Covert/Anti-Covert level cap

What do you want to see in the game? what can be improved? any suggestions welcome here...
Lithium
Forum Zombie
Posts: 6085
Joined: Wed Jun 27, 2007 11:34 pm
Alliance: The Pirate's Panties
Race: Pirate
ID: 0
Location: Pantie's Island
Contact:

Re: Covert/Anti-Covert level cap

GeneralChaos wrote:Maybe a cap isnt the way to go then, instead of making it that you need all 1.5Q, 3Q etc in 1 go, allow the player to pay the covert level off over time, and when they pay there debt off the gods award the new covert level to the realm,

That would have a bigger impact that a hard cap, because they even the most casual of players could get up there,

I dont see many going past covert 41, as your talking 25Quad at that point, admin would need to increase naq per miner at that stage to allow growth to that level.



and what if one abuse it and dont pay??? its exploitable 100% that way
Image
Previously on GateWars Forum
The orgin of Guild
Spoiler
Lithium wrote:he was talkin bout me and remembering the days i was massing him wit one finger ;)
Guild wrote:is that the same finger you stick up your bum ? :smt060
Lithium wrote:no its the one who gave u life ;)
Field Marshall wrote:Lith put his finger up his bum and Guild arrived? :smt017
I wish that was genuinely true :)
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
MajorLeeHurts wrote:
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
Agreed that was the funnies **Filtered** ive read here!
Im sure JT is enjoying this thread , if he isnt hes in a coma !
Feedback Me
http://stargatewars.herebegames.com/vie ... 8&t=101259
User avatar
Loki™
Forum Elder
Posts: 2464
Joined: Sat Sep 02, 2006 12:43 am
Alliance: Jötunheim
Race: System Lord
ID: 41339
Alternate name(s): Lloth, Sargonnas, D4ywalk3r

Re: Covert/Anti-Covert level cap

Lithium wrote:
GeneralChaos wrote:Maybe a cap isnt the way to go then, instead of making it that you need all 1.5Q, 3Q etc in 1 go, allow the player to pay the covert level off over time, and when they pay there debt off the gods award the new covert level to the realm,

That would have a bigger impact that a hard cap, because they even the most casual of players could get up there,

I dont see many going past covert 41, as your talking 25Quad at that point, admin would need to increase naq per miner at that stage to allow growth to that level.



and what if one abuse it and dont pay??? its exploitable 100% that way

They dont get the level until they've paid it all.
Image
Image
Spoiler
Image

Image
And Loki saw every thing that he had farmed, and, behold, it was very good.
Spoiler
George Hazard says:
thats what happens, HVE takes your soul and gives you an awesome high
when you leave, you can't live without it
ImageImage

The forces of Loki™ rush in full force, and inflict 1,086,054,534,340,000 damage on Pooop's forces!
It was confirmed that 12,620,737 of Pooop's forces fell at the hands of Loki™'s assult.

The forces of Pooop fought back with all they could, and managed to inflict 481,837,854,506,000 damage on Loki™'s forces!
They managed to eradicate 1,988,050 of Loki™'s troops.
User avatar
Sol
Forum Addict
Posts: 3807
Joined: Sat Apr 11, 2009 9:09 pm
ID: 0

Re: Covert/Anti-Covert level cap

I'm going to throw out an old old old suggestion.
Add more 'levels' to the covert/anti.
I assume most of the problems lies in people farming and such to get the shear amount of naq, so how about making a new booster tech (or something along the lines of) to allow people to boost their covert level. So it will look something like this:

Buy covert x (say 36) from the training page.
Then in the tech page you can 'boost' covert 36 by 0.1 (so 36.1, 36.2....) for x amount of naq, and so on for 10 levels, after 10 levels have been bought you automatically get covert 37, alternatively you can all out buy covert 37 from the training page if you want to speed things up, of course though whatever booster techs have been bought will be reset.

The tech way of getting the next level will of course have to be chopped up naq from the cost of the next level (having increasing costs per tech level). i.e in this instance the next level is covert 37 so the naq for each 0.1 increase will be a portion of the cost of the cov 37.
This form of helping can be used UP TO say covert 38 or 39.
Easier for others to catch up, doesn't use a hard cap, everybody is happy.
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
Image
User avatar
GeneralChaos
Forum Addict
Posts: 3421
Joined: Wed Aug 16, 2006 3:56 pm
Alliance: Omega
ID: 59627

Re: Covert/Anti-Covert level cap

Sol wrote:I'm going to throw out an old old old suggestion.
Add more 'levels' to the covert/anti.
I assume most of the problems lies in people farming and such to get the shear amount of naq, so how about making a new booster tech (or something along the lines of) to allow people to boost their covert level. So it will look something like this:

Buy covert x (say 36) from the training page.
Then in the tech page you can 'boost' covert 36 by 0.1 (so 36.1, 36.2....) for x amount of naq, and so on for 10 levels, after 10 levels have been bought you automatically get covert 37, alternatively you can all out buy covert 37 from the training page if you want to speed things up, of course though whatever booster techs have been bought will be reset.

