Realm Retreat

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Chris M
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Realm Retreat

why have it set at 20 hits, why not increase that to 40 or so, or remove it altogether.... it gets on my nerves when im taking out peeps. i make the effort, save my turns and can only do half a job. whats the point. why not have a feture like nox on ascended which decides whether ur realm retreats after 20 hits. the downside of having that option on is 10% less income.
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urogard
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Re: Realm Retreat

because that makes the difference between getting completely wiped out by a bunch of friends who decided to take a piss at you and getting only majorly buttkicked (i never was in such a situation)
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VARGA
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maybe it is better this way because if your suggestion will be made more people will be massed and you know that on ascended server is much hardly to rebuilt because you don't have market and you can't buy turns and because you don't have bank and even miners aren't safe before no1....and less people will play ascended if they will be completly wiped out...
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RepliJake
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Re: Realm Retreat

Chris M wrote:why have it set at 20 hits, why not increase that to 40 or so, or remove it altogether.... it gets on my nerves when im taking out peeps. i make the effort, save my turns and can only do half a job. whats the point. why not have a feture like nox on ascended which decides whether ur realm retreats after 20 hits. the downside of having that option on is 10% less income.



Because everyone not Allied with Omega DDE or DD would be raided daily.
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Chris M
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Re: Realm Retreat

RepliJake wrote:
Chris M wrote:why have it set at 20 hits, why not increase that to 40 or so, or remove it altogether.... it gets on my nerves when im taking out peeps. i make the effort, save my turns and can only do half a job. whats the point. why not have a feture like nox on ascended which decides whether ur realm retreats after 20 hits. the downside of having that option on is 10% less income.



Because everyone not Allied with Omega DDE or DD would be raided daily.

eitherway, going by that there will come a day when all that is let is those CoP alliances... what then. sit back and stat build on 2k turns?
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Profitteroles
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Re: Realm Retreat

Chris M wrote:
RepliJake wrote:
Chris M wrote:why have it set at 20 hits, why not increase that to 40 or so, or remove it altogether.... it gets on my nerves when im taking out peeps. i make the effort, save my turns and can only do half a job. whats the point. why not have a feture like nox on ascended which decides whether ur realm retreats after 20 hits. the downside of having that option on is 10% less income.



Because everyone not Allied with Omega DDE or DD would be raided daily.

eitherway, going by that there will come a day when all that is let is those CoP alliances... what then. sit back and stat build on 2k turns?


Its pretty much that way now
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Hensenshi
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Re: Realm Retreat

Profitteroles wrote:
Chris M wrote:
RepliJake wrote:
Chris M wrote:why have it set at 20 hits, why not increase that to 40 or so, or remove it altogether.... it gets on my nerves when im taking out peeps. i make the effort, save my turns and can only do half a job. whats the point. why not have a feture like nox on ascended which decides whether ur realm retreats after 20 hits. the downside of having that option on is 10% less income.



Because everyone not Allied with Omega DDE or DD would be raided daily.

eitherway, going by that there will come a day when all that is let is those CoP alliances... what then. sit back and stat build on 2k turns?


Its pretty much that way now


Yup, everyone who wanted to see Omega vs DD, here you go; stat builders war between DD and Omega.
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god of darkness
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omega versuz DD/D12?
damn i beter get a strike







(this was a joke)

ps.i joined D12 a week ago :wink:
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Hensenshi
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Meh, your assassin is low enough I'll just assassinate it from you. :P

In all seriousness taking away the hit limit would only hasten the effect of allowing Omega and DD to take hold on ascension.
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