Cap everything

What do you want to see in the game? what can be improved? any suggestions welcome here...
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Re: Cap everything

Then how about making it 24 or 36, hell, perhaps even 48 hours to descend someone Renee.

Cos tbh, 12 hours to deprive someone for14 days of hard work on ascending, doesnt sound like skill to me too.

Its not about how we can undermine such ideas, its how we can improve the current situations on ascended.


Refilling cap, ftw :D
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Re: Cap everything

Jedi~Tank wrote:
renegadze wrote:
Nostra wrote:Hmm, a solution to the descending perhaps:

Increase the time it takes to descend.... say like 12 or even 24 hours.
But make it a lot harder to refill and recouperate.

One of the arguments keep being brought up by ifrit and sol was how easy it is to log in 2 or 3 times a day to refill. And you could prevent from getting descended in under a minute.

This hardly seemss like skill to me.

So, why not decrease the conversion rates for refilling ?
You would actually have to farm a lot more to get enough dmu or cache to use the refilling options.

I dont know exactly about the amounts it should be reduced, but this seems like a good solution, as you would need the skill and dedication and strength to get it up refilled again.


Result would be, you would have time, say like 24 hours, to log in once, and get enough dmu to refill. Providing you have the turns for it to farm.


you know most accounts take 12 hours right? but i'm all for it being harder to refill :smt047

9 hours, and no MOST accounts can be done in 9 hours, you want to see it happen, I guarantee I start descending the change will come, now watch me..Ive got 2 today already, more to come.


ah that's right, sorry I forgot you like to descend the "newbs" you say you are trying to protect, well almost every account I have descended has taken 12 hours, and the DDE account we got yesterday took 18-21 hours I think

@ Nostra...the point is...EVERY single player has the ability to make their own account take longer to descend.....I'll tell you what, I won't log into ascended for 3 days, and you you knock yourself out......Did I require a rule change for this? No

If people do not want to lose the 14 days bonus then they should build.....on a smaller scale, if I didn't want to have my def sabbed away easily I'd build a covert. It's not as if ascended just came out yesterday, years of neglect should not be undone with a rule change
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Re: Cap everything

renegadze wrote:ah that's right, sorry I forgot you like to descend the "newbs" you say you are trying to protect, well almost every account I have descended has taken 12 hours, and the DDE account we got yesterday took 18-21 hours I think

@ Nostra...the point is...EVERY single player has the ability to make their own account take longer to descend.....I'll tell you what, I won't log into ascended for 3 days, and you you knock yourself out......Did I require a rule change for this? No

If people do not want to lose the 14 days bonus then they should build.....on a smaller scale, if I didn't want to have my def sabbed away easily I'd build a covert. It's not as if ascended just came out yesterday, years of neglect should not be undone with a rule change


Point is ... that its not about your account ... its about the vast majority who is not that strong, or able to log in as often.

You seem to reflect everything on your own abililty ... mind you, that your in a group of top players ... who do you think the majority is on ascended ?


Again instead of trying to undermine something that might possibly affect your 'easy' ability in skill to descend someone ... why not try and help for a change .... I could always start name calling again :D

Anywaysz ... I think I might join in with JT, and do a n00b descension spree to prove a point.

Yes we are trying to help them, but people like you who are affraid they wouldnt have it as easy as it was, keep underming it ... its annoying.
Last edited by noone on Wed Jul 13, 2011 11:28 pm, edited 1 time in total.
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Re: Cap everything

renegadze wrote:
Jedi~Tank wrote:
renegadze wrote:
Nostra wrote:Hmm, a solution to the descending perhaps:

Increase the time it takes to descend.... say like 12 or even 24 hours.
But make it a lot harder to refill and recouperate.

One of the arguments keep being brought up by ifrit and sol was how easy it is to log in 2 or 3 times a day to refill. And you could prevent from getting descended in under a minute.

This hardly seemss like skill to me.

So, why not decrease the conversion rates for refilling ?
You would actually have to farm a lot more to get enough dmu or cache to use the refilling options.

I dont know exactly about the amounts it should be reduced, but this seems like a good solution, as you would need the skill and dedication and strength to get it up refilled again.


