Sarevok wrote:With what Admin is suggesting, you can't use it for farmer's repairs at all. So all the repair costs will be on their own back.Tekki wrote:Upping it to 2-3 per turn will still hurt the smaller accounts. Farmers don't use it to repair after every hit, just after every couple.Forum wrote:OK - as for the alliance repair. A suggestion that allows more repair, without hurting the small accounts getting hit (when they otherwise would not) due to free attack repair, was: limit alliance repair to def only.
Re the "But now you can repair a few times, then they'll phase". Just want to get some questions answered.
1) If you are going after an entire alliance this isn't really a problem. Since they'll only repair 2-3 people before out of repairs, and the rest of the alliance is free game no?
2) Perhaps we should alter the repair to reset some of the phase when used? Could make it more interesting then just a "oh, they've hit 10 times, lets repair now"
How fair is it that if your getting massed and have 50m defense weapons getting that free if the attacker cant get it free?


























you couldnt be more right.


