seeing that planet stealers with nothing to destroy annoy all of us - i was thinking, maybe it should be made that hangers could be bought up to total of 25% of the lower between capacity for weapons and shiels. for example, if one has capacity to build 1k guns and 5k shields, he could be able to buy 250 hangers at most, as lower of the two is 1k.
to back it in "physical" MS appearance - hangars take more space on the hull of the mothership then guns(or shields) do - so it takes 4 guns to cover 1 hangar, not leaving any "dead angle"
or maybe the same rule being implemented when purchasing fleets - so using the example above, one could buy up to 250 fleets total.
this would make planet stealing accounts a bit less usable, and i believe everyones had their share of annoyance by those
and maybe some other restrictions, which "normal" player wouldnt mind, and would make planetstealing "for living" much harder
Limiting number of fleets
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Mujo
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Artiglio
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Mujo
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Timmy
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Artiglio wrote:Timmy wrote:i like the idea but maybe it should be power related. Say u have a 10bil strike on ur ms and 10bil defence u can hav up 2 5bil fleet strength. just an idea.
would that be better or worse... which are more powerful ... the weapons or the fleets?
it would be better, i was referring to the pod volley and shields on the ms when i said strike and defence. the fleets and podvolley are different because they are used for different things.
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Artiglio
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Timmy wrote:it would be better, i was referring to the pod volley and shields on the ms when i said strike and defence. the fleets and podvolley are different because they are used for different things.
why not 25% of the total power of the MS shields and weapon... so 10bil MS defence and 10bil MS strike is able to make a 5bil fleet... that way its limited but not too limited...

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Timmy
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Artiglio wrote:Timmy wrote:it would be better, i was referring to the pod volley and shields on the ms when i said strike and defence. the fleets and podvolley are different because they are used for different things.
why not 25% of the total power of the MS shields and weapon... so 10bil MS defence and 10bil MS strike is able to make a 5bil fleet... that way its limited but not too limited...
yea that is what i was meaning with my posts.
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gooseman the first
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BenjaminMS
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Sounds good

Currently ingame known as BenMS
Goblin: "I like your boots."
Sorcerer: "That's because you don't have any. The emotion is called envy."
Spoiler
/smile at the green grass,
smile at the sun,
smile at the roses,
before they're gone/
BenjaminMS - 'A thief of roses'
smile at the sun,
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BenjaminMS - 'A thief of roses'
[TL] Renegadze zegt:
yeah definately makes more sense you hitting
and I have no DMU as you keep robbing it
MERC 1 zegt:
shuld not leave it out
any way you cant prove nothing
[TL] Michael/BenjaminMS zegt:
meh Rene, just find a few 0-def farms with 300+ tril DMU out...
MERC 1 zegt:
cool you two take it then i will hit you
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Lord Thanatos
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no, i'm fine with fleets as they are now. if people want to spend all their time and money on fleets, they should be allowed to. It really isn't that different then having a massive strike and no D or Having massive defence and a bazzilion miners. We shouldn't restrict the game because of the way a few people chose to spend thier naq.
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Thanatos God of death

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Artiglio
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Lord Thanatos wrote:no, i'm fine with fleets as they are now. if people want to spend all their time and money on fleets, they should be allowed to. It really isn't that different then having a massive strike and no D or Having massive defence and a bazzilion miners. We shouldn't restrict the game because of the way a few people chose to spend thier naq.
most people who concentrate on there fleets concentrate on there MS aswell anyway cause just having a fleet is useless ... this would just get rid of accounts that are there purley to steal planets to sell...
i dont care if this is or isnt implemented but if it is thats how i think it would work best...
besides most things meantioned in this section never get implemented anyway...

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SG1
seeing that planet stealers with nothing to destroy annoy all of us - i was thinking, maybe it should be made that hangers could be bought up to total of 25% of the lower between capacity for weapons and shiels. for example, if one has capacity to build 1k guns and 5k shields, he could be able to buy 250 hangers at most, as lower of the two is 1k.
to back it in "physical" MS appearance - hangars take more space on the hull of the mothership then guns(or shields) do - so it takes 4 guns to cover 1 hangar, not leaving any "dead angle"
or maybe the same rule being implemented when purchasing fleets - so using the example above, one could buy up to 250 fleets total.
this would make planet stealing accounts a bit less usable, and i believe everyones had their share of annoyance by those
and maybe some other restrictions, which "normal" player wouldnt mind, and would make planetstealing "for living" much harder
this is a bad idea it would b heaps annoying and u'd have 2 pay heaps for hangers then so i think this should b a no 2 this 1
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