Stop artificially producing AT in the market.

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Do you like this idea?

Yes
65
45%
No (explain why)
75
52%
Yes - but with a change (explain)
4
3%
 
Total votes: 144
311 [TA]
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god wrote:but not strategy


i would argue skill and strategy is used

THERE ARE NUMEROUS WAYS TO RAID, not just 1 way


look this is a dang text based game, you are not going to get the same level of strategy you get with Civilizations IV you just arn't.
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maybe flipping a coin
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and do not tell me how to do my job as a mod. I had noticed the sig and was about to ask god to change it when I noticed your pithy comment.


yet it still sits there? why because he is arguing your losing point?

on subject i am a raider. before i started raiding i had a very small army and was growing extremely slow. then i started raiding for different people and my own turns and am growing by about 100k more per week than i was before. my spy level is climbing and so is my UP. the more turns i have the more i can grow. this is coming from someone small not some lazy person who got a big army by playing for 2 years. when i wasn't raiding i was growing like a slug even with a 15k UP so don't sit there and tell me that raiding to grow won't help me get up to where the big guys are faster cuz it will hands down. also i saw a thing in another post that says someone who has been playing for 2 years should be higher than someone who has played for 6 months.... im sorry but that is BS and don't let anyone tell you different. if subject A wants to put less effort than subject B does than subject B is going to rock subject A in growth. if you want to just sit there and not do anything than get set with your non growing army and shut up about it. Admin obviously saw it as a good thing for the game to have unlimited turns as it didn't before and changed it. and the vote says it all more players want the unlimited turns so that they have a chance to try to grow to the power of say players in Omega and CoP as they are extremely strong from putting in the time and effort.
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Crazysean- wrote:
and do not tell me how to do my job as a mod. I had noticed the sig and was about to ask god to change it when I noticed your pithy comment.


yet it still sits there? why because he is arguing your losing point?


I've changed it twice since it was pointed out to me that my signature was illegal
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311 [TA] wrote:if i chose to i could get 60+ for each attack turn, it would take me 10 times as long then if I chose to raid as low as 30+ each attack turn.

I was just trying to hedge off the argument that you could go like a turtle over 1 month with 10k turns and do better then judo could in 1 week.


But it doesn't matter how good judo does with those turns. He could make a profit of 1UU per turn and still beat me, because he is not limited by turns.

311 [TA] wrote:It does come down to skill, being able to raid 10k turns quickly versus taking weeks is skill and doenst really just have to do with time.


Not just. But mostly. even if judo can raid twice as good as me, if I invest 4 times more hours in raiding, I'll grow faster than him. Now we have schoolkids, students, unemployed, people with jobs, people with fast connections, slow connections, people with families, we've got all kinds of players. How much influence do you think those factors should have on their success in this game? I'd say small.

311 [TA] wrote:Like judo has said and other, you could spend 30mins or so a week and do better at raiding then some people that spend hours each week raiding, there is skill involved.


Then the one who spent 30 minutes should win. But he doesn't, because there's another player out there that raids just as well as him, but spends 2 hours a week and 4 times the turns. If they spent 2 hours but the same amount of turns, it would be fair if this third player won because he took more time finding good targets. That's a fair way of giving players with more time an advantage. Once the turns are spent they can't say: "well I'm going to spend another couple hours looking for better targets", whereas someone not limited by turns could go on.

Crazysean- wrote:so don't sit there and tell me that raiding to grow won't help me get up to where the big guys are faster cuz it will hands down


Of course it will. It's supposed to. I didn't say it shouldn't. I just say it should be limited. If turn usage was limited to 5 times your turn income (meaning you can use 15 turns per 30 min), you could still raid up to 720 turns per day, at 30UU/AT that comes to 21k UU per day. Per week it comes to 150k, which beats your 100k, so I guess you shouldn't be bothered that much if turns were limited the way I proposed.