Result would be, you would have time, say like 24 hours, to log in once, and get enough dmu to refill. Providing you have the turns for it to farm.


you know most accounts take 12 hours right? but i'm all for it being harder to refill :smt047

9 hours, and no MOST accounts can be done in 9 hours, you want to see it happen, I guarantee I start descending the change will come, now watch me..Ive got 2 today already, more to come.


ah that's right, sorry I forgot you like to descend the "newbs" you say you are trying to protect, well almost every account I have descended has taken 12 hours, and the DDE account we got yesterday took 18-21 hours I think

@ Nostra...the point is...EVERY single player has the ability to make their own account take longer to descend.....I'll tell you what, I won't log into ascended for 3 days, and you you knock yourself out......Did I require a rule change for this? No

If people do not want to lose the 14 days bonus then they should build.....on a smaller scale, if I didn't want to have my def sabbed away easily I'd build a covert. It's not as if ascended just came out yesterday, years of neglect should not be undone with a rule change

Where did you get that idea? Oh you are just assuming, well we all know what that means, can you make 1 constructive post without acting like a child?
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Re: Cap everything

and as already mentioned, I was once descended, and instead of asking for the rules to change....I decided to play the server. Granted this account is fairly new to me, but my previous one takes just as long to descend and that was fully built by me :-D

If you want to go "newb" descending feel free, I can assure you TL does not practice this, apart from war and the occasional sniper we don't actually descend anyone....as stated many many times before, descending is not cost efficient, I would much rather be using my turns farming.

Capping the top makes not difference, If a non ascended player ascended for the first time today, it takes me just as many hits to kill them as it would you, or someone with an even smaller TOC.

You seem to be getting confused with a bigger TOC having "more power" when infact a bigger TOC just has the ability to effectively hit more people......nobody can cause more then max dmg, I think max dmg is currently 1/3 (could be wrong) meaning best case scenario it takes 4 hits to descend, (there have been a couple of exceptions, bug I think the accounts in question were bugged)

@ JT I "get that idea" because you say most people take 9 hours for you....this can only imply the targets you choose are easier to descend
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Re: Cap everything

renegadze wrote:and as already mentioned, I was once descended, and instead of asking for the rules to change....I decided to play the server. Granted this account is fairly new to me, but my previous one takes just as long to descend and that was fully built by me :-D

If you want to go "newb" descending feel free, I can assure you TL does not practice this, apart from war and the occasional sniper we don't actually descend anyone....as stated many many times before, descending is not cost efficient, I would much rather be using my turns farming.

Capping the top makes not difference, If a non ascended player ascended for the first time today, it takes me just as many hits to kill them as it would you, or someone with an even smaller TOC.

You seem to be getting confused with a bigger TOC having "more power" when infact a bigger TOC just has the ability to effectively hit more people......nobody can cause more then max dmg, I think max dmg is currently 1/3 (could be wrong) meaning best case scenario it takes 4 hits to descend, (there have been a couple of exceptions, bug I think the accounts in question were bugged)

@ JT I "get that idea" because you say most people take 9 hours for you....this can only imply the targets you choose are easier to descend

Which is the majority.
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Re: Cap everything

renegadze wrote:and as already mentioned, I was once descended, and instead of asking for the rules to change....I decided to play the server. Granted this account is fairly new to me, but my previous one takes just as long to descend and that was fully built by me :-D

If you want to go "newb" descending feel free, I can assure you TL does not practice this, apart from war and the occasional sniper we don't actually descend anyone....as stated many many times before, descending is not cost efficient, I would much rather be using my turns farming.

Capping the top makes not difference, If a non ascended player ascended for the first time today, it takes me just as many hits to kill them as it would you, or someone with an even smaller TOC.

You seem to be getting confused with a bigger TOC having "more power" when infact a bigger TOC just has the ability to effectively hit more people......nobody can cause more then max dmg, I think max dmg is currently 1/3 (could be wrong) meaning best case scenario it takes 4 hits to descend, (there have been a couple of exceptions, bug I think the accounts in question were bugged)

@ JT I "get that idea" because you say most people take 9 hours for you....this can only imply the targets you choose are easier to descend


How funny how you wriggle and squirm in corners, feeling you will be hurt when certain features could become hard for you ...

Why do you make it about TL all the time ???
Its not ... but its blatantly obvious, most in TL wouldd not like the idea if descending people becomes harder or would take longer. You would all prefer the easy descensions, neglecting peoples private life in the process, in fact, you prefer it that way.

Its sad ... cos thats a level of self preservation that is taking the fun out of the game.
BUT CLEARLY YOU DONT CARE ABOUT THAT !!!

And for the records you people in TL have a nack for getting rules changed ... amazing how you try and make it seem like we are doing that to bug you people.

