Fighters

Well, do you like it?

No, this idea sucks! (please specify WHY)
7
41%
This is a great idea (please give suggestions to make it even better)
7
41%
I am 100% nuetral (specify WHY)
3
18%
 
Total votes: 17
KnightValor
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Fighters

I posted this in the "support ships" topic.

KnightValor wrote:...


Now I am going to go more in depth about the fighters, and the way I think they should be.

There is a button - Redesign fighters - in your armory.

When you click that link, you see the ability to build weps & shields for 1/20th the cost of ms weapons, but also with 1/22nd the power.

The cost is multiplied, though, by how many fighters you have. For instance, adding one weapon to your fighter design with 20 fighters will cost you the same as a mothership weapon.

There is no capacity, but there is a limit of six weps or shields. In this case, shields give less power but have more use, contrary to motherships. Thus, if you are a player that only cares about rank, you should buy fighter weps. If you care about actual ability to win fights, you buy shields.

Buying fighters costs as much as it would cost to go from no weps & sheilds to as many as your current design has, with one fighter.

You can sell off some of your weps or sheilds, but doing so costs money (5 naq per fighter), as you would need engineers to recalibrate or whatever the whole system.

You can also designate the necessary men to fly a single fighter (max three) which improves your efficiency in this order

1 man - No bonuses or extra efficiencies
2 men - Add a copilot for better manueverability (aka less fighter losses)
3 men - Add a gunner for better accuracy (aka increase wep efficiency)

Changing the men needed costs 200 mil naquadah + the amount of guys required to pilot all your fighters + 35k naq per guy. Whenever you build a fighter, it will add 35k naq per pilot, and train the pilots needed, directly out of your untrained. They wil be trained into Pilots, which appears on your train page, command center, and stuff. You can also spend 320k naq to train a pilot to a Super Pilot or whatever, and he doubles his fighter's efficiency.

You can also name your fighter model, and with each change it will add "model " + however many times you've upgraded it.

Example - If I make my fighter design (Skorpion) and then give the model four sheilds, two weps, and three guys (from two upgrades), that will make my fighter called "Skorpion Model 8" and in battles you will see

"A fleet of KnightValor's Skorpion Model 8s meet head on with XXXXX's RipKiller Model 7s, and destroy X enemy fighters in the charge."

Also, designing a fighter in the first place requires 250 mil.

Long post, but what do you guys think?


Please vote, and give critisism.
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KnightValor
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Sorry for the double post, but I am interested in WHY I have two "nos"

I would also like to add that it is immaturity to have voted "no" simply out of anger with me, and that it would be equally immature if anyone voted "no" simply because they didn't want to read the long post.

In both of the above examples, it would have been more mature to simply not vote.

Those are the only two reasons I can see that are wrong with this idea, so please inform me if I am wrong.
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Ra
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I think this is an ok idea. Maybe the fighters could have their own battle and the winner would add a bonus to the mothership score?
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KnightValor
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Or contribute leftover attack to the mothership, or contribute attack to the ground forces.

I was thinking there could be a dropdown box on the attack page as to whether or not to go from fighters to ground, or attack the fighters, mothership, and then ground.
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JIX
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i did'nt like the idea i voted no


what else is there to say
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KnightValor
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JIX wrote:i did'nt like the idea i voted no


what else is there to say


There are other things to say...

What about WHY you didn't like it. That is the point of this forum, not to only suggest ideas, but to make them better so that admin doesn't have to think of all the ways to better the idea himself. Simply saying "I don't like it so I voted no" does not improve the idea for the sake of making it easier for forum to do a good job with updates.
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Honours and Awards

JIX is perfectly entitled to that opinion and does not need to expand upon it if he doesn't want to.

Can we start being a bit less hostile in these threads please??


I am not overly keen on the idea either - certainly not in its current format - customising fighters is just too much - leading to lots of different variables within the game - you need to remember that the server can only take so much!

What you also need to remember is that even if an idea is a good idea - it does not mean that it will, or should, be added, as it might make the game substantially different. (Perhaps it could be earmarked for a new game - or for a Quantum wave?).

Although fighters may be a good idea - your idea as it stands is a little over-complicated. The beauty of main is that it is relatively simple to play.

Who cares about whether it would be Model 8 or Model 1? - Like i said - overcomplicated - and considering we have upwards of 20k people playing, how many different models of ships could that give (are we limited to 1 model per person?)??

You also said that there is no capacity - no capacity in what? Numbers of ships? Again - would this not lead to the now common 'makes the strongest even stronger' debate? Some way of limiting the number of fighters required perhaps? (A new tech? Costs naq to maintain?).

Just throwing up some observations/questions.
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KnightValor
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Wolf359 wrote:JIX is perfectly entitled to that opinion and does not need to expand upon it if he doesn't want to.

Can we start being a bit less hostile in these threads please??


I am not overly keen on the idea either - certainly not in its current format - customising fighters is just too much - leading to lots of different variables within the game - you need to remember that the server can only take so much!

