commander/ officer (protection stuff)

Locked
sphere-owen9292
Forum Irregular
Posts: 253
Joined: Sat Jan 07, 2006 1:11 pm
ID: 0

commander/ officer (protection stuff)

ya well the commander is supposed to offer the officer protection, this isn't all that possibly unless the commander threatens the person to give back the naq and the person who stole it isn't very tough. anyway, i was thinkin sumthin maybe could be done so that some of the commanders power could be used to help the officer against attacks?

i dunno, this is just my place where i come to post my random thoughts that hit me when i'm staring at a wall that has to do with changing stuff in sgw... so post whatever
Image
Image
Saber
Forum Irregular
Posts: 322
Joined: Fri Jan 27, 2006 12:01 am

Image
Freestyle304
Forum Regular
Posts: 514
Joined: Mon Mar 27, 2006 6:37 pm
ID: 1922793
Alternate name(s): Newgrounds: Meechum

I read the previous thread. It's an interesting idea that I don't think was really talked through completely.

The best arguments that I saw were 1) it would encourage leeches and reduce cooperation; 2) It would create unbeatable groups of people; 3) It's not realistic.

If a good method for extending real protection to officers was implemented, I think it could avoid these effects.

The method that I would suggest is having the ability to deploy a certain amount of your defensive forces in defense of your officers' realms. The amount could be limited by % of COs forces like income is and by % of officers' forces like mercs are.

That is entirely realistic - consider how many US forces are deployed around the world.

It encourages building ones own account because it would increase the amount of protection available.

It doesn't make unbeatable groups because it doesn't increase the overall forces available - it simply moves them! The forces deployed by the CO to the officer's defense would be unavailable for the CO's defense.

A tech category can ba added to increase the percentage deployable and something added to the intel provided when spying to reveal CO forces deployed in the realm.

So what do you think? Seems workable to me - at least with a little tweaking it is.
sphere-owen9292
Forum Irregular
Posts: 253
Joined: Sat Jan 07, 2006 1:11 pm
ID: 0

yeah :), never said my idea was perfect, i don't even have officers myself but it just seemed like a possible idea

those arguments look pretty reasonable
Image
Image
thunder
Forum Intermediate
Posts: 830
Joined: Wed Oct 19, 2005 4:42 pm
ID: 0
Location: Booming in the heavens

i dont like it, the co troops cant be in two places at once so either they def the officer or the comander. not both
If you listen to what i say you'll learn lots
if you argue with what i say you'll lose
if you disagree with what i say your an idiot

I AM A DEBATOR FROM SASKATCHEWAN YAH

Shal Kek Nem Ron
Freestyle304
Forum Regular
Posts: 514
Joined: Mon Mar 27, 2006 6:37 pm
ID: 1922793
Alternate name(s): Newgrounds: Meechum

If you read carefully Thunder (unless I was too sleepy to say it right hehe) - that is what I meant too.

The CO could deploy a % of hid def units for officer protection. This % would NOT then be available for the defense of that CO because they are deployed elsewhere.
thunder
Forum Intermediate
Posts: 830
Joined: Wed Oct 19, 2005 4:42 pm
ID: 0
Location: Booming in the heavens

who says we cant agree?

also i kinda skiped yours and just replied to the original sorry
If you listen to what i say you'll learn lots
if you argue with what i say you'll lose
if you disagree with what i say your an idiot

I AM A DEBATOR FROM SASKATCHEWAN YAH

Shal Kek Nem Ron
Teal'auc of the Void
Stubborn Tok'ra
Posts: 5595
Joined: Thu Nov 24, 2005 2:22 am
Alliance: MaYHeM
Race: Tenno SKOOM
ID: 38133
Location: Origin System

Freestyle304 wrote:The method that I would suggest is having the ability to deploy a certain amount of your defensive forces in defense of your officers' realms. The amount could be limited by % of COs forces like income is and by % of officers' forces like mercs are.

That is entirely realistic - consider how many US forces are deployed around the world.

It encourages building ones own account because it would increase the amount of protection available.

It doesn't make unbeatable groups because it doesn't increase the overall forces available - it simply moves them! The forces deployed by the CO to the officer's defense would be unavailable for the CO's defense.

A tech category can ba added to increase the percentage deployable and something added to the intel provided when spying to reveal CO forces deployed in the realm.


I like that idea...
Nothing but a whisper from past...
I like, totes need a nice signature. But I'm lazy to put one in. Just imagine one.
The Foo
Forum Grunt
Posts: 92
Joined: Sat May 06, 2006 4:23 pm
ID: 0
Location: in my own game day where every day is game day whahahahahahaha

I think that the amount of troops that u send for protection/attacking. should be directly proportional to % u give, of ur money to ur officer. This will be great and it cant really be abused cus u can always kick the lechers LOL (dam noobs leching) :-D


the foo
thunder
Forum Intermediate
Posts: 830
Joined: Wed Oct 19, 2005 4:42 pm
ID: 0
Location: Booming in the heavens

problem is that it takes away from the game bounus to being lone wolfs, if this is implement i think a better bounus to going it alone needs to be implemented
If you listen to what i say you'll learn lots
if you argue with what i say you'll lose
if you disagree with what i say your an idiot

I AM A DEBATOR FROM SASKATCHEWAN YAH

Shal Kek Nem Ron
The Foo
Forum Grunt
Posts: 92
Joined: Sat May 06, 2006 4:23 pm
ID: 0
Location: in my own game day where every day is game day whahahahahahaha

i think it would help the power cap a little cus all the noobs will get together and set there % to 90% and wham u hav an elite noob if that is possible LOL i stick with me saaying it is good idea maybe it should be Trialed on the game for a while?



the foo
Freestyle304
Forum Regular
Posts: 514
Joined: Mon Mar 27, 2006 6:37 pm
ID: 1922793
Alternate name(s): Newgrounds: Meechum

I like the idea that a bunch of newbs can band together, select a leader and make him kinda strong - at lease in defense.

It suggest whole new strategies. Plus a quick place to look to for multis hehe.
J.S.
Forum Elite
Posts: 1601
Joined: Thu Feb 16, 2006 4:41 am
Alliance: EPA
Race: Human
ID: 22325
Location: Vancouver, Canada
Contact:

Well a commander can give a certain amount of mercs,

i like it... Esp since my commander has a couple of billion for his defence haha
Back in my day, we massed you for disrespect!
Locked

Return to “Suggestions Archive”