Merc Market Bug

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MEZZANINE
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Merc Market Bug

I noticed yesterday that when I train raiders they now count as supers in the merc limit calcs.

Raiders 55,000,000
Super Soldier 15,000,000
Attacking Mercenaries 27,000,000
Super Guards 15,000,000
Defending Mercenaries 20,000,000


47000000 Trained Mercs.
85000000 Trained Military Units.
You can have a maximum of 89,250,000 Trained Mercs.



If this is a deliberate 'update' it could make massing much cheaper, simply by raiders, buy mercs and arm them, then untrain the raider and away you go, massing with mercs instead of supers.


Sadly I dont have a war or anyone to it out on :(
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Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
Feri
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Re: Merc Market Bug

I think its always been like this.. you can use normal attackers or defenders to increase the amount of mercs you can hold... but you are still limited to x mercs per x super.. you can't train a merc only army.
I eat your spies
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RSE says (11:22 PM)
no no.. you need to see it bigger
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MEZZANINE
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Re: Merc Market Bug

Feri wrote:I think its always been like this.. you can use normal attackers or defenders to increase the amount of mercs you can hold... but you are still limited to x mercs per x super.. you can't train a merc only army.



The Merc limit used to be set purely on number of Supers + Merc Tech, it never used to go up just from training raiders.

And since raiders can at the moment be matched by mercs, yes you could have an all merc army by training raiders, buying mercs, then selling the raiders. I havent tested it on the turn tickover yet, maybe that would auto-correct but I could certainly build a all merc strike and mass someone in 1 turn with no super/UU losses.

I just untrained raiders and the mercs remained

Personnel
Raiders 0
Super Soldier 15,000,000
Attacking Mercenaries 27,000,000
Guards 0
Super Guards 15,000,000
Defending Mercenaries 20,000,000


You now have:
47000000 Trained Mercs.
30000000 Trained Military Units.
You can have a maximum of 31,500,000 Trained Mercs.
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Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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MEZZANINE
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Re: Merc Market Bug

Eärendil wrote:
Feri wrote:I think its always been like this.. you can use normal attackers or defenders to increase the amount of mercs you can hold... but you are still limited to x mercs per x super.. you can't train a merc only army.


It has been like this for at least the last three years. They'll slowly... walk away each turn after you untrain the normal units, but for farming/massing runs, it works great.


If thats the case then I have been in the receiving end of a bug for the last 3 years, 3 years in constant war and it never let me buy mercs bases on raiders before this week, 3 years when no one used this to mass me, and 3 years when I couldnt see anyone else with mercs that made me think there was a bug.
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Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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xDaku
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Re: Merc Market Bug

I've experience this for a while, though it doesn't always let me buy the full amount, just a little more than I 'should' be.
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Blood in 2012 - Updated 1st Sep, 2012:
Spoiler
Attack Soldiers killed: 32,934,122
Defence Soldiers killed: 17,810,494
Attack Supers killed: 777,708,800
Defence Supers killed: 1,004,092,379
Spy Killers killed: 301,726,911
Spies Killed: 1,223,520,310
Total: 3,357,793,016

Raiders lost: 5,324,560
Guards lost: 14,223,773
Super Soldiers lost: 907,918,161
Super Guards lost: 654,870,558
Undercover Agents lost: 411,831,764
Assassin lost: 269,766,078
Total: 2,263,934,894
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