I've just farmed Jack for 111Mil and with my strike of 112,045 at the time I got deverstating damage but still got the naq. This has got to be a bug?
Attack log below:
As with all battles, this one has been recorded in your WorldShip's conscience. This is the official report of the battle:
At the cost of 12 attack turns the WorldShip zod1973 approched Jack Oneil
The WorldShip zod1973's weapon loadout:
49 Plasma Pulse Cannon
Defences in place:
Opposite this, was the WorldShip Jack Oneil
The WorldShip Jack Oneil's weapon loadout:
1 Tachyon Pulse Cannon
With defences:
These two mighty WorldShips begin to engage.
The weapons of WorldShip zod1973 fire, inflicting 103,837 firepower on Jack Oneil!
Jack Oneil meets this with shield resistance of 304
It was confirmed that despite the shields on the WorldShip Jack Oneil that:
0 of Jack Oneil's shields were destroyed
0 of Jack Oneil's weapons were destroyed
0 of Jack Oneil'sSensors were destroyed
0 of Jack Oneil's Scanners were destroyed
You are sure that the difference in firepower compared to shields, as well as the raw strength of that firepower, dictate the damage you can do. You also think that there is a maximum percent of a worldship that can be destroyed at any one time, but that matter is one best considered at another time....
Jack Oneil fought back with all they could, and managed to generate
7**,*** offensive firepower towards the WorldShip zod1973!
This is met by with shield strength of 330
They managed to destroy:
0 weapons,
0 shields,
0 Sensors and
0 Scanners on the WorldShip zod1973.
Putting down the chronicled battle report, you cross reference and call for the corrosponding military armory reports to see the state of your weapons after such a battle...
Offense:
No weapons to report on. hmm...
Defense:
No weapons to report on. hmm...
You also note that 0 weapons, and 0 shields are simply gone. You wonder what they were....
The forces of zod1973 conquered those of Jack Oneil
The forces of Jack Oneil open a wormhole and flee from the battle! If they had faces one could have seen glory on the face of the victors, and spite on the defeated!
Considering the scrap that was left behind by the WorldShip Jack Oneil, it is recorded that
a total of 111,346,984 Naquadah was taken and traded from the parts of the WorldShip Jack Oneil
Attack bug - Small strick vs deverstating damage
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Re: Attack bug - Small strick vs deverstating damage
The weapons of WorldShip zod1973 fire, inflicting 103,837 firepower on Jack Oneil!
Jack Oneil meets this with shield resistance of 304
I fail to see the devastating part.
Jack Oneil meets this with shield resistance of 304
I fail to see the devastating part.
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Re: Attack bug - Small strick vs deverstating damage
Should have added this..
06:31 Jack Oneil 111,346,984 Naquadah Gained 12 0 0 103,837 A Huge Amount details
06:31 Jack Oneil 111,346,984 Naquadah Gained 12 0 0 103,837 A Huge Amount details
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Re: Attack bug - Small strick vs deverstating damage
Yes. He's attack was far higher than your defense but that has nothing to do with defending the naq. As long as your strike is higher than his defense you get it.
Jack Oneil meets this with shield resistance of 304
Attack log shows that as devastating for some reason, that's the only bug I can see.
Jack Oneil meets this with shield resistance of 304
Attack log shows that as devastating for some reason, that's the only bug I can see.
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Re: Attack bug - Small strick vs deverstating damage
Well I don't get it, I thought it was supposed to be that weapons are the ones that defend your realm while sheilds only defend your weapons from destruction?
Also when I attacked zod back my sheilds were far greater than his weapons and sheilds and still they were destroyed?
~Jack
Also when I attacked zod back my sheilds were far greater than his weapons and sheilds and still they were destroyed?
Battle Report wrote:As with all battles, this one has been recorded in your WorldShip's conscience. This is the official report of the battle:
At the cost of 12 attack turns the WorldShip Jack Oneil approched zod1973
The WorldShip Jack Oneil's weapon loadout:
1 Tachyon Pulse Cannon
Defences in place:
1 Tachyon Shield
Opposite this, was the WorldShip zod1973
The WorldShip zod1973's weapon loadout:
xx Plasma Pulse Cannon
With defences:
These two mighty WorldShips begin to engage.
The weapons of WorldShip Jack Oneil fire, inflicting 778,457 firepower on zod1973!
zod1973 meets this with shield resistance of 1
It was confirmed that despite the shields on the WorldShip zod1973 that:
0 of zod1973's shields were destroyed
2 of zod1973's weapons were destroyed
0 of zod1973'sSensors were destroyed
0 of zod1973's Scanners were destroyed
You are sure that the difference in firepower compared to shields, as well as the raw strength of that firepower, dictate the damage you can do. You also think that there is a maximum percent of a worldship that can be destroyed at any one time, but that matter is one best considered at another time....
zod1973 fought back with all they could, and managed to generate
100,340 offensive firepower towards the WorldShip Jack Oneil!
This is met by with shield strength of 850,320
They managed to destroy:
0 weapons,
1 shields,
0 Sensors and
0 Scanners on the WorldShip Jack Oneil.
Putting down the chronicled battle report, you cross reference and call for the corrosponding military armory reports to see the state of your weapons after such a battle...
Offense:
Your Tachyon Pulse Cannon went from strength 786,000 to 782,353 (now 782353/786000 and 0 percent damaged)
Defense:
Your Tachyon Shield went from strength 850,000 to 0 (now 0/850000 and 100 percent damaged)
You also note that 0 weapons, and 1 shields are simply gone. You wonder what they were....
The forces of Jack Oneil burninated those of zod1973
The forces of zod1973 open a wormhole and flee from the battle! If they had faces one could have seen glory on the face of the victors, and spite on the defeated!
Considering the scrap that was left behind by the WorldShip zod1973, it is recorded that
a total of 209,398 Naquadah was taken and traded from the parts of the WorldShip zod1973
Many wonder if zod1973 will consider retaliation, but - when force meets force - there will have to be some changes in the preparedness of zod1973 before such a feat should wisely be considered!
~Jack
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Re: Attack bug - Small strick vs deverstating damage
i already posted this bug somewhere else : (
jason just has to fix the "damage dealt to you" to be 304 or whatever amount, then everything should work
but you get the naq, and you deserved it due to your strike...
jason just has to fix the "damage dealt to you" to be 304 or whatever amount, then everything should work
but you get the naq, and you deserved it due to your strike...
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Re: Attack bug - Small strick vs deverstating damage
ok i see 2 issues here.
1) when your one weapon is destroyed, it says it is, then also says it went from strength xxx to zero. seems redundant.
2) the fact that you have one weapon, and it is destroyed. i fixed this - round down, not up, now.
also - to win, your attack needs to beat their shields....this gives you time to collect the scraps. the fact they are firing on you at the same time, no matter what strength, just damages you....does not affect win or not. but winning can get expensive if you have no defences on your ship
1) when your one weapon is destroyed, it says it is, then also says it went from strength xxx to zero. seems redundant.
2) the fact that you have one weapon, and it is destroyed. i fixed this - round down, not up, now.
also - to win, your attack needs to beat their shields....this gives you time to collect the scraps. the fact they are firing on you at the same time, no matter what strength, just damages you....does not affect win or not. but winning can get expensive if you have no defences on your ship
Don't make me use this!!!