Enhanced Mothership's

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I think the "Mother Ship" part of MotherShip speaks for itself. It is the biggest ship and the leading ship. If there were more thena one, then they would just be called the big <modded> ships. IF anything I think when spying you SHOULD be abe to se MS stats.
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i don't think that the mother ship should be visible to spies. i mean from what i see your spies sneak in through the gate to check out the planet and defenses and everything. mean while the mothership is up floating around your planet just waiting to intercept and attacking ship, or lend orbital bombardment support against an attacking force.

So to spy it out they'd have to ring up, us a shuttle etc. with a much greater chance of being caught.

my thoughts anyways

ps. i like the bomber idea, vulnerable against fleets, but effective against planetary defenses.
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how would multiple ms work with planet stealing? can i go and take 10 off 1 bloke in 1 day or what?
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perhaps have it so that it is only possible to outfit one mothership with planet moving gear?
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I think multiple motherships would be a good idea, the term mothership would indicate the lead ship but in the series all Hataks are called motherships.... i think the terminology should be adjusted.

Something i would like to see would be different classes of ships, so far (for goa'uld) i have seen the Pyramids, Hataks, Apophis's and Anubis's... In the series the system lords have more than one ship... The ability to build more ships would follow the actual series better ... how many system lords do you see with one ship?
Obviously have each type of ship at a different cost, I.e pyramids at the base 450mil and hataks at 1bil etc etc...

Instead of allowing the ships to have unlimited weapons, shields and fleets have them a set maximum...
i.e pyramid 100 weapons and shields, hatak 1000 and so on... or something similar..

And as has been mentioned bombers... each ship have a max amount of bombers and a max amount of gliders..
i.e Hatak can have 100 bombers and 500 gliders or something similar.
Each craft having different attributes, i.e bombers good at siege and gliders good at strike...

This may seem more beneficial to the goa'uld as they have the most types of vessels that appear through out the series.
The asguard have the normal ship, variants of the o'neil and the oneil itself but no reference to fighters which could be invented...
The Tauri have the 303 as the ship but obviously others could be invented, the fighters are the x301,x302 and f-302
The replicators could be a mixture of different races...

As for planet stealing the same limit per planets should be kept as having multiple ships would give unfair advantage as your only allowed 10 planets... but perhaps unlimited planets would benefit that?

Well thats my 2p worth... what does everyone think? Possibly require too much coding for the game? but i guess it will be more authentic and a new power struggle would be more interesting :)
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@ BOMBERS should have great streangth in taking out defences on planets and killing defence units, but cant take planet or destroy fighter, so that even though you can only take 1 planet a day with your MS you can destroy all the facilities you want in a day with the bombers. But the down side would be is they should be easily killed by fighters since they only have bombs.
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lll JIGSAW lll wrote:@ BOMBERS should have great streangth in taking out defences on planets and killing defence units, but cant take planet or destroy fighter, so that even though you can only take 1 planet a day with your MS you can destroy all the facilities you want in a day with the bombers. But the down side would be is they should be easily killed by fighters since they only have bombs.

I think they should be able to take down fighters but just be weak against them as in the series the first time you see the Alkeish it attacks the Hatak MS and the glider goes after it...
Bombers be good against ground troops on planets and defence facilities but weak against fighters, also good against motherships as the alkeish gives the Hatak a good hiding
Whereas fighters be good all rounders
Motherships should also have damage ratings and be able to be destroyed much like weapons
III
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yea I think that all weapons and defences on a MS should be able to get destroyed and once all weapons and defence plus fighter/bombers are killed the MS dies. plus MS should cost about 5 bill and if more ships are introdused such as Destroyers witch are MS killers cost about 2 bill.

both BOMBERS and DESTROYERS should be intered into the game but not more MS, oh and you could also add FRIGETS into the game, used to kill defence untis and or attack units, who here agrees with me?
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multiple motherships should be allowed... as i said earlia how many system lords only have 1 ship?
The damage meter should just be for the ship itself, if the shields are destroyed there should be a hull damage and once that is depleted the ship is destroyed and any of the fleets that go with that ship destroyed aswell...
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I agree as well.
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utherrex
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It could be interesting to develop the ship action on the game.
I think it is what has been left behind at this point, and ships should have a major influence in this game, as in the series, and as naturally should be.

