Planet Tagging

Jamie has a good Idea

Yes
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NO
5
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Total votes: 19
J.S.
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Planet Tagging

I'm almost 100% sure this has been suggested sorry it it has been before but anyway..

For anyone who has had planets stolen this one is for you... Its 2 ideas into one really

Do you remember the episode of Stargate where Baal was tagging Stargates in order to steal them well the same thing can be applied here..

If we are given the option of tagging our planets so that they remain in the logs for 5 days along with the ID's of the people who stole them..

You will have a upgrade button for this planet tagging, like the button for upgrading the size..

So for example

Jamies Planet conquered 15 123,456,789,012 0

Then when my planet is conquered by someone else you can see their ID show up in your attack logs.. And keep doing so untill the 5 days are up..

(12345) Jamies Planet conquered 15 123,456,789,012 0

(54321) Jamies Planet conquered 15 123,456,789,012 0

Also within the 5 days that a planet is on someone's attack logs it can NOT be renamed or tagged again..

The price for tagging would be 10 billion naq and as long as it is in the original owners attack log you can not tag it again or rename it..


The benefits..


Players can keep a track of thier planets for upto 5 days of original theft and follow it around the place..

Planet Pirating will stop becuase you will know who is behind it

The disadvantages

If the Planet Pirate abandons it (which is highly unlikely because most planet pirates steal UP planets) it can not be tracked.. However since you have it tagged and you send your MS out to explore you should increase your chances of finding it
Back in my day, we massed you for disrespect!
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Its been put up before but its still a good idea in my opinion...
gooseman the first
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J.S.
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gooseman the first wrote:http://herebegames.com/StarGateWars/viewtopic.php?t=45327

look further down the page


Yes ok I didn't see that but that is only for planets, This one tells you exactly where your planet is :-D
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gooseman the first
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J.S. wrote:
gooseman the first wrote:http://herebegames.com/StarGateWars/viewtopic.php?t=45327

look further down the page


Yes ok I didn't see that but that is only for planets, This one tells you exactly where your planet is :-D


so does that one

Give all planets an ID number, that way when its stolen you could just punch in the ID to find out who has it.
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this was an interesting twist on it, but the renaming part is unneccesary, as the id's would be the identifying parts, not the name... and most people like to give name to planet immedeatly, not after 5 days...
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Grand Admiral Martin
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ill say no again, this means whoever has the planets will never loose them as they will just follow them and get them back, yes multis that do this are bad but what about a player that just takes a planet, this limits the ability for ppl to take a planet and hope to get away with it.
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J.S. wrote:
gooseman the first wrote:http://herebegames.com/StarGateWars/viewtopic.php?t=45327

look further down the page


Yes ok I didn't see that but that is only for planets, This one tells you exactly where your planet is :-D


yeah - I made a similar suggestion some time back (although I can't find it), along the lines of you still have loyal followers on the planet, so when the planet is transferred to someone else, they send you a message, giving away its location.

As for Emperor Martin's comment - I agree with what you are saying - but since there is no will or desire to try and solve the situation any other way - this would seem like a sensibile suggestion.
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GeneralChaos
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Good idea,

Planet multis are getting bad in the game, with entire alliances consisting of them just to steal planets, and if you lose 8 in 1 day, yes you can only take 1 back, how about, when you steal a planet, you cannot, sell fleets, add fleets or send your MS out, go on PPT of VAC mode, so save your account for the 2 hours after,

That means there is a greater loss or risk when you steal a planet, as atm some of these multis have 15k + fleets and they steal a planet then sell off the fleets, if they had no way to protect themselves other than there army and MS for 2 hours, these multis with 15k fleets would lose them all in a massing after stealing the planet, thats going to cost several hundred billion everyday, espically if there ascended.
gooseman the first
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ok theres been a few threads to stop multies stealing planets all the time or tracking to help find your planet,
but what about the regular players who steal from you and get stolen from them? there has to be some difficulty in tracking your planet or it'll be just too easy
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I dont like it. Now all the top, super-powerful players can keep their 10 planets, and those below them have absolutely no chance of having any. Planet thieves are like Robin Hoods, steal from the rich give to the poor. With planet tracking, the legitimate business of planet thieving will be utterly destroyed.

Just because the admin cant stop multis, doesnt mean that they should hamstring legitimate players to get to them.
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thejmanhunter wrote:I dont like it. Now all the top, super-powerful players can keep their 10 planets, and those below them have absolutely no chance of having any. Planet thieves are like Robin Hoods, steal from the rich give to the poor. With planet tracking, the legitimate business of planet thieving will be utterly destroyed.

Just because the admin cant stop multis, doesnt mean that they should hamstring legitimate players to get to them.

ehm, so you say that there shouldn't be done anything against multies who steal your planet and forward it to the real owner
Axe
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After you steal a planet you have to wait 2 hrs until you can send your ms out. It says something like your ms needs to refuel and rearm before going out. or something like that.
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urogard
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Axe wrote:After you steal a planet you have to wait 2 hrs until you can send your ms out. It says something like your ms needs to refuel and rearm before going out. or something like that.

so what. 2 hours is nothing. not enough. most people don't even login each 4 hours. and what about night. it should be made 12 hours at least
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we agree, too short... one of the better things about it already being 2 hours, is that it should be easy to change to 12 hours or so...
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