Crazysean- wrote:also i saw a thing in another post that says someone who has been playing for 2 years should be higher than someone who has played for 6 months.... im sorry but that is BS and don't let anyone tell you different. if subject A wants to put less effort than subject B does than subject B is going to rock subject A in growth.


No, it's better to let new players start off at the same point as someone who has played for 2 years. So let's change the game. Let's give every new account the same stats as #1. That should teach those people who have worked on their account for 2 years not to be lazy.

It's natural that players who have been around longer have an advantage. If not, you would be frustrated that all the work you put in meant nothing. Say player B starts 3 months after player A. At the end of the year, what do you think the difference would be (assuming they played equally well)? Player A has had 12 months, B has had 9. So the difference should be about 25% right? Wrong. During those 12 months, incomes have grown, there's generally more naq out there. So the later months count for more. Being around longer should buy you an advantage, but it's relative, and it's limited. If player B works harder, he should be able to pass A within the first year, possibly sooner.
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the only situation that total time played counts is when player A has played 6 weeks, and B has played 4 weeks... as during that time, the naq available on average farms hasnt grown much...
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Crazysean- wrote:
and do not tell me how to do my job as a mod. I had noticed the sig and was about to ask god to change it when I noticed your pithy comment.


yet it still sits there? why because he is arguing your losing point?

on subject i am a raider. before i started raiding i had a very small army and was growing extremely slow. then i started raiding for different people and my own turns and am growing by about 100k more per week than i was before. my spy level is climbing and so is my UP. the more turns i have the more i can grow. this is coming from someone small not some lazy person who got a big army by playing for 2 years. when i wasn't raiding i was growing like a slug even with a 15k UP so don't sit there and tell me that raiding to grow won't help me get up to where the big guys are faster cuz it will hands down. also i saw a thing in another post that says someone who has been playing for 2 years should be higher than someone who has played for 6 months.... im sorry but that is BS and don't let anyone tell you different. if subject A wants to put less effort than subject B does than subject B is going to rock subject A in growth. if you want to just sit there and not do anything than get set with your non growing army and shut up about it. Admin obviously saw it as a good thing for the game to have unlimited turns as it didn't before and changed it. and the vote says it all more players want the unlimited turns so that they have a chance to try to grow to the power of say players in Omega and CoP as they are extremely strong from putting in the time and effort.


Reducing the turns in the game will not reduce the average growth rates in the game for the lower players, it will stay the same, its maths... more turns used means less resources gained per hit, all that means is more time that people spend on the game... If you are going to repeat the argument above that unlimited turns means more uu, then please respond to this.

- Edit - thats a good point about connections, recently I found a person who started playing mabye 3 months ago, on dial up, they are looking to get ss so that they can send uu to people. I considered telling them to go raid for a bit and sell the uu to get ss, but with dialup itd be... well just plain annoying.... That although its always going to be a factor shouldn't be the deciding factor in how well he goes. Using 1k turns for him would probably be alright... using 10k turns on the other hand is another matter, if the turns are limited, the amount of resources he gets will be increased... with the same effort on his part. I know you guys think the turns are helping people catch up, but its not... its just making it harder, the raiding is helping people catch up, the unlimited turns are countering this... and making it much harder. The logaritmic nature of the game is also a problem... forum has been doing some stuff to stop this, for example the miners that were introduced, I don't know if you guys were around before them, but they made I think about 4x the original naq (this is from memory) which slowed the logarithmic effect... perhaps this needs to be done again? or done regularly every month or something. Its not going to increase the lead for the bigger ppl... relatively it wont do anything to ranks etc, ittle simply make it quicker to double your army's... and through that catch up.
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i was here in the first week of SGW.

also, i have done probably 60% of my raiding on dial up and about 30% while capped. infact i raided 3k turns on dial up the other day, its not that bad. if you really hate it, pull up a tv or something watch it and click the raid button, on dial up its 2-4 clicks per 1 hit dpending how fast you hit (this is with a 23k modem and in the midle of nowhere by the way) its not that bad, and its a bad excuse to change the amount of turns.