We all are just sugesting some ideas to make this happen.
Admins will have the ultimate decision about.

There is a lot of posibilities regarding ships improvements, and doing all at once might be too heavy and too deep change.
But it should be done slowly and in stages, giving the game a more interesting and complex twist.
Multiple motherships could be well developed. Minor ships as bombers also could be well developed.
Still thinking that motherships defending any owned planet is first and more natural update...maybe the easier too.

WE NEED MORE SHIP's ACTION!!...
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Yes there is definately not alot to do with ships on the game...
the battle script could be:
The fleets of xxxxx and xxxx meet,
xxxxxx's Bombers disengage first attacking the ships of xxxx dealing **** amount of damage reducing xxxxx shields by 65% before returning to the mothership
xxxxxx's gliders disengage and attack enemy fighters and bombers destroyed **** enemy bombers and **** fighters before returning
Leaving xxxxxx's 2 Hataks and 1 Pyramid to attack xxxx's X303 dealing **** damage to the shields resulting in ****destroyed, the awesome firepower of xxxxxx's fleets penetrated the shields and did ***** damage to the hull and weapons destroying *****weapons platforms and reducing the x303s hull integrity to 10%
xxxxx's fleet has exhausted all its firepower

Just an idea :)
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Craig86 wrote:Yes there is definately not alot to do with ships on the game...
the battle script could be:
The fleets of xxxxx and xxxx meet,
xxxxxx's Bombers disengage first attacking the ships of xxxx dealing **** amount of damage reducing xxxxx shields by 65% before returning to the mothership
xxxxxx's gliders disengage and attack enemy fighters and bombers destroyed **** enemy bombers and **** fighters before returning
Leaving xxxxxx's 2 Hataks and 1 Pyramid to attack xxxx's X303 dealing **** damage to the shields resulting in ****destroyed, the awesome firepower of xxxxxx's fleets penetrated the shields and did ***** damage to the hull and weapons destroying *****weapons platforms and reducing the x303s hull integrity to 10%
xxxxx's fleet has exhausted all its firepower

Just an idea :)


that sounds good something like that ingame would be nice.
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Maybe there could be some kind of exp system that with every MS encounter you have, depending on how it plays out determines what Exp you get from the battle.

With levels that increase % of stats, each costing more Exp than the last, you could call it Mothership Glory points. It could apply to your fleets also, making them upgraded Elite Squadrons and so on...

I think its right that you only have one Mothership, however the fleets should be expanded, and not just fighters for strike & bombers for killing defence.

How about adding fleet Classes, like the weapons you can buy for your normal stats,

Recon Class fleets for boosting Covert action,

Hunter Class fleets for killing Anti's, Covert, aids in sabbing,

Troop Transporters for improved raiding rates,

Heavy/Medium/Small Defender Class vessels that boosts your MS defence & Normal defence,

Heavy/Medium/Small Attacker Class vessels that boosts your MS strike & Normal Strike, Heavy Class vessels could be Bombers.

Each having pros and cons, like Recon Class have no strike and weak shields, Bombers are weak against fighers, Transporters have heavy Shields and limited offence and so on....

They should cost UU to create because all fleets have to have crews to operate them.

The icing on the cake would be a super weapon for your MS, like the Anubis ship super weapon, or the Orior's MS super beam weapon, that can destroy entire fleets and planets, sounds dangerous and interesting to me.

You could destroy the planet of a rival,

On a side note, maybe the new planet beacon could have a nuke with it, so that you can destroy your planet when ever you want too, like if some one steals it, but you have only 12 hours before they find it and deactivate the beacon. It should be expensive to install, not to much as smaller players would need it the most.

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utherrex wrote:WE NEED MORE SHIP's ACTION!!...


some ships are above 100b power.... that enough "action" for you?
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