insanity5723 wrote:Well let's resort to math then...
You idea is interesting, but it has too many variables that are unaccounted for, for me to believe it so quickly. Plus, you didn't have any calculations in your response, just listing numbers isn't math...and I got happy thinking I'd get to pick apart calculations

silly me
I want to secondly say that I'm excited to make another long post. I enjoy them.
Assumptions:- the person you raid will not attack you incurring costs to you; many variations to this as well like being attack with someone who has a lot of UU out, low in rank, very high attack/covert/turns to take back what was lost other ways
- you will not be raided, sabbed, etc. by a different player
- all players you raid have 1-3%(as you said) UU out greater than your up...for example the player(s) you are raiding have 1.01-1.03 times more UU out than your UP
- etc.
Considerations:- you posted earlier that you get 1-3% of what is out, look at the calculations...get less UU with at 1-3% realtive to UP per one turn used raiding or sitting back
- using UU from UP to get more turns to raid(best of both worlds?)
Let assume we are using the same numbers of turns in both cases:
Raiding at 1-3%:(0.01)(30,000UU)=300
(0.03)(30,000UU)=900
Relying on UP:gets you what every your UP is, for many people it's over 2000/day
https://talk.gatewa.rs/viewtopic.php?t=23775Problems with this: if one turn raiding will get you 300-900 UU raiding, you break even with UP you need 14,400-43,200/day. So, for the purposes of this critigue I will assume that the player has a high UP already, therefore already making the investment.Using one turn, and assuming you have a high enough UP to begin with, you get more UU per day, considering the gains got after raiding and sitting back with UP, without doing anything else in either case. The variables that exist are other cost that are incurred to make it a profitable venture. For example, being attacked back and defense costs, cost repairing attack weapons, turns use to spy before raiding(if done), losses of your own trained players in above cases, etc.
insanity5723 wrote:That UU will make money which you can then use to buy more turns and raid more....
Really? You could get more form, let's say the in-game market, with trading? If you train 300 UU into miners and I train 2000 UU into miners who will make more per turn? If you use a market turn and trade 30,000 UU, and I use a market turn and trade 200,000 UU who will get more turns/naq(just multiplied by 100)?
insanity5723 wrote:but you will always have more UU if you bought turns and raided (assuming you have infinite time and access to turns on hand...
The assumption you have given yourself needs to be applied to the other side of the equation as well. If you have an unlimited number of turns and time, would that be equated to having an unlimited UP? or unlimited number you can get of UP each day? In either cases if you look at it at it's simpliest form(at one attack or turn) UP will give you more UU, unless your UP is low, therefore requiring a commitment.
insanity5723 wrote:I"m just saying raiding is better mathematically. I'm going for 100k raw UP once I finish ascensions, even though it's a huge waste of naq. why? cuz I'm lazy too. heh....
You haven't proved it in your 'arguement'. I think you can get more UU a day using UP
and raiding. Relying on raiding is contingent on turns, and relying on UP is contingent on naq. All in all I think having a low up and relying on turns to raid is a poor choice, but that's my opinion, and this is a long post.
K
edits: spelling, wrong calc. in blue, done a few times, all wrong...now worked out properly