lost one wrote:cheeky bastard
Even getting your def that low I still couldn't attack you - your techs are that far ahead. lmao
Reckon me, hydra, neo dragon and a few others should hit the ascend button....otherwise this will just be silly....
lost one wrote:cheeky bastard


lost one wrote:Just tested, I can't do any of the attacks from the "again" menu after attacking
06:52 Hydra 731,024,798 Naquadah stolen 15 50,000 5,000 22,088,000,000 78,824,392,200 details





Kikaz wrote:Thanks to:
MaYHeM - You guys were the closest thing I've found to family in this game, thanks for giving me a chance and eventually being crazy enough to vote me onto your high council and eventually let me lead you for several months. I had a blast with you guys.
RepliMagni wrote:lost one wrote:Just tested, I can't do any of the attacks from the "again" menu after attacking
Why would you want to?06:52 Hydra 731,024,798 Naquadah stolen 15 50,000 5,000 22,088,000,000 78,824,392,200 details
Ouch, 50k in one hit lost

RepliMagni wrote:Back to my earlier comment....sabotage definitely works![]()
Hydra before:Military Stats
Strike Action: 80,533,260,000
Defensive Action 76,209,808,000
Hydra after:Military Stats
Strike Action: 262,260,000
Defensive Action 36,975,568,000
I'll give you all a hint - covert and anti-covert don't work the same as in main





Dmonix wrote:Quite stupid to include tech levels and ascentions on the game if it's meant for new players.
Surely you want it to be a no ascention game so that they can get used to the attack and interaction aspects of the game and then once they get enough points or whatever to ascend to this 'powerful main account' where they are then introduced to ascentions etc.
Also if raiding requires a stargate on both sides what's the point of building a stargate, keep your account without one and just build up untrained units forever and ever.
This game really needs a lot of work







RepliMagni wrote:Dmonix wrote:Quite stupid to include tech levels and ascentions on the game if it's meant for new players.
Surely you want it to be a no ascention game so that they can get used to the attack and interaction aspects of the game and then once they get enough points or whatever to ascend to this 'powerful main account' where they are then introduced to ascentions etc.
Also if raiding requires a stargate on both sides what's the point of building a stargate, keep your account without one and just build up untrained units forever and ever.
This game really needs a lot of work
Yeah, it would make much more sense to get rid of any incremental boundaries - or at least keep them minimal - as it is, me and a few others are uncatchable....within a year of this going live, new players will really struggle to catch up....probably worse than main even.
And when you sab someone your covert goes up against their anti covert NOT their covert. Therefore to defend your account you need anti covert units. Unlike main. Therefore covert is offensive, anti-covert is defensive
ps: does anyone else's bank work?





lost one wrote:One good point about ascending though, is that it gives you access to the bank. However, like I said when I was talking to FM, when I was sitting at rank 1 before snakekeeper's naq came out, I was basically unassailable. So I didn't need to bank. With the way things are at the moment, players have no incentive to ascend, they can just build big stats and sit there comfortable that their naq is safe out in the open.