Command Crew *SKILL, not actual units*

You like it?

Yes
29
50%
No
15
26%
Yes, with modifications (please specify)
14
24%
 
Total votes: 58
lemminglen1
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Re: Command Crew *SKILL, not actual units*

god wrote:
Usul (GOO IS ALMIGHTY!) wrote:Player A has 56 skill

Player B has 42 skill

56-42= 14

Player A recieves a 14% bonus to their ms offense/defense reflecting a superior crew


so.... Player A (relative noob) goes out and buys 50,000 turns.

spends all of them massing a dead account with no defense... 1 attack at a time...

Now, player B is an ASSguard, and his strategy is to have a huge defense... lets say 100 billion. He has low crew skill however because he never attacks, and is rarely attacked, because people know he has a good defense... lets say he has 10,000 skill points.

Now that player A has 100,000 skill points, he decides to buy a little biit of defense... lets say 120 million... so he attacks player B and gets a (100k-10k) 90,000% bonus...

and voila...

his 120 million strike does 108.12 billion strike and break player B's legit 100 billion defense.


Okay do you read a thread before you comment, a MAXIMUM of 100 POINTS, seriously PAY ATTENTION, and a n00b buying 50k turns, thats ridiculous, it would cost $500, not to mention you can't hold over 4k according to the game guide. Also how did PlayerA get 100k points for 50k attacks, according to the explainations 1 won attack equals 1 POINT. And apparently even though PlayerB is rarely attacked, he somehow still manages to rack up an amazing 5k wins against attacks, which would presumably be from stronger players. Do you think before you post. Oh and one Final nail in the coffin, the mothership can NEVER EVER boost your attack by more than 100%, NEVER EVER.

Good idea though.
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MGZ
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dafyddLewis wrote:I think each victory should only add 0.1% not 1%. I raid like crazy and i would reach 100 in less than an hour.


not according to this suggestion

Chris M wrote:No more than 10pts can be gained per day
Nore more than 2pts can be gained from one target in a day
. e.g. repeat hits dont effect mothership points after the second hit (when attacking)


btw, I kinda like this idea (however I still want some freakin' ascension updates first!!!!)
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Eventually Forum will notice this... :)
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i love the idea, with modifacation of course. adding a ms battle instead of just gaining the points in regular attacks or raids would be good. and in this you could put the rank limitation, that way you cant get points for attaking vastly weaker ms's.

Chris M wrote:

No more than 10pts can be gained per day
Nore more than 2pts can be gained from one target in a day. e.g. repeat hits dont effect mothership points after the second hit (when attacking)


this is a great idea keep this a part of the hole idea.
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Usul wrote:Obviously it would be difficult to figure out a way to have a realistic crew for our motherships...so how about a Command Crew Skill?


Here's how it works. Each time you face a worthy mothership and win/lose, you gain/lose Command Crew Skill Points. Reflecting the increase and decrease in morale/crew experience.


Each point adds 1% to your ms offense and defense, you can have a maximum of 100 points, and a minimum of 0 points.


Skill earned/lost for wins/losses

You attack and win +1 skill point
You attack and lose -2 skill points

You are attacked and win +2 skill points
You are attacked and lose -1 skill point


Furthermore, when you attack someone, your crew skill is measured against theirs....like so

Player A has 56 skill

Player B has 42 skill

56-42= 14

Player A recieves a 14% bonus to their ms offense/defense reflecting a superior crew



I also suggest that there be a ranking system to state the crew ability in the battle log which looks like this


The newly trained crew of the archangel initiates combat.



Rankings are as follows based on the number of points accrued:

0-20 Newly Trained

21-40 Skilled

41-80 Elite

81-100 Legendary

Chris M wrote:Great idea dude.
If a mothership ranked a % below yours, the weaker one could flee. no points gained or lost. mothership can boost attack power but not engage the other mothership.

Motherships can only gain points from 15turn attack (not raids)

No more than 10pts can be gained per day

Nore more than 2pts can be gained from one target in a day. e.g. repeat hits dont effect mothership points after the second hit (when attacking)


The Original Idea with the seemingly most popular modification...
"Arrakis teaches the attitude of the knife - chopping off what's incomplete and saying: "Now, it's complete because it's ended here."

