Limiting number of fleets

Locked
Mujo
Fledgling Forumer
Posts: 156
Joined: Wed Oct 05, 2005 12:28 am

Limiting number of fleets

seeing that planet stealers with nothing to destroy annoy all of us - i was thinking, maybe it should be made that hangers could be bought up to total of 25% of the lower between capacity for weapons and shiels. for example, if one has capacity to build 1k guns and 5k shields, he could be able to buy 250 hangers at most, as lower of the two is 1k.
to back it in "physical" MS appearance - hangars take more space on the hull of the mothership then guns(or shields) do - so it takes 4 guns to cover 1 hangar, not leaving any "dead angle"

or maybe the same rule being implemented when purchasing fleets - so using the example above, one could buy up to 250 fleets total.

this would make planet stealing accounts a bit less usable, and i believe everyones had their share of annoyance by those

and maybe some other restrictions, which "normal" player wouldnt mind, and would make planetstealing "for living" much harder
Artiglio
Forum Regular
Posts: 618
Joined: Mon Jun 13, 2005 11:59 pm
ID: 0
Location: Replicating

... that would be hard for people who acctually play to steal planets... u would need to have a very good MS to steal some of the better defended planets... my fleets are well over 25% of my weapons/shields... hell there like 100% over... :o and im not a account purly for stealing planets...
Image
Mujo
Fledgling Forumer
Posts: 156
Joined: Wed Oct 05, 2005 12:28 am

it was only an idea - maybe number should be better fine tuned, to say 50% of the lower - or maybe even 30-50% of the sum?
Artiglio
Forum Regular
Posts: 618
Joined: Mon Jun 13, 2005 11:59 pm
ID: 0
Location: Replicating

i understand the idea ... but ... i have seen planets with over 10bil defence... do u know how hard it woulf be to take those if u could only have 30-50% for fleets... its hard enoguth even when u can hace an unlimited numbere of fleets
Image
Timmy
Forum Irregular
Posts: 275
Joined: Sun Jul 02, 2006 9:23 pm

i like the idea but maybe it should be power related. Say u have a 10bil strike on ur ms and 10bil defence u can hav up 2 5bil fleet strength. just an idea.
Artiglio
Forum Regular
Posts: 618
Joined: Mon Jun 13, 2005 11:59 pm
ID: 0
Location: Replicating

Timmy wrote:i like the idea but maybe it should be power related. Say u have a 10bil strike on ur ms and 10bil defence u can hav up 2 5bil fleet strength. just an idea.


would that be better or worse... which are more powerful ... the weapons or the fleets? :?
Image
Timmy
Forum Irregular
Posts: 275
Joined: Sun Jul 02, 2006 9:23 pm

Artiglio wrote:
Timmy wrote:i like the idea but maybe it should be power related. Say u have a 10bil strike on ur ms and 10bil defence u can hav up 2 5bil fleet strength. just an idea.


would that be better or worse... which are more powerful ... the weapons or the fleets? :?


it would be better, i was referring to the pod volley and shields on the ms when i said strike and defence. the fleets and podvolley are different because they are used for different things.
Artiglio
Forum Regular
Posts: 618
Joined: Mon Jun 13, 2005 11:59 pm
ID: 0
Location: Replicating

Timmy wrote:it would be better, i was referring to the pod volley and shields on the ms when i said strike and defence. the fleets and podvolley are different because they are used for different things.


why not 25% of the total power of the MS shields and weapon... so 10bil MS defence and 10bil MS strike is able to make a 5bil fleet... that way its limited but not too limited...
Image
Timmy
Forum Irregular
Posts: 275
Joined: Sun Jul 02, 2006 9:23 pm

Artiglio wrote:
Timmy wrote:it would be better, i was referring to the pod volley and shields on the ms when i said strike and defence. the fleets and podvolley are different because they are used for different things.


why not 25% of the total power of the MS shields and weapon... so 10bil MS defence and 10bil MS strike is able to make a 5bil fleet... that way its limited but not too limited...


