current system IF it was kept at 10 per day. Otherwise it'll just be counter-productive to this whole update.
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Spy Killers killed: 301,726,911
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Re: Massing Updates

Tekki wrote:
Forum wrote:OK - as for the alliance repair. A suggestion that allows more repair, without hurting the small accounts getting hit (when they otherwise would not) due to free attack repair, was: limit alliance repair to def only.
Upping it to 2-3 per turn will still hurt the smaller accounts. Farmers don't use it to repair after every hit, just after every couple.
With what Admin is suggesting, you can't use it for farmer's repairs at all. So all the repair costs will be on their own back.

Re the "But now you can repair a few times, then they'll phase". Just want to get some questions answered.
1) If you are going after an entire alliance this isn't really a problem. Since they'll only repair 2-3 people before out of repairs, and the rest of the alliance is free game no?
2) Perhaps we should alter the repair to reset some of the phase when used? Could make it more interesting then just a "oh, they've hit 10 times, lets repair now"
viewtopic.php?f=13&t=162732
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