What's the minimum strike do u need to mass a planet or def?
Is it a forth of a def? Half? Third?
Massing Planet and def
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Volt
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Re: Massing Planet and def
Edit: Bump.... I accidentally wrote bumb the first time lol...
So I can be notified if some one answers
So I can be notified if some one answers
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Re: Massing Planet and def
Game Updates wrote:ATTACKING AND DEFENDING
Minimum Attack Strengths and other Limits:
* The Minimum on a normal attack to do damage has been raised from 30 to 35% ..so you now need at least 35% of the defenders defense, in attack power, to mass or otherwise launch a successful assault (or assult). This also applies to mothership damage (in fact, sensing a slaughter, attacking MS will not show up to battle to be beaten...mothership will NOT come if attack before MS is under half the 35% minimum.) This fact is noted in the attack log details.
* The same applies to lifer suicides.
* A fleet on planet attack must be at least 17.5%-CORRECTED -now 15%-- of the planetary pre-mobile defense. This is up from 12%.
* An account must be over 30 days old to involve itself in planetary thefts. This should stop or at least slow any 'quick account create to steal a planet' issues.
* A max planet loss per 24hour day has been setup. It is a 24hour delay in getting a new planet (+1 per24hr - not new) and max loss 5 (-5 per24hr) planets per 24hour period (new).
* The minimum attack turns to use in an attack is increased from 1, to 3. No slapfights here.
* Lifers can now take out 1 enemy anti-covert, for each 2 lifers, up from 1 for 3 ... Also - anticovert killed in Lifer Suicides now counts in the military experience points.
Pimping
Feb 06, 06:16 Field Marshall Attack defended 15 88,977,968 0 x,x62,635,278,400 900,114 details
| | Hero of the Year | |
Winner: BMMJ13
Feb 06, 06:16 Field Marshall Attack defended 15 88,977,968 0 x,x62,635,278,400 900,114 details
| | Hero of the Year | |
Winner: BMMJ13
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Re: Massing Planet and def
[BoT] Jason wrote:[spoiler][/spoiler]Game Updates wrote:ATTACKING AND DEFENDING
Minimum Attack Strengths and other Limits:
* The Minimum on a normal attack to do damage has been raised from 30 to 35% ..so you now need at least 35% of the defenders defense, in attack power, to mass or otherwise launch a successful assault (or assult). This also applies to mothership damage (in fact, sensing a slaughter, attacking MS will not show up to battle to be beaten...mothership will NOT come if attack before MS is under half the 35% minimum.) This fact is noted in the attack log details.
* The same applies to lifer suicides.
* A fleet on planet attack must be at least 17.5%-CORRECTED -now 15%-- of the planetary pre-mobile defense. This is up from 12%.
* An account must be over 30 days old to involve itself in planetary thefts. This should stop or at least slow any 'quick account create to steal a planet' issues.
* A max planet loss per 24hour day has been setup. It is a 24hour delay in getting a new planet (+1 per24hr - not new) and max loss 5 (-5 per24hr) planets per 24hour period (new).
* The minimum attack turns to use in an attack is increased from 1, to 3. No slapfights here.
* Lifers can now take out 1 enemy anti-covert, for each 2 lifers, up from 1 for 3 ... Also - anticovert killed in Lifer Suicides now counts in the military experience points.
That's a disappointingly low percentage. I'd prefer it to be much higher...
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~Vix~
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Re: Massing Planet and def
~Kronos~ wrote:[BoT] Jason wrote:[spoiler][/spoiler]Game Updates wrote:ATTACKING AND DEFENDING
Minimum Attack Strengths and other Limits:
* The Minimum on a normal attack to do damage has been raised from 30 to 35% ..so you now need at least 35% of the defenders defense, in attack power, to mass or otherwise launch a successful assault (or assult). This also applies to mothership damage (in fact, sensing a slaughter, attacking MS will not show up to battle to be beaten...mothership will NOT come if attack before MS is under half the 35% minimum.) This fact is noted in the attack log details.
* The same applies to lifer suicides.
* A fleet on planet attack must be at least 17.5%-CORRECTED -now 15%-- of the planetary pre-mobile defense. This is up from 12%.
* An account must be over 30 days old to involve itself in planetary thefts. This should stop or at least slow any 'quick account create to steal a planet' issues.
* A max planet loss per 24hour day has been setup. It is a 24hour delay in getting a new planet (+1 per24hr - not new) and max loss 5 (-5 per24hr) planets per 24hour period (new).
* The minimum attack turns to use in an attack is increased from 1, to 3. No slapfights here.
* Lifers can now take out 1 enemy anti-covert, for each 2 lifers, up from 1 for 3 ... Also - anticovert killed in Lifer Suicides now counts in the military experience points.
That's a disappointingly low percentage. I'd prefer it to be much higher...
Give J $100 and you'll prolly get it haha
Forgotten Serenity wrote:Being massed, one will not consider massing back, but must mass back, since we will show no weakness. If one cannot comply, than he is not worth our Name... Forgotten Serenity
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Juliette Verified
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Re: Massing Planet and def
Don't be ridiculous.~Vix~ wrote:Give J $100 and you'll prolly get it haha~Kronos~ wrote:[BoT] Jason wrote:[spoiler][/spoiler]Game Updates wrote:ATTACKING AND DEFENDING
Minimum Attack Strengths and other Limits:
* The Minimum on a normal attack to do damage has been raised from 30 to 35% ..so you now need at least 35% of the defenders defense, in attack power, to mass or otherwise launch a successful assault (or assult). This also applies to mothership damage (in fact, sensing a slaughter, attacking MS will not show up to battle to be beaten...mothership will NOT come if attack before MS is under half the 35% minimum.) This fact is noted in the attack log details.
* The same applies to lifer suicides.
* A fleet on planet attack must be at least 17.5%-CORRECTED -now 15%-- of the planetary pre-mobile defense. This is up from 12%.
* An account must be over 30 days old to involve itself in planetary thefts. This should stop or at least slow any 'quick account create to steal a planet' issues.
* A max planet loss per 24hour day has been setup. It is a 24hour delay in getting a new planet (+1 per24hr - not new) and max loss 5 (-5 per24hr) planets per 24hour period (new).
* The minimum attack turns to use in an attack is increased from 1, to 3. No slapfights here.
* Lifers can now take out 1 enemy anti-covert, for each 2 lifers, up from 1 for 3 ... Also - anticovert killed in Lifer Suicides now counts in the military experience points.
That's a disappointingly low percentage. I'd prefer it to be much higher...
@Kronos: Don't like it, suggest changing it in "suggestions". Maybe people are used enough to the new limits now that they can change again..
One seventh rounded upwards.Volt wrote:What's the minimum strike do u need to mass a planet or def?
Is it a forth of a def? Half? Third?

