Turn Production

What do you want to see in the game? what can be improved? any suggestions welcome here...
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Juliette
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Re: Turn Production

[SlayerS_fith] wrote:increase at's created through market turns might see the reborn of people buying mt's again.
that was some oldschool fun.

so increase whats in the market.
not increase the generic turn change would see a better market and more growth.

rather then increased feed accounts to sit dormant n collect.
=D> Very good idea, Slayer!
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~Thamuz~
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Re: Turn Production

[SlayerS_fith] wrote:increase at's created through market turns might see the reborn of people buying mt's again.
that was some oldschool fun.

so increase whats in the market.
not increase the generic turn change would see a better market and more growth.

rather then increased feed accounts to sit dormant n collect.

That wouldn't stop the feeder accounts gaining AT tho, they would prob get more if it was MT based, how about a system of higher AT generation for players that actually play the game, the more you play the more AT you generate up to a certain point, and if you don't play the game you don't generate at all, this would help the active that actually play the game as admin intended and would harm the inactive or players that sit there doing nothing except gaining resources to fill there own pockets with real £/$.
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Re: Massing Updates

Forum wrote:not against it for personal turns acquired somehow...
Iƒrit wrote:also any chance you have or are considering increasing AT generation as to make massing more likely? :P


could be good to have more personal turns and also more from generate thro MT's

also a lil tweak to stop ats generating from accounts that dont log within 48 hrs , once they log the generating starts. this way inactives dont get free ats to send to their supporters reducing also the multi factor from benefiting.
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Previously on GateWars Forum
The orgin of Guild
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Lithium wrote:he was talkin bout me and remembering the days i was massing him wit one finger ;)
Guild wrote:is that the same finger you stick up your bum ? :smt060
Lithium wrote:no its the one who gave u life ;)
Field Marshall wrote:Lith put his finger up his bum and Guild arrived? :smt017
I wish that was genuinely true :)
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
MajorLeeHurts wrote:
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
Agreed that was the funnies **Filtered** ive read here!
Im sure JT is enjoying this thread , if he isnt hes in a coma !
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[SlayerS_fith]
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Re: Turn Production

~Thamuz~ wrote:
[SlayerS_fith] wrote:increase at's created through market turns might see the reborn of people buying mt's again.
that was some oldschool fun.

so increase whats in the market.
not increase the generic turn change would see a better market and more growth.

rather then increased feed accounts to sit dormant n collect.

That wouldn't stop the feeder accounts gaining AT tho, they would prob get more if it was MT based, how about a system of higher AT generation for players that actually play the game, the more you play the more AT you generate up to a certain point, and if you don't play the game you don't generate at all, this would help the active that actually play the game as admin intended and would harm the inactive or players that sit there doing nothing except gaining resources to fill there own pockets with real £/$.


yeh but its easier to to track those types of accounts as opposed to the once a month log in types.
but i doo see your point.
so say log in once a day increase's your at generation by 1-2 at per turn.

but as always can still be abused by proxies and feeder accounts.
tbh there is no real way unless the server is very closely looked over by admin.
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Iƒrit
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Re: Turn Production

its always the bad apples that ruin it for the rest of the honorable :smt022

seriously though, your point is a bit dull, no offense intended but why should a few bad apples ruin what should be good for the rest of the honest players?
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Re: Turn Production

if an account is accessed often by webproxies and if it reported it can be easily baned due to webproxies always having different IP's even from different countries smt. if its properly checked it ll show that the account owner has been loged from different location far from each-other.
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Previously on GateWars Forum
The orgin of Guild
Spoiler
Lithium wrote:he was talkin bout me and remembering the days i was massing him wit one finger ;)
Guild wrote:is that the same finger you stick up your bum ? :smt060
Lithium wrote:no its the one who gave u life ;)
Field Marshall wrote:Lith put his finger up his bum and Guild arrived? :smt017
I wish that was genuinely true :)
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
MajorLeeHurts wrote:
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
Agreed that was the funnies **Filtered** ive read here!
Im sure JT is enjoying this thread , if he isnt hes in a coma !
Feedback Me
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Re: Turn Production

Lithium wrote:if an account is accessed often by webproxies and if it reported it can be easily baned due to webproxies always having different IP's even from different countries smt. if its properly checked it ll show that the account owner has been loged from different location far from each-other.

vpn :-$
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Re: Turn Production

Who cares about the rest of the issues, the lack of ATs is crippling the game! Get some more ATs in there, personal ATs, regular ATs whatever, as long as they allow you to play the game more often.

Just do it and tweak it later to fix things up.

Start with 10 regular ATs per turn and 10 personal ATs per turn and then modify the values to balance the game.

Before someone else suggests it, AT planet :P
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Re: Turn Production

you want to retain some tactics in the game.
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Juliette
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Re: Turn Production

stuff of legends wrote:you want to retain some tactics in the game.
That includes NOT randomly springing HUGE supplies of ATs. ;) Good call.
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Re: Turn Production

Juliette wrote:
stuff of legends wrote:you want to retain some tactics in the game.
That includes NOT randomly springing HUGE supplies of ATs. ;) Good call.

Id agree in almost all cases, however, how do you expect non cash spenders to keep up with the cash spenders. Turns to farm and raid is the only way. Its bad enough as it is, with the huge amount of money being spent on some accounts, but a lack of turns will definitely benefit cash spenders more than the majority of players who have to farm or raid their resources in the sense that players will progress much slower and cash spenders can much more easily buy amazing stats. Helping cash spenders is hardly what this game needs.
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Re: Turn Production

Iƒrit wrote:its always the bad apples that ruin it for the rest of the honorable :smt022

seriously though, your point is a bit dull, no offense intended but why should a few bad apples ruin what should be good for the rest of the honest players?

While i see your point, try being one of the small guys attacked by the few bad apples. There is no way for you to escape or fight back.
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Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
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