Massing Planet and def

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Volt
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Massing Planet and def

What's the minimum strike do u need to mass a planet or def?

Is it a forth of a def? Half? Third?
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~Kronos~
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Re: Massing Planet and def

Edit: Bump.... I accidentally wrote bumb the first time lol...

So I can be notified if some one answers :razz:
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[BoT] Jason
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Re: Massing Planet and def

Game Updates wrote:ATTACKING AND DEFENDING
Minimum Attack Strengths and other Limits:
* The Minimum on a normal attack to do damage has been raised from 30 to 35% ..so you now need at least 35% of the defenders defense, in attack power, to mass or otherwise launch a successful assault (or assult). This also applies to mothership damage (in fact, sensing a slaughter, attacking MS will not show up to battle to be beaten...mothership will NOT come if attack before MS is under half the 35% minimum.) This fact is noted in the attack log details.
* The same applies to lifer suicides.
* A fleet on planet attack must be at least 17.5%-CORRECTED -now 15%-- of the planetary pre-mobile defense. This is up from 12%.
* An account must be over 30 days old to involve itself in planetary thefts. This should stop or at least slow any 'quick account create to steal a planet' issues.
* A max planet loss per 24hour day has been setup. It is a 24hour delay in getting a new planet (+1 per24hr - not new) and max loss 5 (-5 per24hr) planets per 24hour period (new).
* The minimum attack turns to use in an attack is increased from 1, to 3. No slapfights here.
* Lifers can now take out 1 enemy anti-covert, for each 2 lifers, up from 1 for 3 ... Also - anticovert killed in Lifer Suicides now counts in the military experience points.
Pimping

Feb 06, 06:16 Field Marshall Attack defended 15 88,977,968 0 x,x62,635,278,400 900,114 details

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Re: Massing Planet and def

[BoT] Jason wrote:[spoiler]
Game Updates wrote:ATTACKING AND DEFENDING
Minimum Attack Strengths and other Limits:
* The Minimum on a normal attack to do damage has been raised from 30 to 35% ..so you now need at least 35% of the defenders defense, in attack power, to mass or otherwise launch a successful assault (or assult). This also applies to mothership damage (in fact, sensing a slaughter, attacking MS will not show up to battle to be beaten...mothership will NOT come if attack before MS is under half the 35% minimum.) This fact is noted in the attack log details.
* The same applies to lifer suicides.
* A fleet on planet attack must be at least 17.5%-CORRECTED -now 15%-- of the planetary pre-mobile defense. This is up from 12%.
* An account must be over 30 days old to involve itself in planetary thefts. This should stop or at least slow any 'quick account create to steal a planet' issues.
* A max planet loss per 24hour day has been setup. It is a 24hour delay in getting a new planet (+1 per24hr - not new) and max loss 5 (-5 per24hr) planets per 24hour period (new).
* The minimum attack turns to use in an attack is increased from 1, to 3. No slapfights here.
* Lifers can now take out 1 enemy anti-covert, for each 2 lifers, up from 1 for 3 ... Also - anticovert killed in Lifer Suicides now counts in the military experience points.
[/spoiler]

That's a disappointingly low percentage. I'd prefer it to be much higher...
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Re: Massing Planet and def

~Kronos~ wrote:
[BoT] Jason wrote:[spoiler]
Game Updates wrote:ATTACKING AND DEFENDING
Minimum Attack Strengths and other Limits:
* The Minimum on a normal attack to do damage has been raised from 30 to 35% ..so you now need at least 35% of the defenders defense, in attack power, to mass or otherwise launch a successful assault (or assult). This also applies to mothership damage (in fact, sensing a slaughter, attacking MS will not show up to battle to be beaten...mothership will NOT come if attack before MS is under half the 35% minimum.) This fact is noted in the attack log details.
* The same applies to lifer suicides.
* A fleet on planet attack must be at least 17.5%-CORRECTED -now 15%-- of the planetary pre-mobile defense. This is up from 12%.
* An account must be over 30 days old to involve itself in planetary thefts. This should stop or at least slow any 'quick account create to steal a planet' issues.
* A max planet loss per 24hour day has been setup. It is a 24hour delay in getting a new planet (+1 per24hr - not new) and max loss 5 (-5 per24hr) planets per 24hour period (new).
* The minimum attack turns to use in an attack is increased from 1, to 3. No slapfights here.
* Lifers can now take out 1 enemy anti-covert, for each 2 lifers, up from 1 for 3 ... Also - anticovert killed in Lifer Suicides now counts in the military experience points.
[/spoiler]