DAMNIT ... I cant restrain myself ... you tumbleweed.
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Re: Cap everything

heh so we should all be able to ascend and and have no risk of loosing bonuses? If you want that build the stats, but if you ask me, singing in and hitting someone and/or refilling is usually enough for me. Check again if/when I get the chance. Check again at night, spend a few turns, refill logout. Doubt many descenders are going to continue to hit you after refill, but I suppose its a risk.
And btw minimum amount of hits it takes to descend someone is 4 hits, however 4 hits still equals 9 hours.
1st hit -3 hrs. > 2nd hit - 3 hrs. > 3rd hit -3 hrs. 4th hit.

Increasing it isn't fair for the 2nd party present. Its balanced now cause 9-12 hours is a large chunk of time to make internet access readily available. Now in defending you don't have to check every 3 hours like the attacker does, you just need to check 8 hours if you only refilled, 11 hours if you hit someone and refilled from your last log in. And if you increase the time to far it will be an ability that will cease to exist, and if thats what you want then delete all ascended accounts and titles, everyone is a basic race.
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Re: Cap everything

Iƒrit wrote:heh so we should all be able to ascend and and have no risk of loosing bonuses? If you want that build the stats, but if you ask me, singing in and hitting someone and/or refilling is usually enough for me. Check again if/when I get the chance. Check again at night, spend a few turns, refill logout. Doubt many descenders are going to continue to hit you after refill, but I suppose its a risk.
And btw minimum amount of hits it takes to descend someone is 4 hits, however 4 hits still equals 9 hours.
1st hit -3 hrs. > 2nd hit - 3 hrs. > 3rd hit -3 hrs. 4th hit.

Increasing it isn't fair for the 2nd party present. Its balanced now cause 9-12 hours is a large chunk of time to make internet access readily available. Now in defending you don't have to check every 3 hours like the attacker does, you just need to check 8 hours if you only refilled, 11 hours if you hit someone and refilled from your last log in. And if you increase the time to far it will be an ability that will cease to exist, and if thats what you want then delete all ascended accounts and titles, everyone is a basic race.

Thats not true Ifrit, I just did 2 str8 3 hits each. 9 hours each.
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Re: Cap everything

@ JT then try taking on people that actually require an effort, it's not a fault with the game mechanics if you choose to fight those which are easier.

@ Nostra.... :smt043 you're the one making it about TL, I am giving my personal opinion, not all of TL's accounts are super descenders....infact 5 of our top 7 TOC's haven't been as active as in previous wars...it's team work....and this is regardless of alliance
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Re: Cap everything

Iƒrit wrote:heh so we should all be able to ascend and and have no risk of loosing bonuses? If you want that build the stats, but if you ask me, singing in and hitting someone and/or refilling is usually enough for me. Check again if/when I get the chance. Check again at night, spend a few turns, refill logout. Doubt many descenders are going to continue to hit you after refill, but I suppose its a risk.
And btw minimum amount of hits it takes to descend someone is 4 hits, however 4 hits still equals 9 hours.
1st hit -3 hrs. > 2nd hit - 3 hrs. > 3rd hit -3 hrs. 4th hit.

Increasing it isn't fair for the 2nd party present. Its balanced now cause 9-12 hours is a large chunk of time to make internet access readily available. Now in defending you don't have to check every 3 hours like the attacker does, you just need to check 8 hours if you only refilled, 11 hours if you hit someone and refilled from your last log in. And if you increase the time to far it will be an ability that will cease to exist, and if thats what you want then delete all ascended accounts and titles, everyone is a basic race.



No its not balanced, you pull the same crap as rene is doing, you compare everything to yourselfs, which are the top accounts.
Not everyone is as active as the top players.
There are a lot of grown ups playing this game ... and from what I know, people can still get fired for playing games during their work hours.


And ifrit, you sang your song before, you are becomming repetitive, STOP THAT ... its getting annoying ...
WE KNOW YOU THINK EVERYONE MUST LOG IN THREE TIMES PER DAY TO NOT GET DESCENDED.

You posted it what ??? TEN TIMES ALREADY !!

what is it ? do you think that if you dont repeat it enough people might forget your aweome solution to deprive them of their personal life ? please ... bugger off.

Your methods and approaches to this suck .. if you cant add something contrstructive, please stay the hell out of this topic.
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Re: Cap everything

renegadze wrote:@ JT then try taking on people that actually require an effort, it's not a fault with the game mechanics if you choose to fight those which are easier.