-"Collected Sayings of Muad'dib"
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TheRook
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terrible idea...

basically if your massed... you lose your points... secondly you can mass a noob who just bought and MS and get 100 points... and players with large motherships will get even more bonus to their mothership...

I say no...

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I'd like to point out what Chris M wrote...as that seems to solve your issue...


Chris M wrote:Great idea dude.
If a mothership ranked a % below yours, the weaker one could flee. no points gained or lost. mothership can boost attack power but not engage the other mothership.

Motherships can only gain points from 15turn attack (not raids)

No more than 10pts can be gained per day

Nore more than 2pts can be gained from one target in a day. e.g. repeat hits dont effect mothership points after the second hit (when attacking)
"Arrakis teaches the attitude of the knife - chopping off what's incomplete and saying: "Now, it's complete because it's ended here."

-"Collected Sayings of Muad'dib"
Tridentkilla
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awesome idea Usul and i see you like the item i had made
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.L.
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Usul wrote:
Usul wrote:Obviously it would be difficult to figure out a way to have a realistic crew for our motherships...so how about a Command Crew Skill?


Here's how it works. Each time you face a worthy mothership and win/lose, you gain/lose Command Crew Skill Points. Reflecting the increase and decrease in morale/crew experience.


Each point adds 1% to your ms offense and defense, you can have a maximum of 100 points, and a minimum of 0 points.


Skill earned/lost for wins/losses

You attack and win +1 skill point
You attack and lose -2 skill points

You are attacked and win +2 skill points
You are attacked and lose -1 skill point


Furthermore, when you attack someone, your crew skill is measured against theirs....like so

Player A has 56 skill

Player B has 42 skill

56-42= 14

Player A recieves a 14% bonus to their ms offense/defense reflecting a superior crew



I also suggest that there be a ranking system to state the crew ability in the battle log which looks like this


The newly trained crew of the archangel initiates combat.



Rankings are as follows based on the number of points accrued:

0-20 Newly Trained

21-40 Skilled

41-80 Elite

81-100 Legendary

Chris M wrote:Great idea dude.
If a mothership ranked a % below yours, the weaker one could flee. no points gained or lost. mothership can boost attack power but not engage the other mothership.

Motherships can only gain points from 15turn attack (not raids)

No more than 10pts can be gained per day

Nore more than 2pts can be gained from one target in a day. e.g. repeat hits dont effect mothership points after the second hit (when attacking)


The Original Idea with the seemingly most popular modification...


i think it is a good idea

as this idea is for makeing the mothership have a Bonus this is what i think

there should be some more wepons and defences that you can buy that can only be Bought with these points as i thort that once you get 100 points no one will really use this attack so

where it says

as follows based on the number of points accrued

0-20 Newly Trained

21-40 Skilled

41-80 Elite

81-100 Legendary

how much points you need to buy the wepones which will give a % on weps and defences this is so this attack will be used all the time. so

Newly Trained 2% on attack or defence
21-40 Skilled 4% on attack or defence
41-80 Elite 6% on attack or defence
81-100 Legendary 8% on attack or defence

and once the wep/shiled is Bought the points will go so you will have to attack to get more

i havent thort on the names but there could be 6 total wepones/defences 2 for each still 1 attack 1 defence

this is whar i have thort of so far
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this is a great idea i belive with most of the ideas added this woudl make MS worth spending more naq on atm my MS is my lowest rank and i woudl love to be able to have a bonuse to be added liek this

also you coudl have a seprate page that coudl show the ranks of everyones MS crew points so there would be more bragging rigths but i dont know if this woudl add more venerability to a persons stats but it is an idea

i love the ideas this is awsome
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Thank you all for your comments
"Arrakis teaches the attitude of the knife - chopping off what's incomplete and saying: "Now, it's complete because it's ended here."

-"Collected Sayings of Muad'dib"
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Great idea, with all the limiters mentioned, and other idea, i could see this being very usefull!

I like this alot.

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I liked this idea last year, and I still like this idea now.
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