That's a disappointingly low percentage. I'd prefer it to be much higher...


Give J $100 and you'll prolly get it haha
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Re: Massing Planet and def

~Vix~ wrote:
~Kronos~ wrote:
[BoT] Jason wrote:[spoiler]
Game Updates wrote:ATTACKING AND DEFENDING
Minimum Attack Strengths and other Limits:
* The Minimum on a normal attack to do damage has been raised from 30 to 35% ..so you now need at least 35% of the defenders defense, in attack power, to mass or otherwise launch a successful assault (or assult). This also applies to mothership damage (in fact, sensing a slaughter, attacking MS will not show up to battle to be beaten...mothership will NOT come if attack before MS is under half the 35% minimum.) This fact is noted in the attack log details.
* The same applies to lifer suicides.
* A fleet on planet attack must be at least 17.5%-CORRECTED -now 15%-- of the planetary pre-mobile defense. This is up from 12%.
* An account must be over 30 days old to involve itself in planetary thefts. This should stop or at least slow any 'quick account create to steal a planet' issues.
* A max planet loss per 24hour day has been setup. It is a 24hour delay in getting a new planet (+1 per24hr - not new) and max loss 5 (-5 per24hr) planets per 24hour period (new).
* The minimum attack turns to use in an attack is increased from 1, to 3. No slapfights here.
* Lifers can now take out 1 enemy anti-covert, for each 2 lifers, up from 1 for 3 ... Also - anticovert killed in Lifer Suicides now counts in the military experience points.
[/spoiler]

That's a disappointingly low percentage. I'd prefer it to be much higher...
Give J $100 and you'll prolly get it haha
Don't be ridiculous.

@Kronos: Don't like it, suggest changing it in "suggestions". Maybe people are used enough to the new limits now that they can change again..


Volt wrote:What's the minimum strike do u need to mass a planet or def?

Is it a forth of a def? Half? Third?
One seventh rounded upwards. ;)
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~wolverine~
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Re: Massing Planet and def

what about plats?
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Juliette
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Re: Massing Planet and def

~Wolverine~ wrote:what about plats?
Platforms do not count.. they are 'unknown', and the fleets will decide whether or not to attack based only on the planet defences you can spy. :)
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Re: Massing Planet and def

Juliette wrote:
~Wolverine~ wrote:what about plats?
Platforms do not count.. they are 'unknown', and the fleets will decide whether or not to attack based only on the planet defences you can spy. :)


ppffttt, ill get somebody to work it out
:P

thanks juli!
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Juliette
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Re: Massing Planet and def

~Wolverine~ wrote:
Juliette wrote:
~Wolverine~ wrote:what about plats?
Platforms do not count.. they are 'unknown', and the fleets will decide whether or not to attack based only on the planet defences you can spy. :)
ppffttt, ill get somebody to work it out
:P
thanks juli!
Haha, you could suggest an MS upgrade to finding out whether a planet has platforms.. "laser pulse", use once every 24 hours on 1 planet..
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Re: Massing Planet and def

~Wolverine~ wrote:what about plats?



To not go splat you need 10% of their total planet def (Raw + plats).
To engage a planet your fleets need to be 15% of their raw planet def.

That is if nothing has changed while i have been away.
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