"Now we have schoolkids, students, unemployed, people with jobs, people with fast connections, slow connections, people with families, we've got all kinds of players. How much influence do you think those factors should have on their success in this game? I'd say small."


there are alot of occasions i cant get on SGW, raiding helps me keep up, you change it, and all it does is make the margian BIGGER but for different people, thos people that have less time have the choice to learn how to raid better. make a list of targets in thier free time so they can use 10k turns in an hour tops. 1 hour out of thier day. if they play SGW, im fairly sure they can afford to spend an hour on 10k turns :wink:
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I've changed it twice since it was pointed out to me that my signature was illegal


lol yet it is still there blatantly breaking the rules and the only reason it is allowed to stay up is due to the fact that you are arguing wolf's point. what good is a rule if it is enforced selectively?



on the point of unlimited turns means more UU. your saying 15 turns every 30 mins?? ok so i log on maybe 3 times a day due to work/school/taking care of my kid. and you say i should be able to raid 1 time with 15 turns when i log on? that gives me an average of 45 turns a day. at 30 per turn thats not much. hell at 60 per turn thats not much. so basically your argument of 15 turns every 30 mins is saying that whoever has the most time to spend on the game will get to grow more which if im not mistaken is what your trying to prevent is it not?
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we believe the 15 turns thing was a plain example, not a suggestion for actual number...

more likely number would be, say 10-15k/week...
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Crazysean- wrote:
I've changed it twice since it was pointed out to me that my signature was illegal


lol yet it is still there blatantly breaking the rules and the only reason it is allowed to stay up is due to the fact that you are arguing wolf's point. what good is a rule if it is enforced selectively?


please explain to me where my sig is illegal
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its called a way around it. just by saying you have more than 1 trillion available everyone knows what your selling and don't act like you don't know as i have ran a forum with just about the same rule only it was no selling credits for cash and people tried that crap all the time. the only reason wolf isn't making you take it out is because you are arguing his point its that kind of BS that makes this forum hillarious because some people get special treatment if they agree with the mods and those who don't are said to be disrespecting the mod if one word of abusing powers is brought up. im surprised i haven't recieved my warnings yet.
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Crazysean- wrote:its called a way around it. just by saying you have more than 1 trillion available everyone knows what your selling and don't act like you don't know as i have ran a forum with just about the same rule only it was no selling credits for cash and people tried that crap all the time. the only reason wolf isn't making you take it out is because you are arguing his point its that kind of BS that makes this forum hillarious because some people get special treatment if they agree with the mods and those who don't are said to be disrespecting the mod if one word of abusing powers is brought up. im surprised i haven't recieved my warnings yet.


I was considering buying a pet rock :?
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Lord_Zeus wrote:
Crazysean- wrote:its called a way around it. just by saying you have more than 1 trillion available everyone knows what your selling and don't act like you don't know as i have ran a forum with just about the same rule only it was no selling credits for cash and people tried that crap all the time. the only reason wolf isn't making you take it out is because you are arguing his point its that kind of BS that makes this forum hillarious because some people get special treatment if they agree with the mods and those who don't are said to be disrespecting the mod if one word of abusing powers is brought up. im surprised i haven't recieved my warnings yet.


I was considering buying a pet rock :?


my sister once had a pet rock. now she has a fish. i like it when my cat gets in her room :twisted:
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I actually AM selling pet rocks, there is a quarry down the street, I have well over 1 trillion available to sell. I don't have 1 trillion naq in my bank, so I don't know how I could have been selling it for the past 4 months as only occaisonally do I let my bank get that full. furthermore, the rule CLEARLY states that selling ingame resources is illegal, but since I haven't sent a resource to another account in probably 6 months, it would be hard to accuse anything that I do or my sig says of being cheating.

so, instead of personally attacking me and wolf, why don't you actually bring something to the conversation.

lets get this thing back on topic.
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