covert turns
- Wolf359
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and spying will always count towards it - otherwise the powerful covert players could make a killin selling unlimited intelligence to other players.
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bryan
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Wolf359 wrote:and spying will always count towards it - otherwise the powerful covert players could make a killin selling unlimited intelligence to other players.
pianomutt tried selling information. it was never very successful.
how about making it you get 3 per turn, and increase the cost of sabbing to 6? to a max of 100?
at least this way i can look for planets
im doing random hits now when farming. ie looking through the ranks to find naq, and just hitting it. i cant spy to see def. intelligence is a key part of war, and yet i am completely limited by it. i have a very nice covert which i literally cannot use.
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im all for it i think it should be.
im all for it i think it should be.
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go to [img]here[/img]
all ways buying turns at 1k turns for 60k, broker me at 82855
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what exactly is the suggestion here?
is it increase in covert capacity? if yes, then it is already in common suggestions...
is it increase in covert capacity? if yes, then it is already in common suggestions...


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Re: covert turns
still a good idea to put up covert capacity to 100 if not more!!

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- Bob_2007
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Re: covert turns
More covert missions, yes.
More sab turns, no.
EASIER to recon planets, no.
Extra cov turns would help if you want to spend an hour or two combing for farms.
But I absolutely think if you double the number of cov turns, you should halve the likelihood of a planet recon being successful. Maybe selling covert info wasn't a great success when it was tried on the market, but there's definitely a market for planets. And I, for one, don't think planets should be any easier to recon/steal than they already are. I'd even support the idea of planet def reducing the recon success (if it doesn't already, which I think it doesn't). When I decided it was time to jump rank and start earning some gr, I put a high cov for a while to keep myself in gr range. So I've successfully recon'd some of the big players' planets out of sheer curiosity and found some *amazing* ones (goes without saying, I suppose). Of course if I took one, I might as well just delete my own account there and then and save them the trouble.
(And before anybody asks no, the info is not for sale at any price. I have ethics. In fact, to show how serious I am I will post the name of anybody asking, on the forum. Don't do it. Not even in jest.)
More sab turns, no.
EASIER to recon planets, no.
Extra cov turns would help if you want to spend an hour or two combing for farms.
But I absolutely think if you double the number of cov turns, you should halve the likelihood of a planet recon being successful. Maybe selling covert info wasn't a great success when it was tried on the market, but there's definitely a market for planets. And I, for one, don't think planets should be any easier to recon/steal than they already are. I'd even support the idea of planet def reducing the recon success (if it doesn't already, which I think it doesn't). When I decided it was time to jump rank and start earning some gr, I put a high cov for a while to keep myself in gr range. So I've successfully recon'd some of the big players' planets out of sheer curiosity and found some *amazing* ones (goes without saying, I suppose). Of course if I took one, I might as well just delete my own account there and then and save them the trouble.
(And before anybody asks no, the info is not for sale at any price. I have ethics. In fact, to show how serious I am I will post the name of anybody asking, on the forum. Don't do it. Not even in jest.)
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