Turn Production
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Turn Production
also any chance you have or are considering increasing AT generation as to make massing more likely? 
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Re: Massing Updates
not against it for personal turns acquired somehow...
Iƒrit wrote:also any chance you have or are considering increasing AT generation as to make massing more likely?
Don't make me use this!!!
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Re: Massing Updates
I think he meant for those automatically generated. So instead of 4, perhaps 5 or 6 per turn?
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- Iƒrit
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Massing Updates
Malx wrote:I think he meant for those automatically generated. So instead of 4, perhaps 5 or 6 per turn?
actually meant realm generation and MTs

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Re: Massing Updates
Iƒrit wrote:Malx wrote:I think he meant for those automatically generated. So instead of 4, perhaps 5 or 6 per turn?
actually meant realm generation and MTsbut more is better? yes? no?
I subscribe!
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Lithium
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Re: Massing Updates
or just non tradable turns , no more multie at generators

Previously on GateWars Forum
The orgin of Guild
Spoiler
Lithium wrote:he was talkin bout me and remembering the days i was massing him wit one finger
Guild wrote:is that the same finger you stick up your bum ?![]()
Lithium wrote:no its the one who gave u life
Field Marshall wrote:Lith put his finger up his bum and Guild arrived?![]()
I wish that was genuinely true![]()
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead
MajorLeeHurts wrote:Agreed that was the funnies **Filtered** ive read here!Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead
Im sure JT is enjoying this thread , if he isnt hes in a coma !
http://stargatewars.herebegames.com/vie ... 8&t=101259
- Clarkey
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Re: Massing Updates
To be honest they should all be non trade-able ATs. Trading ATs has never made sense right from the start. ATs are not physical unlike naq and UU. So when trading ATs what are we "actually" trading? Like I said... never made sense from the start.
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Re: Massing Updates
The game would become too slow if ATs weren't trade-able. As it is a smaller account has to use up a LOT of ats to compete with some of the bigger accounts and if the ATs became limited that gap would just grow.


Spoiler
Easy^ wrote: I am sorry if my shadow is too awesome for you to stand in.
E
MEZZANINE wrote:
Oooo I like higher math
E=Mc2*SGW = ( ( U = A*S*S ) + ( JT + $$$ + E*G*O ) ) + ( FS = AWESOME + Infinity ). Therefor FS -> DDE![]()
Yyith wrote:Yyith says:
thats why women have small feet
get closer to the sink
Spoiler
Mezzanine wrote:Picture a hot summers day, sitting on the grass ( maybe smoking it too lol ), sun shining, cool breeze, cold beer, beautiful lady, perfect Serenity
Now picture your worst nightmare, the grass turned into trenches of mud, rain drenching you, ice winds, down to rations, surrounded by death and destruction
Turning your dreams into nightmares is what we do, heed this warning and pass it on, else you will forget your serenity forever
Blood in 2012 - Updated 1st Sep, 2012:
Spoiler
Attack Soldiers killed: 32,934,122
Defence Soldiers killed: 17,810,494
Attack Supers killed: 777,708,800
Defence Supers killed: 1,004,092,379
Spy Killers killed: 301,726,911
Spies Killed: 1,223,520,310
Total: 3,357,793,016
Raiders lost: 5,324,560
Guards lost: 14,223,773
Super Soldiers lost: 907,918,161
Super Guards lost: 654,870,558
Undercover Agents lost: 411,831,764
Assassin lost: 269,766,078
Total: 2,263,934,894
Defence Soldiers killed: 17,810,494
Attack Supers killed: 777,708,800
Defence Supers killed: 1,004,092,379
Spy Killers killed: 301,726,911
Spies Killed: 1,223,520,310
Total: 3,357,793,016
Raiders lost: 5,324,560
Guards lost: 14,223,773
Super Soldiers lost: 907,918,161
Super Guards lost: 654,870,558
Undercover Agents lost: 411,831,764
Assassin lost: 269,766,078
Total: 2,263,934,894
- Clarkey
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Re: Massing Updates
Unless the AT generation was exponentially increased. Anyway, I don't want to take this off topic so I'll leave it there.xDaku wrote:The game would become too slow if ATs weren't trade-able. As it is a smaller account has to use up a LOT of ats to compete with some of the bigger accounts and if the ATs became limited that gap would just grow.
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Re: Massing Updates
Clarkey wrote:Unless the AT generation was exponentially increased. Anyway, I don't want to take this off topic so I'll leave it there.xDaku wrote:The game would become too slow if ATs weren't trade-able. As it is a smaller account has to use up a LOT of ats to compete with some of the bigger accounts and if the ATs became limited that gap would just grow.
That's a thought



