311 [TA] wrote:if i chose to i could get 60+ for each attack turn, it would take me 10 times as long then if I chose to raid as low as 30+ each attack turn.
I was just trying to hedge off the argument that you could go like a turtle over 1 month with 10k turns and do better then judo could in 1 week.
But it doesn't matter how good judo does with those turns. He could make a profit of 1UU per turn and still beat me, because he is not limited by turns.
311 [TA] wrote:It does come down to skill, being able to raid 10k turns quickly versus taking weeks is skill and doenst really just have to do with time.
Not just. But mostly. even if judo can raid twice as good as me, if I invest 4 times more hours in raiding, I'll grow faster than him. Now we have schoolkids, students, unemployed, people with jobs, people with fast connections, slow connections, people with families, we've got all kinds of players. How much influence do you think those factors should have on their success in this game? I'd say small.
311 [TA] wrote:Like judo has said and other, you could spend 30mins or so a week and do better at raiding then some people that spend hours each week raiding, there is skill involved.
Then the one who spent 30 minutes should win. But he doesn't, because there's another player out there that raids just as well as him, but spends 2 hours a week and 4 times the turns. If they spent 2 hours but the same amount of turns, it would be fair if this third player won because he took more time finding good targets. That's a fair way of giving players with more time an advantage. Once the turns are spent they can't say: "well I'm going to spend another couple hours looking for better targets", whereas someone not limited by turns could go on.
Crazysean- wrote:so don't sit there and tell me that raiding to grow won't help me get up to where the big guys are faster cuz it will hands down
Of course it will. It's supposed to. I didn't say it shouldn't. I just say it should be limited. If turn usage was limited to 5 times your turn income (meaning you can use 15 turns per 30 min), you could still raid up to 720 turns per day, at 30UU/AT that comes to 21k UU per day. Per week it comes to 150k, which beats your 100k, so I guess you shouldn't be bothered that much if turns were limited the way I proposed.
Crazysean- wrote:also i saw a thing in another post that says someone who has been playing for 2 years should be higher than someone who has played for 6 months.... im sorry but that is BS and don't let anyone tell you different. if subject A wants to put less effort than subject B does than subject B is going to rock subject A in growth.
No, it's better to let new players start off at the same point as someone who has played for 2 years. So let's change the game. Let's give every new account the same stats as #1. That should teach those people who have worked on their account for 2 years not to be lazy.
It's natural that players who have been around longer have an advantage. If not, you would be frustrated that all the work you put in meant nothing. Say player B starts 3 months after player A. At the end of the year, what do you think the difference would be (assuming they played equally well)? Player A has had 12 months, B has had 9. So the difference should be about 25% right? Wrong. During those 12 months, incomes have grown, there's generally more naq out there. So the later months count for more. Being around longer should buy you an advantage, but it's relative, and it's limited. If player B works harder, he should be able to pass A within the first year, possibly sooner.