Tournament Match 1: Deathmatch

For general discussion about the tournament, battles, vendettas and for requesting team members or requesting to be apart of a team.
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Jim
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Re: Tournament Match 1: Deathmatch

if 2m means that little to you, how about you let me get some of your kills and subsequent planet bonuses? eh? eh? :smt047
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Guild
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Re: Tournament Match 1: Deathmatch

Jim wrote:if 2m means that little to you, how about you let me get some of your kills and subsequent planet bonuses? eh? eh? :smt047


haha nah cant afford to do that , me and snowman did all the ground work for enough of DC's kills already :smt047 ,

but what i can do is kill of some of your planets so you can better understand the proportion and ratios of planets ?? is that any good to you :-D
Retired but still on a rampage
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Rudy Peña wrote:Yea, OE is the the next FS in terms of snipers. We proud ourselves on it to the point we give out awards and see who can mass the most with a 0 def.
Drahazar wrote:Im happy to snipe anyone i want, why should i build any defences for you people
George Hazard wrote:FM is like a rite of passage for alliances.
You haven't truly made it to manhood until you've slept with the town prostitute.
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Hydra
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Re: Tournament Match 1: Deathmatch

Guild wrote:
Jim wrote:if 2m means that little to you, how about you let me get some of your kills and subsequent planet bonuses? eh? eh? :smt047


haha nah cant afford to do that , me and snowman did all the ground work for enough of DC's kills already :smt047 ,

but what i can do is kill of some of your planets so you can better understand the proportion and ratios of planets ?? is that any good to you :-D


Maybe we just need to stop being nice and start ripping through people? :-D
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Guild
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Re: Tournament Match 1: Deathmatch

Hydra wrote:
Guild wrote:
Jim wrote:if 2m means that little to you, how about you let me get some of your kills and subsequent planet bonuses? eh? eh? :smt047


haha nah cant afford to do that , me and snowman did all the ground work for enough of DC's kills already :smt047 ,

but what i can do is kill of some of your planets so you can better understand the proportion and ratios of planets ?? is that any good to you :-D


Maybe we just need to stop being nice and start ripping through people? :-D


i think we're going about it wrong, we need to start from the top and work down ... just let me adjust my account set up and wait for TC 8-[
Retired but still on a rampage
Spoiler
Rudy Peña wrote:Yea, OE is the the next FS in terms of snipers. We proud ourselves on it to the point we give out awards and see who can mass the most with a 0 def.
Drahazar wrote:Im happy to snipe anyone i want, why should i build any defences for you people
George Hazard wrote:FM is like a rite of passage for alliances.
You haven't truly made it to manhood until you've slept with the town prostitute.
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stratigize
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Re: Tournament Match 1: Deathmatch

So are any of us who had previous kills gonna get compensated? Cause I have 4 kills.
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Sol
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Re: Tournament Match 1: Deathmatch

in due time, if you are still in the arena ofc.
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Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
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stratigize
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Re: Tournament Match 1: Deathmatch

not sure how i see that as fair as anyone who gets kills now gets compensated.... But yes as of right now i am still in the arena.
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Mathlord
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Re: Tournament Match 1: Deathmatch

Yeah those planets would have come in handy :P

Oh well, not like it's life or death in there :smt043
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13:38 General Zeus Sabotage Repelled 377,977,330 details

The forces of simpson_eh fought back with all they could, and managed to inflict 305,393,963,879,000 damage on Mathlord's forces!
They managed to eradicate 4,635,986 of Mathlord's troops.
---
The forces of simpson_eh fought back with all they could, and managed to inflict 12 damage on Mathlord's forces!
They managed to eradicate 0 of Mathlord's troops.
Jim
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Kishin

Re: Tournament Match 1: Deathmatch

marshall wrote:
Guild wrote:
Jim wrote:
Guild wrote:think we need to finish jim of before he gets his planets from the previous kill :D

same with talloaks muhaha... 8-[ ... i mean.... hi jim :smt050

:'( but i lost 2m learning how to mass people on the first day


:S ive lost 2mil when they go to get the papers for me, thats not a big loss :smt081


yea... I've farted and lost 2mil :-$

woops, see i'm just not used to ascended. I meant i lost 2bill :-D
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Lebe
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Re: Tournament Match 1: Deathmatch

Sol wrote:in due time, if you are still in the arena ofc.


I would like to see it rather sooner. Arena could easily end today and it has been reduced to less than a half since players are getting planets only fresh kills and almost all players who has kills from early stage, are eliminated.
Lord Master
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Re: Tournament Match 1: Deathmatch

Arena won't end today, will take several more days. Maybe even weeks.

And as for getting planets for kills... I can ask my friends/alliance mates to enter the tournament and ask them to untrain all when I am ready strike. This way I can get more planets with almost no losses, so not really fair...
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Lebe
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Re: Tournament Match 1: Deathmatch

Lord Master wrote:Arena won't end today, will take several more days. Maybe even weeks.

And as for getting planets for kills... I can ask my friends/alliance mates to enter the tournament and ask them to untrain all when I am ready strike. This way I can get more planets with almost no losses, so not really fair...


You will be maybe able to do it in one arena match, but if somebody will be checking it...
There will be maybe arena attack log (I hope, it will be at least with 6 hours delay).

But I agree, that planets should not be given on kills (maybe 300 ATs as small reward), but much better UUs to all players, that were killing the target. More UUs you will kill, more UUs you will get. For every def super killed, there will be +1 UU (after 500M def supers killed, you can add +100M attack supers, with is cca to cover your loses and small bonus). This way, players that will do the most damage, will also get the highest rewards. And also some small amounth of UUs for killing assasins and spyes.

Active players will get UUs to play, vultures (ehm I mean players with luck, that will have last blow) will get some ATs, to force them play and not only vulturing.
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Juliette
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Re: Tournament Match 1: Deathmatch

Any number of ATs is an extremely powerful bonus for those who kill, but would ensure the Arena go full-speed.
However, it would also mean that one who starts killing, never runs out. You start with enough AT to kill 2 people, get ATs for those kills and you can kill more. It would go faster, but harder to balance between levels.
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Jim
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Kishin

Re: Tournament Match 1: Deathmatch

Coming at the problem for a different angle
What about something like- You get round phasing quicker depending on how much damage you have done to them in the last few hours. Or its harder to attack phased people if you haven't damaged them.
Say you could only hit somebody 5mins after turn change if you had killed less than 200m of their planets in the last few hours. Means that people who have done damage can secure the kill with more ease as long as they have the turns to do it.

Or maybe the person that phases the guy gets extra attempts at killing them? Doesnt necessarily mean they can take down the phased person easier but should hamper kill sealers.

Not sure its a good idea....but thinking outside the box should be encouraged right?
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Juliette
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Re: Tournament Match 1: Deathmatch

Jim wrote:Coming at the problem for a different angle
What about something like- You get round phasing quicker depending on how much damage you have done to them in the last few hours. Or its harder to attack phased people if you haven't damaged them.
Say you could only hit somebody 5mins after turn change if you had killed less than 200m of their planets in the last few hours. Means that people who have done damage can secure the kill with more ease as long as they have the turns to do it.

Or maybe the person that phases the guy gets extra attempts at killing them? Doesnt necessarily mean they can take down the phased person easier but should hamper kill sealers.

Not sure its a good idea....but thinking outside the box should be encouraged right?
It only takes one well-timed hit to steal a kill.. but the principle is sound and should make it more complicated to steal kills. :)
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