Spoiler
Easy^ wrote: I am sorry if my shadow is too awesome for you to stand in.
E
MEZZANINE wrote:
Oooo I like higher math
E=Mc2*SGW = ( ( U = A*S*S ) + ( JT + $$$ + E*G*O ) ) + ( FS = AWESOME + Infinity ). Therefor FS -> DDE![]()
Yyith wrote:Yyith says:
thats why women have small feet
get closer to the sink
Spoiler
Mezzanine wrote:Picture a hot summers day, sitting on the grass ( maybe smoking it too lol ), sun shining, cool breeze, cold beer, beautiful lady, perfect Serenity
Now picture your worst nightmare, the grass turned into trenches of mud, rain drenching you, ice winds, down to rations, surrounded by death and destruction
Turning your dreams into nightmares is what we do, heed this warning and pass it on, else you will forget your serenity forever
Blood in 2012 - Updated 1st Sep, 2012:
Spoiler
Attack Soldiers killed: 32,934,122
Defence Soldiers killed: 17,810,494
Attack Supers killed: 777,708,800
Defence Supers killed: 1,004,092,379
Spy Killers killed: 301,726,911
Spies Killed: 1,223,520,310
Total: 3,357,793,016
Raiders lost: 5,324,560
Guards lost: 14,223,773
Super Soldiers lost: 907,918,161
Super Guards lost: 654,870,558
Undercover Agents lost: 411,831,764
Assassin lost: 269,766,078
Total: 2,263,934,894
Defence Soldiers killed: 17,810,494
Attack Supers killed: 777,708,800
Defence Supers killed: 1,004,092,379
Spy Killers killed: 301,726,911
Spies Killed: 1,223,520,310
Total: 3,357,793,016
Raiders lost: 5,324,560
Guards lost: 14,223,773
Super Soldiers lost: 907,918,161
Super Guards lost: 654,870,558
Undercover Agents lost: 411,831,764
Assassin lost: 269,766,078
Total: 2,263,934,894
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Lithium
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Re: Massing Updates
10-15 ats /turn all non tradable

Previously on GateWars Forum
The orgin of Guild
Spoiler
Lithium wrote:he was talkin bout me and remembering the days i was massing him wit one finger
Guild wrote:is that the same finger you stick up your bum ?![]()
Lithium wrote:no its the one who gave u life
Field Marshall wrote:Lith put his finger up his bum and Guild arrived?![]()
I wish that was genuinely true![]()
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead
MajorLeeHurts wrote:Agreed that was the funnies **Filtered** ive read here!Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead
Im sure JT is enjoying this thread , if he isnt hes in a coma !
http://stargatewars.herebegames.com/vie ... 8&t=101259
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Re: Massing Updates
well this discussion has went down hill since i left.
](./images/smilies/eusa_wall.gif)
Turns are the only way to attack someone, leave them alone. If you get in a war, run out of turns who is gonna sell you more to buy them.
If you have played another online game like this, you will see everywhere they allow people to trade stuff you can trade attack turns. This is not orgins or choas or the other game. Leave it be. If you think about changing anything to the turns it should be strictly the amount generated.
](./images/smilies/eusa_wall.gif)
Clarkey wrote:To be honest they should all be non trade-able ATs. Trading ATs has never made sense right from the start. ATs are not physical unlike naq and UU. So when trading ATs what are we "actually" trading? Like I said... never made sense from the start.
Turns are the only way to attack someone, leave them alone. If you get in a war, run out of turns who is gonna sell you more to buy them.
If you have played another online game like this, you will see everywhere they allow people to trade stuff you can trade attack turns. This is not orgins or choas or the other game. Leave it be. If you think about changing anything to the turns it should be strictly the amount generated.
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Re: Massing Updates
For discussion on the updates go to https://talk.gatewa.rs/viewtopic.php?f=20&t=180902. This topic is in relation to the suggestion abou modifying turn production
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Empy
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Re: Turn Production
Keep Generic Turn generation at what it is now, but I think it was a good idea to MAYBE add 1 or 2 Personal Turns to be generated. If you make it a nigh unlimited amount of attack turns available then you will get explosive growth of a few people who can afford to be on here ALL the time, and a large disparity will appear between (larger than there is now with people spending money). This will make people not like the game, needless to say...
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Re: Turn Production
increase at's created through market turns might see the reborn of people buying mt's again.
that was some oldschool fun.
so increase whats in the market.
not increase the generic turn change would see a better market and more growth.
rather then increased feed accounts to sit dormant n collect.
that was some oldschool fun.
so increase whats in the market.
not increase the generic turn change would see a better market and more growth.
rather then increased feed accounts to sit dormant n collect.







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