covert turns

covert turns

should stay the way they are
34
31%
increased by 50
44
41%
should be unlimited
30
28%
 
Total votes: 108
User avatar
Wolf359
The Big Bad Admin
Posts: 5208
Joined: Sat Feb 19, 2005 2:40 am
Alliance: EPA
Race: Tauri
ID: 0
Location: Omnipresent
Contact:

Honours and Awards

and spying will always count towards it - otherwise the powerful covert players could make a killin selling unlimited intelligence to other players.
Image
Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
Mod Speak
Ston
Forum Irregular
Posts: 355
Joined: Fri Nov 25, 2005 1:21 am
Alliance: Omega Allegiance
Race: Ascended Stone
ID: 13514

free recon but normal sabs sounds very good to me!
bryan
Forum Intermediate
Posts: 966
Joined: Mon Jun 20, 2005 7:57 pm

Wolf359 wrote:and spying will always count towards it - otherwise the powerful covert players could make a killin selling unlimited intelligence to other players.



pianomutt tried selling information. it was never very successful.

how about making it you get 3 per turn, and increase the cost of sabbing to 6? to a max of 100?

at least this way i can look for planets

im doing random hits now when farming. ie looking through the ranks to find naq, and just hitting it. i cant spy to see def. intelligence is a key part of war, and yet i am completely limited by it. i have a very nice covert which i literally cannot use.
Bryan wrote:shoot first, fire missiles second. if anything left, drop a nuke
Genlucky wrote:Opinions are like **Filtered**. everyone has one, and some are bigger than others
buck wrote:i am infact the proverbial nutcase
ThorSupreme
Fledgling Forumer
Posts: 180
Joined: Wed Jun 07, 2006 11:28 am
Alliance: None
Race: Asgard
ID: 0
Location: Slovenia

I think it must stay like it is or else will be massing and farming party for all of us . This way it is more interested ...
Allways look on bright side of life ... Don't be scared it is only a **Filtered** ... Life is short so enyoj it ...
Lord Ho Chi Man
Fledgling Forumer
Posts: 153
Joined: Thu Nov 03, 2005 8:28 am

It is time to Look this over again. As 50 Covert turns Does not seem to Be enough. Maybe increase the Covert activity to 75 to 100, Keep everything else the same. I know this was suggested already in this Thread. Just giving the thread a new Bump to get people thinking about it again.
Retired
Reaperman
Forum Intermediate
Posts: 801
Joined: Thu Nov 24, 2005 1:46 pm

A good Idea Jix. keep the limit on how many times you can be sabbed but remove the limit of how many sabs you can make. it would make wars a lot more fun when all you have left is your covert. It does kinda suck that you can only sab 2-3 peeps before your covert action runs out.
market mod speaking
assyrian worrier
Fledgling Forumer
Posts: 177
Joined: Thu Jan 11, 2007 4:02 pm
ID: 0
Location: home
Contact:

im all for it i think it should be.

im all for it i think it should be.
meet the true spammer (roar) i have a sig shop if you would like to see some work of mine.
go to [img]here[/img]
all ways buying turns at 1k turns for 60k, broker me at 82855
ksvisa
Fledgling Forumer
Posts: 159
Joined: Fri Oct 20, 2006 5:33 am
ID: 0

Should me an upgrade for this. (or two: one for sabs and one for rec).

Because the recognition missions are much often used, This upgrade should be cheaper than upgrade for sabotage! (or few updates.... like mercs control: 10%... 10000% :P)
Kaska
Fledgling Forumer
Posts: 147
Joined: Wed Oct 18, 2006 6:25 am
Alliance: [ HervardI Training ]
Race: Ancient
ID: 73626
Location: Slovenija
Contact:

NO, NO, NO

how many times will this be suggested?

i lost count in this kind of suggestion
Image
My IQ is 137 - Free-IQTest.net - Free IQ Tests
ksvisa
Fledgling Forumer
Posts: 159
Joined: Fri Oct 20, 2006 5:33 am
ID: 0

Kaska wrote:NO, NO, NO

how many times will this be suggested?

i lost count in this kind of suggestion



It looks that people want this. I want and I'll continue to suggest it!
Kaska
Fledgling Forumer
Posts: 147
Joined: Wed Oct 18, 2006 6:25 am
Alliance: [ HervardI Training ]
Race: Ancient
ID: 73626
Location: Slovenija
Contact:

this could go in here: Common Suggestions
Image
My IQ is 137 - Free-IQTest.net - Free IQ Tests
Zeratul
Elder Administrator
Posts: 23203
Joined: Sat May 06, 2006 8:44 am
Alliance: Lucian Alliance
Race: Templar
ID: 7
Alternate name(s): Hrefna
Reitha
Location: Nivlheim

Honours and Awards

what exactly is the suggestion here?

is it increase in covert capacity? if yes, then it is already in common suggestions...
Image
Image
"Great holy armies shall be gathered and trained to fight all who embrace evil. In the name of the gods, Browsers shall be changed to carry the internet out amongst the peoples and we will spread Firefox to all the unbelievers. The power of the Firefox will be felt far and wide and the wicked users of IE shall be converted to use the true browsers."

Curious about our color? Feel free to ask...
Kaska
Fledgling Forumer
Posts: 147
Joined: Wed Oct 18, 2006 6:25 am
Alliance: [ HervardI Training ]
Race: Ancient
ID: 73626
Location: Slovenija
Contact:

i guess it is
Image
My IQ is 137 - Free-IQTest.net - Free IQ Tests
User avatar
Legendary Apophis
Forum History
Posts: 13681
Joined: Tue Jun 14, 2005 12:54 pm
Alliance: Generations
Race: System Lord
ID: 7889
Alternate name(s): Apophis the Great
Location: Ha'TaK

Re: covert turns

still a good idea to put up covert capacity to 100 if not more!!
Image
Image
Spoiler

Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG ~ AGoL - Completed
Spoiler
<Dmonix> Damnit Jim how come every conversation with you always ends up discussing something deep and meaningful?
<Dmonix> We always end up discussing male/female differences or politics or football
<Dmonix> All the really important issues in life
User avatar
Bob_2007
Fledgling Forumer
Posts: 175
Joined: Fri Oct 26, 2007 1:55 pm
ID: 0
Location: Scottish expat in Africa

Re: covert turns

More covert missions, yes.

More sab turns, no.

EASIER to recon planets, no.

Extra cov turns would help if you want to spend an hour or two combing for farms.

But I absolutely think if you double the number of cov turns, you should halve the likelihood of a planet recon being successful. Maybe selling covert info wasn't a great success when it was tried on the market, but there's definitely a market for planets. And I, for one, don't think planets should be any easier to recon/steal than they already are. I'd even support the idea of planet def reducing the recon success (if it doesn't already, which I think it doesn't). When I decided it was time to jump rank and start earning some gr, I put a high cov for a while to keep myself in gr range. So I've successfully recon'd some of the big players' planets out of sheer curiosity and found some *amazing* ones (goes without saying, I suppose). Of course if I took one, I might as well just delete my own account there and then and save them the trouble. :lol:

(And before anybody asks no, the info is not for sale at any price. I have ethics. In fact, to show how serious I am I will post the name of anybody asking, on the forum. Don't do it. Not even in jest.)
Teal'auc of the Tok'ra wrote:I love that guy... :-D :-D :-D


Please give me trade feedback : Hu Flung Dung : 1919242
http://herebegames.com/StarGateWarsNew/ ... 48&t=97381
Locked

Return to “Suggestions Archive”