being able to set the number of soldiers attacking
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urogard
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being able to set the number of soldiers attacking
since so many people say attacking is not worth it, mostly because of the high repair bills, i would suggest being able to set the number of soldiers on an attack mission, just as you can do it with spies. I think this would be a greatly appreciated suggestion, what do you think?
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The point is though that you would still have to use most if not all of your troops in the attack in order to break somebody's defence that has enough naq to make the attack worthwhile - so it won't really make a difference.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Ryushinaka
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ahhh but Wolf359, on the smaller targets it would be more efficient not to use your entire attack force. less repair bill and all potentially. However, if this feature were implemented it would show more flaws possibly in the attack formula (not saying that there are any currently!). So its probably best not to implement the suggested feature IMO as the game currently is.
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Ryushinaka wrote:ahhh but Wolf359, on the smaller targets it would be more efficient not to use your entire attack force. less repair bill and all potentially. However, if this feature were implemented it would show more flaws possibly in the attack formula (not saying that there are any currently!). So its probably best not to implement the suggested feature IMO as the game currently is.
Unless you were massing them, why would you attack a significantly smaller army (i.e. very weak defence)?..........
.............. you are usually attacking for naq and you usually need a high attack to get past the high defence to get the naq, as low defences usually do not have aenough naq to make an atatck worthwhile.
If you are massing - then that is the price for massing.
Swings and roundabouts really,
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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urogard
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three
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Re: being able to set the number of soldiers attacking
halamala wrote:since so many people say attacking is not worth it, mostly because of the high repair bills, i would suggest being able to set the number of soldiers on an attack mission, just as you can do it with spies. I think this would be a greatly appreciated suggestion, what do you think?
YES i think that is right / cost to much to repair / i now only attack for 1 bil or more / other wise its not worth it / just build up the f//ken miners and wait for 30 mins to come around/
come on admin dude change the f//kn rule man for f sake and see more
action lol more fun / ball breakers lol
the 3
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Re: being able to set the number of soldiers attacking
three wrote:halamala wrote:since so many people say attacking is not worth it, mostly because of the high repair bills, i would suggest being able to set the number of soldiers on an attack mission, just as you can do it with spies. I think this would be a greatly appreciated suggestion, what do you think?
YES i think that is right / cost to much to repair / i now only attack for 1 bil or more / other wise its not worth it / just build up the f//ken miners and wait for 30 mins to come around/
come on admin dude change the f//kn rule man for f sake and see more
action lol more fun / ball breakers lol
the 3
Swearing on the Gate Wars Forum: https://talk.gatewa.rs/viewtopic.php?t=21017
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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