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~wolverine~
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Re: Massing Planet and def
what about plats?
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Juliette Verified
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Re: Massing Planet and def
Platforms do not count.. they are 'unknown', and the fleets will decide whether or not to attack based only on the planet defences you can spy.~Wolverine~ wrote:what about plats?

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~wolverine~
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Re: Massing Planet and def
Juliette wrote:Platforms do not count.. they are 'unknown', and the fleets will decide whether or not to attack based only on the planet defences you can spy.~Wolverine~ wrote:what about plats?
ppffttt, ill get somebody to work it out
thanks juli!
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Re: Massing Planet and def
Haha, you could suggest an MS upgrade to finding out whether a planet has platforms.. "laser pulse", use once every 24 hours on 1 planet..~Wolverine~ wrote:ppffttt, ill get somebody to work it outJuliette wrote:Platforms do not count.. they are 'unknown', and the fleets will decide whether or not to attack based only on the planet defences you can spy.~Wolverine~ wrote:what about plats?
thanks juli!

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Re: Massing Planet and def
~Wolverine~ wrote:what about plats?
To not go splat you need 10% of their total planet def (Raw + plats).
To engage a planet your fleets need to be 15% of their raw planet def.
That is if nothing has changed while i have been away.
The trade broker reports trade from Surtr to *Teesdale_ of 100,000,000 Naq for 33,000,000,000,000 Naq is complete.
Barbara! says: haha ok you can have a piece of my soul for 50bil naq
Skype= dan_P_@msn.com
Barbara! says: haha ok you can have a piece of my soul for 50bil naq
Skype= dan_P_@msn.com
Teesdale
[21:06:02] Jake/Tees: does black market work in there?
[21:06:18] robert: nah
[21:06:24] robert: uu go in miners
[21:06:24] Duderanch: Yeah Ben said did but can't untrin miners so no point
[21:06:37] Jake/Tees: sweet, so methlad not be able to fight back
[21:06:46] Jake/Tees: EADC
[21:06:18] robert: nah
[21:06:24] robert: uu go in miners
[21:06:24] Duderanch: Yeah Ben said did but can't untrin miners so no point
[21:06:37] Jake/Tees: sweet, so methlad not be able to fight back
[21:06:46] Jake/Tees: EADC
Naq sold in 2017 - 21q
