PLANET that produces attack turns

Inferno™
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Dumbassess.

If you make it turns per WEEK it would work.
Balladbird
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This idea would never work. If players complain about a planet power gap now, wait till they introduce this!
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RB Ian
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I don't see this as a huge problem, since there is still the 4K limit. If they are over that, the planet is useless
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Tivadar
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RB Ian wrote:I don't see this as a huge problem, since there is still the 4K limit. If they are over that, the planet is useless


well, theres the market and the black market where you can sell your ATs for MUCH naq or UU...but not with this idea, market prices will be completely different.. :roll:
gooseman the first
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oooOOOooo i got a good idea for this one,
how about have ONE turn planet and have everyone battle for it! that'd be sooo much fun!
Kaska
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hehehe, that it would :-D
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R3B3L
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It will simply end up in the hands of either:

The most powerful

OR

Planet Stealing Multis that hide behind other acounts.

Then it will be stuck with one person for a long time.

Besides, same answer. NO.
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Tivadar
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indeed, guess wich alliance will get it... :P
Leashed Phoenix
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how about no planets at all, planets are a wait of time :evil:
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Darth Arias
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That is only a little better than this AT planet idea. :lol:

Once again, no. As many have said, even with limits, this will send the current game flow through a corkscrew.

Think:
If each planet even had a max of 1 extra, that is 13 per turn for those who have the ability to hold ten AT planets. 13x48=624 turns per day. That is a lot.
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Kaska
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i guess:
no +AT planet :-D
im ok with it
and no planets would be good too :-D
at lest for mr :-D
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