The tech way of getting the next level will of course have to be chopped up naq from the cost of the next level (having increasing costs per tech level). i.e in this instance the next level is covert 37 so the naq for each 0.1 increase will be a portion of the cost of the cov 37.
This form of helping can be used UP TO say covert 38 or 39.
Easier for others to catch up, doesn't use a hard cap, everybody is happy.


Thats a pretty good idea, this would allow everyone to continue working on covert levels but without having to save up 1.5Q+ each time, but it would have to be made that the 0.1, 0.2 extra do not add to covert power until the next level is bought.
Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.

You're pretty sure she said "Drink it! What's the worst that can happen?"
User avatar
Sol
Forum Addict
Posts: 3807
Joined: Sat Apr 11, 2009 9:09 pm
ID: 0

Re: Covert/Anti-Covert level cap

GeneralChaos wrote: but it would have to be made that the 0.1, 0.2 extra do not add to covert power until the next level is bought.

That voids the whole idea. You might as well just use a bank.
At least with the 0.x extra people can stand up in some battles.
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
Image
User avatar
GeneralChaos
Forum Addict
Posts: 3421
Joined: Wed Aug 16, 2006 3:56 pm
Alliance: Omega
ID: 59627

Re: Covert/Anti-Covert level cap

Sol wrote:
GeneralChaos wrote: but it would have to be made that the 0.1, 0.2 extra do not add to covert power until the next level is bought.

That voids the whole idea. You might as well just use a bank.
At least with the 0.x extra people can stand up in some battles.



Then it needs to be down in x100 so its like

0.01
0.02
...
0.99
all the way up to 1.00 then it upgrades

because can you imagine someone going for level 42, getting 10% at a time, be harder than it already is,

Also 39 costs 1.6Quad so / 100 means 100 x 16trill payments which even the smallest of players could manage.
Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.

You're pretty sure she said "Drink it! What's the worst that can happen?"
User avatar
EbilCC
Forum Addict
Posts: 3316
Joined: Sat Jul 04, 2009 4:19 pm
ID: 0

Re: Covert/Anti-Covert level cap

i like sols idea it should Be implemented BUT there still should be caps and the caps should be at 39 not 41. why?

most players will never get past level 38 thats why pure and simple 39 shows u have done it im sorry to the 40s and 41s yes there are some in DDE but if were thinking of most players few will even get to 37 will be hard without spending money so
Image

SJ MENTAL "I have no idea why they would ban you cc you add so much to the community at large"

[9:28:51 PM] robert_paul97: cc is the best

Teesdale: ive been farming all day and havent repaired MS
so CCs little cant blew through my shields (worry)
Lithium
Forum Zombie
Posts: 6085
Joined: Wed Jun 27, 2007 11:34 pm
Alliance: The Pirate's Panties
Race: Pirate
ID: 0
Location: Pantie's Island
Contact:

Re: Covert/Anti-Covert level cap

once i sent a suggestion to Jason , maybe its worth still. The main idea is to expand the strategy in the game rather then built accounts only in one direction.

top accounts today surf the c/ac 38-40

My idea is to unleash 10 more ascended lvl's and a "bonus". none would know what the bonus is it.
Players that know the power of AB will start the run , the bonus at the end path is quite something new to the game. At the end of the path a new game perspective appears.

After completing the path the game release a new type of a weapon or technologies path.
the tech's can vary like covert, up/income tech, new weapon, MS tech etc path.
each puts the account in a different path not visible to any player. this can be choose before one can built its account :smt115
and 4 lvl's of each path are available.
this brings a new age in the game, AB will add to stats and the tech's path is the real change. Game will face a new class of player threatening that can pose a stand to old top one.

Those with monster account cant complain much because there are still houses they can benefit, And the difference wont drastic. Houses will play a role to stabilize different game mode.
the result in the end is to increase activity of play mode, raise strategy gama and expand the game horizontal and not vertically.

horizontally: more players, strategy and activity.
vertically: player funding top accounts for heavy stats.
Image
Previously on GateWars Forum
The orgin of Guild
Spoiler
Lithium wrote:he was talkin bout me and remembering the days i was massing him wit one finger ;)
Guild wrote:is that the same finger you stick up your bum ? :smt060
Lithium wrote:no its the one who gave u life ;)
Field Marshall wrote:Lith put his finger up his bum and Guild arrived? :smt017
I wish that was genuinely true :)
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
MajorLeeHurts wrote:
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
Agreed that was the funnies **Filtered** ive read here!
Im sure JT is enjoying this thread , if he isnt hes in a coma !
Feedback Me
http://stargatewars.herebegames.com/vie ... 8&t=101259
User avatar
jedi~tank
Forum Zombie
Posts: 9936
Joined: Thu Jul 26, 2007 12:43 pm
ID: 0
Location: Creepin in the back door