@ Nostra.... :smt043 you're the one making it about TL, I am giving my personal opinion, not all of TL's accounts are super descenders....infact 5 of our top 7 TOC's haven't been as active as in previous wars...it's team work....and this is regardless of alliance

You just cannot participate in any manner other than your childish one can you? I hope everyone is taking notice of this. I will request once again that you make a constructive rebuttle to my arguments here. Is that at all possibe with you? If not then please excuse yourself from this thread, thank you.
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Re: Cap everything

renegadze wrote:@ JT then try taking on people that actually require an effort, it's not a fault with the game mechanics if you choose to fight those which are easier.

@ Nostra.... :smt043 you're the one making it about TL, I am giving my personal opinion, not all of TL's accounts are super descenders....infact 5 of our top 7 TOC's haven't been as active as in previous wars...it's team work....and this is regardless of alliance



Stop gtrying to be an ASS ... you are not funny and not constructive ...
You keep trying to undermine these suggestions, your ideas have been heard, please stay out of this topic with the same copmments.

Are you too putting in the effort, that if your crap isnt posted often enough people might forget you are trying to deprive them of a personal life ??
BECAUSE YOU TOO, RENEGADZE, ARE MESSING WITH PEOLES PRIVATE LIFES AND DONT GIVE A RATS ASS !!

We know your stance in this, if new suggestions are brought up and you have comments, please feel free to ad or comment, but dont keep singing the same damn song !!!
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Re: Cap everything

Jedi~Tank wrote:
Iƒrit wrote:heh so we should all be able to ascend and and have no risk of loosing bonuses? If you want that build the stats, but if you ask me, singing in and hitting someone and/or refilling is usually enough for me. Check again if/when I get the chance. Check again at night, spend a few turns, refill logout. Doubt many descenders are going to continue to hit you after refill, but I suppose its a risk.
And btw minimum amount of hits it takes to descend someone is 4 hits, however 4 hits still equals 9 hours.
1st hit -3 hrs. > 2nd hit - 3 hrs. > 3rd hit -3 hrs. 4th hit.

Increasing it isn't fair for the 2nd party present. Its balanced now cause 9-12 hours is a large chunk of time to make internet access readily available. Now in defending you don't have to check every 3 hours like the attacker does, you just need to check 8 hours if you only refilled, 11 hours if you hit someone and refilled from your last log in. And if you increase the time to far it will be an ability that will cease to exist, and if thats what you want then delete all ascended accounts and titles, everyone is a basic race.

Thats not true Ifrit, I just did 2 str8 3 hits each. 9 hours each.

If so then that is a bug. Its suppose to be 4 hits minimum. If it took you 3 hits then it would be 6 hours to decend.

1st HIT
<<Wait 3 hours>>
2nd HIT
<<Wait 3 hours>>
3rd HIT

3 + 3 = 6hours....
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Re: Cap everything

Iƒrit wrote:
Jedi~Tank wrote:
Iƒrit wrote:heh so we should all be able to ascend and and have no risk of loosing bonuses? If you want that build the stats, but if you ask me, singing in and hitting someone and/or refilling is usually enough for me. Check again if/when I get the chance. Check again at night, spend a few turns, refill logout. Doubt many descenders are going to continue to hit you after refill, but I suppose its a risk.
And btw minimum amount of hits it takes to descend someone is 4 hits, however 4 hits still equals 9 hours.
1st hit -3 hrs. > 2nd hit - 3 hrs. > 3rd hit -3 hrs. 4th hit.

Increasing it isn't fair for the 2nd party present. Its balanced now cause 9-12 hours is a large chunk of time to make internet access readily available. Now in defending you don't have to check every 3 hours like the attacker does, you just need to check 8 hours if you only refilled, 11 hours if you hit someone and refilled from your last log in. And if you increase the time to far it will be an ability that will cease to exist, and if thats what you want then delete all ascended accounts and titles, everyone is a basic race.

Thats not true Ifrit, I just did 2 str8 3 hits each. 9 hours each.

If so then that is a bug. Its suppose to be 4 hits minimum. If it took you 3 hits then it would be 6 hours to decend.

1st HIT
<<Wait 3 hours>>
2nd HIT
<<Wait 3 hours>>
3rd HIT

3 + 3 = 6hours....

I stand corrected, 6 hours, Thank you (its early :-" )
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