yea that is what i was meaning with my posts.
gooseman the first
Forum Intermediate
Posts: 796
Joined: Thu Mar 09, 2006 9:12 am
ID: 55105
Location: Dublin, working on a thing called 'humour'

tis a great idea, its all down to the fine tuning now.
i think 25% of total power sounds good tho
BenjaminMS
Tollan
Posts: 2769
Joined: Sun Mar 05, 2006 6:20 am
Alliance: ~Leaf Village~
Race: Balancer
ID: 1907529
Alternate name(s): TUHD (Bioware forums)
Location: Stuck between real life and the other end of a Stargate

Sounds good
Image
Currently ingame known as BenMS

Goblin: "I like your boots."
Sorcerer: "That's because you don't have any. The emotion is called envy."
Spoiler
/smile at the green grass,
smile at the sun,
smile at the roses,
before they're gone/


BenjaminMS - 'A thief of roses'
[TL] Renegadze zegt:
yeah definately makes more sense you hitting
and I have no DMU as you keep robbing it
MERC 1 zegt:
shuld not leave it out
any way you cant prove nothing
[TL] Michael/BenjaminMS zegt:
meh Rene, just find a few 0-def farms with 300+ tril DMU out...
MERC 1 zegt:
cool you two take it then i will hit you
Lord Thanatos
Fledgling Forumer
Posts: 243
Joined: Thu Feb 09, 2006 2:37 pm
ID: 0
Location: Vancouver, WA
Contact:

no, i'm fine with fleets as they are now. if people want to spend all their time and money on fleets, they should be allowed to. It really isn't that different then having a massive strike and no D or Having massive defence and a bazzilion miners. We shouldn't restrict the game because of the way a few people chose to spend thier naq.
Xbox Live tag: LordThanatos117. Play me in Gears of War, LOTR BFMEII, or just chat.
Thanatos God of death
Image
Artiglio
Forum Regular
Posts: 618
Joined: Mon Jun 13, 2005 11:59 pm
ID: 0
Location: Replicating

Lord Thanatos wrote:no, i'm fine with fleets as they are now. if people want to spend all their time and money on fleets, they should be allowed to. It really isn't that different then having a massive strike and no D or Having massive defence and a bazzilion miners. We shouldn't restrict the game because of the way a few people chose to spend thier naq.


most people who concentrate on there fleets concentrate on there MS aswell anyway cause just having a fleet is useless ... this would just get rid of accounts that are there purley to steal planets to sell...

i dont care if this is or isnt implemented but if it is thats how i think it would work best...

besides most things meantioned in this section never get implemented anyway... :roll:
Image
SG1

seeing that planet stealers with nothing to destroy annoy all of us - i was thinking, maybe it should be made that hangers could be bought up to total of 25% of the lower between capacity for weapons and shiels. for example, if one has capacity to build 1k guns and 5k shields, he could be able to buy 250 hangers at most, as lower of the two is 1k.
to back it in "physical" MS appearance - hangars take more space on the hull of the mothership then guns(or shields) do - so it takes 4 guns to cover 1 hangar, not leaving any "dead angle"

or maybe the same rule being implemented when purchasing fleets - so using the example above, one could buy up to 250 fleets total.

this would make planet stealing accounts a bit less usable, and i believe everyones had their share of annoyance by those

and maybe some other restrictions, which "normal" player wouldnt mind, and would make planetstealing "for living" much harder


this is a bad idea it would b heaps annoying and u'd have 2 pay heaps for hangers then so i think this should b a no 2 this 1
User avatar
Acheron
Fledgling Forumer
Posts: 142
Joined: Fri Jun 16, 2006 11:13 pm
Race: Tok'ra
ID: 71390
Location: Somewhere only I know

just make hangers more expensive (i.e. increasing the value it increases with per hanger you buy). it may not solve the "planet stealing" problem, but it sure will make it harder :)
Locked

Return to “Suggestions Archive”