Re: Covert/Anti-Covert level cap

:smt078 Didn't I suggest this last year? Oh wait wasn't me :roll: cap it at 40 and reimburse the one that has 41.
Image

Image

Image

"What I want to see is a tight knit group not a collection of people pulling in different directions"
Deni
User avatar
EbilCC
Forum Addict
Posts: 3316
Joined: Sat Jul 04, 2009 4:19 pm
ID: 0

Re: Covert/Anti-Covert level cap

cap at level 39 =D>
Image

SJ MENTAL "I have no idea why they would ban you cc you add so much to the community at large"

[9:28:51 PM] robert_paul97: cc is the best

Teesdale: ive been farming all day and havent repaired MS
so CCs little cant blew through my shields (worry)
User avatar
Sol
Forum Addict
Posts: 3807
Joined: Sat Apr 11, 2009 9:09 pm
ID: 0

Re: Covert/Anti-Covert level cap

GeneralChaos wrote:
Sol wrote:
GeneralChaos wrote: but it would have to be made that the 0.1, 0.2 extra do not add to covert power until the next level is bought.

That voids the whole idea. You might as well just use a bank.
At least with the 0.x extra people can stand up in some battles.



Then it needs to be down in x100 so its like

0.01
0.02
...
0.99
all the way up to 1.00 then it upgrades

because can you imagine someone going for level 42, getting 10% at a time, be harder than it already is,

Also 39 costs 1.6Quad so / 100 means 100 x 16trill payments which even the smallest of players could manage.

I was talking about having intermediary steps for each covert level, so basically:
covert 36, 36.1, 36.2....36.9 then 37, if they want they can go 36, 36.1, 37 (if they have the naq, which can be outright bought on the training page), or if someone has the stored naq they can just do 36, 37, 38 etc.
the calculations will still run with 36.1, 36.2 so people gain a little bonus. Otherwise they might as well use a bank.
Also this helping approach can cease at a certain level so 38-39 or something
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?
I think this is sig worthy in fact.
Image
Jim
Pony Princess
Posts: 7883
Joined: Wed Nov 12, 2008 3:34 pm
Alliance: MaYHeM
Race: Asgard
ID: 45162
Alternate name(s): Bucephalus
Kishin

Re: Covert/Anti-Covert level cap

Of all the suggestions I favor the soft cap. Though it must be worked out so that it does not just mean cash spenders are going forward as a group.
10people get 40, 10 people get 41, 10 people get 42, while 990 people are still waddling around with 0-37 = problem not fixed.
Image
User avatar
EbilCC
Forum Addict
Posts: 3316
Joined: Sat Jul 04, 2009 4:19 pm
ID: 0

Re: Covert/Anti-Covert level cap

cap at 39 most players no more than 40 will get to 39 i believe and for a game of hundreds no
Image

SJ MENTAL "I have no idea why they would ban you cc you add so much to the community at large"

[9:28:51 PM] robert_paul97: cc is the best

Teesdale: ive been farming all day and havent repaired MS
so CCs little cant blew through my shields (worry)
User avatar
Field Marshall
Forum Zombie
Posts: 6112
Joined: Tue Sep 13, 2005 10:30 pm

Re: Covert/Anti-Covert level cap

It was capped. Jason removed the 10Q autoban 2 months ago :)

I imagine the increase would allow 41 and not 42 ;)
Sol wrote:
Field Marshall wrote:
Sol wrote:It's not going to destroy your life :P
Really?

I think this is sig worthy in fact.
:o my first sigging. I sigged you too. <3
High Empty wrote:however people shouldn't have lvl 33 and 200mil spies and try to be in the top 10, it's unhealthy.
User avatar
Loki™
Forum Elder
Posts: 2464
Joined: Sat Sep 02, 2006 12:43 am
Alliance: Jötunheim
Race: System Lord
ID: 41339
Alternate name(s): Lloth, Sargonnas, D4ywalk3r

Re: Covert/Anti-Covert level cap

CCexy wrote:cap at 39 most players no more than 40 will get to 39 i believe and for a game of hundreds no

Capping at 40 would be more reasonable imo since that is reachable without $ and 39 quite easily so.
But the soft cap would be better. I doubt there are 30-40 people spending on a big enough scale to get 41s so imo 30-40 people should be required to have the top level before the next one is unlocked.
Image
Image
Spoiler
Image

Image
And Loki saw every thing that he had farmed, and, behold, it was very good.
Spoiler
George Hazard says:
thats what happens, HVE takes your soul and gives you an awesome high
when you leave, you can't live without it
ImageImage

The forces of Loki™ rush in full force, and inflict 1,086,054,534,340,000 damage on Pooop's forces!
It was confirmed that 12,620,737 of Pooop's forces fell at the hands of Loki™'s assult.

The forces of Pooop fought back with all they could, and managed to inflict 481,837,854,506,000 damage on Loki™'s forces!
They managed to eradicate 1,988,050 of Loki™'s troops.
Post Reply

Return to “Game Suggestions”