What you also need to remember is that even if an idea is a good idea - it does not mean that it will, or should, be added, as it might make the game substantially different. (Perhaps it could be earmarked for a new game - or for a Quantum wave?).

Although fighters may be a good idea - your idea as it stands is a little over-complicated. The beauty of main is that it is relatively simple to play.

Who cares about whether it would be Model 8 or Model 1? - Like i said - overcomplicated - and considering we have upwards of 20k people playing, how many different models of ships could that give (are we limited to 1 model per person?)??

You also said that there is no capacity - no capacity in what? Numbers of ships? Again - would this not lead to the now common 'makes the strongest even stronger' debate? Some way of limiting the number of fighters required perhaps? (A new tech? Costs naq to maintain?).

Just throwing up some observations/questions.


Sorry, no sheilds/weps capacity.

As for the difficulty, I don't think it would be that hard to do, even if you aren't sure how it works. All we need is a little bit of text

"These changes affect all your fighters"

"More pilots have better efficiency, while less pilots requires less pilots"

Simple little phrases will clear everything up... hopefully.
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i'm not liking the fact that it changes the current weapons...

granted have a seperated fleet

so you got your mothership and mothership support craft, buy them seperatly.. personally i'm prefering the support ships idea better
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KnightValor
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This wouldn't replace it. Actually, JIX said he was thinking about fighters, so I wrote this. However, at that time JIX was already angry with me, and didn't want it, he'd rather never post it himself.

Just joking, but yeah. This isn't meant to replace it.
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JIX
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KnightValor wrote:This wouldn't replace it. Actually, JIX said he was thinking about fighters, so I wrote this. However, at that time JIX was already angry with me, and didn't want it, he'd rather never post it himself.

Just joking, but yeah. This isn't meant to replace it.
i post my idea's when i get bored i was'nt bored enough to post my fighters idea


i was'nt angry "with" you just your smart arse posts remind me of someone i dont like


as for your idea i think you've over thought it theres nothing "gatewars" about it.it seems alittle more like another game i use to play and i stoped playing it because it was abit to much.this game is so good because its simple
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windwaker
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JIX wrote:this game is so good because its simple


Unfortunately for yourself, it isn't the admin's job to make sure poor JIX can understand everything.

I voted yes.
JIX
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windwaker (weird name?) never mind

would you like to hear alittle story

knightvalor makes a topic in the main section asking for someone within his own alliance to be massed by a few people in this topic he mentioned i had already massed said player and he would like to know if i would mass said player again i was on ppt so i could but luckly for knightvalor one of my alliance members was up for massing someone random so my friend and alliance member did the deed


guess who the person was :wink:


as for that little hint at you calling my stupid


were you not the same windwaker that sent me messages asking me to become your officer lets look into that with alittle more detail

JIX:makes 140million per turn
you:not sure but not even over 10mil

i would lose round about 14million PER TURN from being under you

and were you not the same windwaker that said he had 167billion in his bank?mh thats abit over the max bank capacity for a player with an army size of 90k (at the time)

infact you would'nt believe me when i told you i could smack you six ways from sunday in one turn that i actualy had to do it! just to show you i was infact the better player then you had to strike back with what was it 500mil-1bill strike :lol: and you failed actualy nowhere near getting through my defence


as for the game being simple and me being simple.whats that say about you simple game+JIX is better than you
Apadamek (goo is life) wrote:Jix cannot be banned, all fear his marijuana and Alcohol induced fits of massing and raiding

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KnightValor
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Oh... yeah. I remember that perfectly.

Maybe you want to give us a topic link?


If you're talking about when setesh massed him, we all know you did it. You've massed him before, you're the only person that held a grudge against him.

Do you seriously believe he's going to eat that lie, that I did it? How thick can you get!!!

Hmm... He can believe the guy he's known for 10 years, or he can believe the guy that massed him simply because he didn't believe you were making 140 mil naq per turn. Uh oh, looks like I'm gonna be having a hard time with my buddy, JIX! You caught me!
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JIX
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KnightValor wrote:Oh... yeah. I remember that perfectly.

Maybe you want to give us a topic link?


If you're talking about when setesh massed him, we all know you did it. You've massed him before, you're the only person that held a grudge against him.

Do you seriously believe he's going to eat that lie, that I did it? How thick can you get!!!

Hmm... He can believe the guy he's known for 10 years, or he can believe the guy that massed him simply because he didn't believe you were making 140 mil naq per turn. Uh oh, looks like I'm gonna be having a hard time with my buddy, JIX! You caught me!
you asked a super mod to delete the topic think it was wolf you asked not to sure


but many people posted in that topic some of these people i know some of these people i have on my msn list do you REALY want to make me get them on this thread telling the truth?

think about it son you asked for me and a friend to mass this player then you start **Filtered** about us what do you think we're gonna keep your secret i dont think so!
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